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ArachnidOverlord

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Posts posted by ArachnidOverlord


  1. 12 hours ago, The Marrow said:

    So I've learned shootout is the only logical way to get purple crates since nobody spends crowns to upgrade in encounters.  Fine, so I start playing on a second account after wasting a few weeks in encounters getting slapped on my regular account by people with all the goodies.  A do-over.  I decided to focus only on shootout.

     

    I've probably won 90-95% of my matches (hundreds) and not only paid for my battlepass, but leveled to 50 with all the crates I've opened. FIFTY LEVELS of XP purely from winning shootout and opening crates!  I must have opened 1000 shootout crates, and conservatively 100 purple crates.  I have 50+ of every weapon, blueprints for most weapons (including Hbar/SG1/etc) 10k+ of each resource, lvl 11 workbench, 3k+ crowns....etc.  And after all that, STILL NO PLATE OR SIGNAL BP!!!  What gives?!?!

     

    I want to start encounters, but why go in at such a disadvantage?  Other players with those plans not only have double my health, but can find my location while they hide in a bush!  Is this insane grind as intended? How many lobbys must I destroy to get an even foothold in encounters!?!? Thousands?!?! I'M FREAKING BORED OF SHOOTOUT!

     

    I went through probably close to 50 purple crates without getting another plan and still need 8 more purple plans. 

    Think of it as Bohemia punishing all players who don't buy every battlepass and dare to take a break from the game. They've set the standard so that you're expected to buy every battlepass if you want the game to be fair. 


  2. 9 hours ago, c00ster said:

    What I was saying is that if nobody paid anything to play the game, broke bitches like you wouldn't have the game to play.  They'd have no reason to provide the game if they weren't making any money.  The point was that it's STUPID to bitch about people who do spend money on the game, which is what I see an awful lot of in every forum of every game.

    It's also shitty business to listen to a bunch of whiny bitches over the people who put the bread on their table.

    I agree with you, that spending money to play a game only makes it more expensive because people in commie countries are greedier than the capitalists they always criticize, but I digress.  Those who pay should have more say, otherwise those devs will find they wasted a lot of time tweaking a game that is no longer profitable.  Then as all socialists do, they'll stop coming to work and the crybabies won't have a game anymore.

    I'm also with you on the loot and "Dead Hand" stupidity.  I just came back here to bitch about an encounter where there wasn't a SINGLE piece of loot, NONE, anywhere and I paid 90 crowns to 3x the loot!  Not a piece of glass, nothing.  Shot 2 people and their cases were empty too!  WTF???

    One thing is for sure, if they don't get rid of the 'Dead Hand" BS and they don't stop being so stingy with the loot, I won't be the only one who spends money on the game to tell them to stick Vigor up their asses. Punishing people for playing smart is the kind of thing commies and Nazis do!  Why would I bother spending anymore money on the game if all I am allowed to do is play kamikazi style?

    And why do they need 1000 guns and knives in this game, when everyone uses one or two of the same 10 (more like 5)?

    end of rant (for now)

    My point is (partly) that spending too much money is setting the standard for everyone else to also have to do to have a fair chance; with them making plans so much harder to get it makes you have to buy and grind the battlepasses. If you didn't you have to go through a ridiculous amount of crates now to get plans. 
     

    15 hours ago, Tyler-Scully74 said:

    Ok guys if this thread just bitches about buying crown or not buying crowns then the ACTUAL shit that pisses us off will be ignored. LOOT and CAMP. The weapon plans will come in their time. Learn to use a new gun. Learn the broken crouch aim of heavy weapons. Go in with nothing find a crate and walk out with threat, weapons, and the drop. That's an easy work around. I'm pissed about LOOT AND CAMP. not the damn money

    Also you talk like everything on these forums aren't ignored 99% of the time anyways lol. At this point I pretty well know nothing gets through to them so it's to make sure everyone who plays knows how little they care about the consumer. If enough people got together maybe it'd work but admittedly lots hated the removal of the map select and here we are with a bad 3 map at a time thing.

