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Scarlett_The_AI

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About Scarlett_The_AI

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  1. Scarlett_The_AI

    JSHK Contamination Area Mod

    IDK anymore, it goes back and forth for me in working on players and not working on players...
  2. Scarlett_The_AI

    JSHK Contamination Area Mod

    Hello again, it seems that something was updated possibly with Arma's MP scripting because it still doesnt work and ive made multiple mission files but for each one the contam areas only effect players and not AI.
  3. Scarlett_The_AI

    JSHK Contamination Area Mod

    Something even weirder. Which does make me think it may just be a server problem, it works perfectly in Editor but not on my own server.
  4. Scarlett_The_AI

    JSHK Contamination Area Mod

    Just a small question, in the recent update was anything changed that would effect how the mod works in a multiplayer situation? Currently having a problem where AI are unaffected by any contamination areas. Unsure if it is a problem with my host or what right now.
  5. Scarlett_The_AI

    JSHK Contamination Area Mod

    Thank you! We were able to get by using a modified ace but there are some things we liked with the current ace. This mod is a godsend since my unit is a CBRN unit.
  6. Scarlett_The_AI

    JSHK Contamination Area Mod

    Sorry, I posted to the mod comments before fully reading your description on the mod. ANYWAY, unsure if this is a problem with the new ace but I stood in the contam zone that was set to 1 second for about 30 seconds without dying or getting anything other than the text "*Coughing*". I saw that you said that ACE does remove the notifications but I am unsure if it is currently working with the newest update to ACE. Any thoughts? Edit: Went into Editor to test and checked my logs folder. This started popping after the amount of time I had set for death to start "1:20:45 ACE Medical WARNING: Formerly public function [ace_medical_fnc_setCardiacArrest] has no effect in medical rewrite."
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