    And yeah I have every plan before the seasons that brought out the 44 magnum and new lmgs, but the armored plates are meta and the fact it's taking over 40 military grade crates to get another purple plan is a tad ridiculous lol.
    The loot is garbage and the camping mortars are excessive; if they brought back more points of interest it'd help a bit with camping. 


  3. 6 hours ago, Kingm4k3r1 said:

    The problem with giving new players an easy ride is they have to step into the real world at some point and imo it should be sooner rather than later, get good as they say and getting good involves getting smashed by better players or learning to avoid them. New players need to understand that good players were in the same boat as them one day and time spent in game will only improve your play

    The big thing is the gap isn't only skill anymore. (it really never was with the ADR and HBAR being way better then most guns but that's besides the point)

    It's a gap between who carries portable detectors, armor plates, a spam of mortar strikes and the most meta weapons.
    Jammers don't work much anymore now that you can't stay places cause it doesn't provide jamming when you carry it.

    If you want to hope to compete over a crate that's anywhere above common (which 95% of the time it is common) then you're going to have to fight the chads that are heavily armed, armored up and that always know where you are from portable detectors. 

    If you manage to get crates (admittedly you can get one free every week but you can't get colored crates from dailies besides weapon/resource anymore) then good luck getting a plan now because they also nerfed that into the ground because screw everybody who didn't buy the battlepass I guess.
    Despite plans being the most valuable thing you can get from crates you'll be lucky to go through 40 military grade crates to get one military grade plan now.
    It used to be almost every crate pool that you'd get a plan now it's maybe 1 in every 15 crate pools. So enjoy spending a ridiculous amount of money getting a decent plan now cause that's exactly what Bohemia wants.


  4. 8 hours ago, Matthew Aiken said:

    I admit the wording is a bit off but I thought I’d clarify the purpose of armor. So armor plates guarantee   at least the first shot will protect your torso however bear in mind different calibers of ammunition exist and that this game at least tries for realism so different ammo types will deal different amounts of damage to health and armor respectively. This also drops off (a little bit) with range. Most noticeably with shotguns as their spread is much larger hence how someone can hit you from a mile away with a shotgun blast but not deal much damage as apposed to one or two shots close up. So factoring in range and weapon choice armor will either spare you say one sniper shot to the chest or several lower caliber rounds from mid range or so. 🙂 hope this helps and I didn’t confuse you with my paragraph 👍  

    I'm assuming you're talking about the armor in the game. I have yet to see the armor stop one round, it's almost always 2 or more. Even point blank with ARs (including the G3SG1 which has broken damage).

    So yeah it isn't working like it says it is. It just says this on paper so at a glance it's not as much of an advantage as it seems when in reality it almost doubles your effective health.

    The reason why they keep it this way obviously is to increase the gap between pay-to-win and new players who dared to not know of the game before or don't buy every single battlepass. 
    Good luck getting the armor plate from crates, I'm in the forties now for how many military crates I've opened without another plan. Not including the rares, commons, uncommons and special issues which probably brings it up to over 100.


  5. 4 hours ago, Vbhgd said:

    Dear developers. Please understand my question. WTF, a green drawing appears in the golden box, and it also appears in the green box. At the beginning of the game, I received bandages in a gold box (gray color).I don't think it's fair. I don't have a drawing on the bugle F1. Is it possible to get it in gold, and not a trap with a siren that lies now. The nickname ( gaal 87 USSR) and track number in the game are attached. Thanks

    Yeah the crate pools for special issue also get diluted with common ammunition and knives still I think. 

    You're lucky you got a plan at all lol because plans seem incredibly rare now at least for me.
    Though admittedly I completely agree you should be getting a special issue grade plan instead of uncommon. They're far too greedy to care though. 

    They already nerfed the hell out of chances to get plans so it's obvious they have every intention of being as anti-player as possible.


  6. 39 minutes ago, ShinigamiEater said:

    A consumable that protects you. From the next bullet that hits your torso.This is the worst description of a itme that ever iv seen it eat like a hole clip to the feet cheats and head sure i kill the guy but to say Nicely the decription need a full definition and reworked because the plats dont go on the heads iv seen and gotten blue hit markers on someone face lol thats not the torso and those who say something about the calibers that not my point the description is the nest bullet that hits your torso meaning one bullet and to the body ..not head to toe and a full extra health bar ??

     

    Yeah armor should only protect from one round like it says but it definitely doesn't. If it's ceramic then that's about all it's good for. It even stops multiple rounds from the 90 damage G3 SG1. Were it steel plates it would weigh you down which also doesn't happen in this game.

    Now that they have armor too I think they should make the TTK faster because for a "combat simulator" it takes an awful lot of bullets to kill someone when in real life one shot to the neck, spine or heart will drop you immediately. (unless they have armor of course, see where I'm going?)

    Armor should protect the chest. Neck shots should count as a headshot, I've also been shot in the head in game and survived quite a few times (head all red from wound) lol this shouldn't be the case.
    Why is there an inconsistency between bullets for headshots being an instant kill, even 22LR from the MGV should kill you in one headshot.
    22LR still penetrates the skull and destroys the brain lol


  7. 9 hours ago, c00ster said:

    Um, quit crying and blaming people who spend money on the game, because if they didn't, you cheap bastards wouldn't have the game. However, I do agree with your other crying about the new bullshit mortars that get dropped on you for playing stealth. I pay LOTS of money playing this game, at least a couple hundred $$ a month and if I wanna "camp" I should be able to.  BUT, it isn't even that, if you have someone shooting at you and you want to hide and bandage up and then wait for the dude to move on, they're dropping mortars on you after a couple of minutes.  AT LEAST, if they are going to do that shit, they need to extend the amount of time you can hide before they blow you up!  

    I think they made excellent improvements on the crashing issues, but if they don't get rid of the "camper crush" BS, I am done.  Kiss THESE hundreds goodbye!

    As for you babies crying about pay-to-play players, get out of your mothers basement and get a job.  Most of us who spend the money, do it because we don't have all day every day to play the game.

    Bah, you're just another person manipulated into spending a large portion of your hard earned money on a game that wants you to spend ever more.

    I have spent money on this game, but I'm not going to spend hundreds of dollars on a game that focuses more on battlepasses then bug fixing or crash fixing.

    Don't give me the argument that the game wouldn't exist if people didn't spend hundreds of dollars on the game like you. If the 1,200,000 people who played spent that kind of money on the game they'd not only have over 500 million from that but they'd keep pushing for more money, this is how capitalism works, no amount is ever enough. 

    I can guaran-goddamn-tee you that they probably give the developers of this game peanuts too so you're mostly just lining the pockets of rich management who don't give a flying fuck about the game at all. Billionaires "can't afford" to give their workers in most businesses a decent wage.

    Just wait till you'll have to spend as much money (or more) for virtual guns as you would for real guns lol, and you'll wonder why it got to that point. 


  8. 18 hours ago, CurrentBus3 said:

    As a free-to-play, Vigor’s survival depends on attracting newer players to the table. While a skill gap inevitably exists between players new and old regarding map knowledge and weapon mechanics, new players still find themselves on a fairly even playing field - bring a competent weapon (you may have found before getting a blueprint) and you stand a fighting chance at defeating a veteran, as long as you think with a tactical mindset. At least, it used to be that way.

     

    Starting with the introduction of mortar strikes ( I believe anyone could earn the portable signal detector blueprint), every season has added new tools that significantly enhance an outlanders performance, regardless of weapon. The mortar strike is a reliable way of clearing an enemy from cover (excepting buildings, another issue entirely) and the armor plate helps keep an outlander alive a little bit longer in a firefight. Both were and are fantastic additions to the game, both adding to the distinctly exciting risk-reward factor - how much am I going to bring into this encounter to ensure victory? Both features have spiced up gameplay significantly.

     

    However,

    Players who enter the game after the season these items were introduced are no longer able to obtain a blueprint for them. These items can only be obtained by luck while looting (generally trucks or cars) or by killing another player who brought them in. An inability to produce these items in a workshop will always put the newer players at a disadvantage, for each item they own becomes more valuable to them than say a player with the blueprint, who can always make more. The same remains true for all new weapons as well. While it has been nerfed considerably, imagine never being able to make more Gewehr 3 SG1s back in their prime. As a new player, would you not be troubled that the veterans around you always had superior weaponry you couldn’t hope to compete with, even after earning all the blueprints? Not having access to cosmetics makes sense, if they were available after the season there would be no incentive to play during that time - and they’d become less valuable since everyone could get them. Items that actually affect gameplay (Particularly game changing ones) make more sense to be available, in some earnable fashion, for all players new and old to ensure game longevity.

    It really depends for the new player now, really. With armored plates introduced it makes the gap even larger between new players and "veterans".

    You obviously can get that lucky headshot but most common/plentiful weapons besides the AKM and M16 have huge bloom/recoil and often low damage on top of that. The Vz58p for example actually loses its one-shot headshot potential at a far enough range. Falloff is notably massive on a lot of these weapons. It's also ridiculous how some guns can't headshot in one shot.

    So now that the chance of getting plans has been nerfed into the ground it removes all value from crates. You either have to buy every battlepass or you get punished for daring to take a break from the game. Buying blueprints from the store is basically out of the question because it's random and most of the time the plans are heavily overpriced.

    So to sum it up, the people who keep playing and spending money are the ones being catered to. And Bohemia is setting a standard for all players to spend lots of money to get plans now due to the drop chance being reduced by at least 10 times. The other option which also involves spending lots of money is to buy insurance every game to bring the gun you want every game without losing it.

    So yeah, moving ever closer to the pay-to-win model Bohemia wants


  9. 9 hours ago, VigorCrashMaster said:

    you guys need to get it together man jeez.

    when you add rewards with crowns to shootout it doesn't actually boost the amount of crates.  you still get the same number of crates you would if you didn't boost it.  first gets 3, second gets 2.  third gets 1.  4th zero.  been in several different boosted games... one was boosted to the max and the number of crates didn't change.  in fact, in one boosted shootout I got 4th and it said my reward was 1 crate and I got none.  was in another boosted shootout where i finished 2nd and still only got 2 crates.  lame.
     

    Yeah I think it's only for first place. 

     And you need to bump it past 200% to actually get crates, if it's bumped once it actually seems to do nothing.


  10. 8 hours ago, Gmnv said:

    On PlayStation, is there a way you can change the controls so we don’t have to hold down the left joystick to run? On other PlayStation games and on Switch, I don’t know about Xbox, all you have to do is press the left joystick once to run. My thumb is killing me, and the game is becoming unplayable because I have to hold the joystick down all the time. thank you

    On xbox there should be a "toggle sprint" checkbox you can check or something. I don't see why it wouldn't be on playstation as well


  11. 1 hour ago, ShinigamiEater said:

    Please stop using that made up word camping is not a thing please use the current terminology stealth based combat strategic placement  im sick of cod players thinking this is a video game win its a combat simulator based in reality in war there noone no blm movement no government none of your mother going to help you when you're pine to a wall by real warriors that bottle neck you to your death 💀 but that's 1000%Why i love this. Simulator love it when i kill 3 out of 5 players and my bro hunt down the last two  when that was a thing i like cheeky men that think like i Do  that this simulator mayb REAL by next week mouth year years?!?!!!!!! WANT A NO HOLD FIGHT OR STOP ALL THE SILLLY BOMB MORTORS AND STUFF THAT THERE NO WAY IN THE APOCALYPSE YOU COULD MAKE ???BODY ARMOR MORTOR SIGNAL. DETECTOR LIKE OK WHATS NEXT DRITY BOMBS DART GUNS TO TBAG MY SLEEPING OPPONENTS AFTER STILING HE STUFF JUST LET ME BREED DOG FOR ATTACKS I COULD KEEP GOING BUT IM AFRAID THE DEVES MAY USE MY IDEAS WITHOUT PAYING ME FOR THEM🤣😁🤦‍♀️or they use them at all cry 

     

    Yeah it's really annoying how pay-to-win they're making this game. You can't even earn plans anymore without needing an obscene amount of crates per plan. 

    And they love making it worse, they're going to whether we like it or not.
    Because it makes them money, and they don't seem to realize that in pissing people off by adding and removing things over and over and over in the long run people will hate Bohemia for being so greedy, and they won't want to play the game anymore. 

    The antenna used to give 20 crowns per day, daily challenges used to give at least 130 crowns sometimes if I remember correctly and even special issue crates. 
    Almost every crate roll used to give you a plan of the type you didn't have yet, now I'm through 36 military grade crates without another plan.
    They once said they weren't adding armor because it added too much of an advantage and here we are with armor because they know the game was pay-to-win from the start.
    Loot in buildings also used to be way better and they made that terrible too, barely any loot in entire buildings. 
    And they still dilute crate pools with shitty ammo and common/plentiful weapons or knives and parts, including high tier crates. 

    • Like 1

  12. Another one I reported almost a year ago which still happened today cause battlepasses are more important then bug fixing

    17. When toggle sprint is enabled, if you stop sprinting to do something and move again it'll start sprinting again. This has killed me twice today because it'll stop me from shooting and aiming.
    When you stop sprinting you should have to press sprint to enable it again, not have it do what it wants and get you killed.


  13. 55 minutes ago, Kingm4k3r1 said:

    I agree with you on the signal detectors, i dont see the need for them atall with so many clues and cues its not hard to find players if thats your thing. This game badly needs a 3D headphone setting imo, although footsteps etc are clearly audible the direction is terrible


    The footstep direction could definitely be improved, it's sometimes very hard to tell where someone is just with hearing


  14. Oh yeah I forgot to mention. 

    15. G3 SG1 still sometimes does way more damage then it should, sometimes doing double the damage in one shot. 

    16. Plans, the most valuable thing in airdrop pools; are now incredibly rare to find in any rarity. Opened upwards of 30 purple crates now and only got 1 plan in all of them, that's 10 rolls for 1 plan.
    Very expensive/grindy for something that used to be found almost every roll.
    I don't know about anybody else but this makes crates pretty well worthless to me and not worth putting crowns into anymore.
     


  15. If you mean the airdrop you find in random containers then maybe it's an overlooked feature. 

    I think what happens is someone irradiates the airdrop with the comms station, which unintentionally irradiates airdrops you find in random containers along with the regular airdrop.


  16. 19 hours ago, GATR11 said:

    100% agree with you Fastsign!
     

    This so called “camping” is nothing more than holding an advantageous position to wait for a key moment to strike. be it for defense or offense. It’s a viable strategy and sometimes the only strategy someone might have based on weapons (eg. crossbow) or limited ammunition. 

     

    I do not think eliminating the still players from the game through artillery is fair to the concept of the game anyways. If they want to wait by an exit the entire round let them! There is already the early warning of the crows giving you notice of their presence.  Or if they are in the middle of the map you can use signal detectors to figure out their location. They are taking a huge gamble with the fact that no one may go near their location at all. Also by “camping” they are potentially limiting their loot at the end and XP again if they do not go for the high value objectives or move and loot. If someone doesn’t want to get taken out by a “camper” then just have more situational awareness rather than just running blindly over an open field hoping to get a drop on someone. Why would someone go toe to toe against a superior weapon instead of waiting for the best moment to strike? The game even tells you in the load menu to not take a shot unless you think you can make it. To go with an aggressive strategy and then complain because someone with a different strategy bested you just seems childish to me and I don’t understand why the developers chose to cater to that when it goes against a major concept of their game. 
     

    Lastly the signal detector. I agree that it should get nerfed. I think it’s use should be limited  to 3 times (once before the drop, one after the drop, and one after radiation starts) or it’s cool down time drastically increased in order to prevent spamming of it. 
     

     

    Camping may be annoying sometimes but mortar strikes on them is a little nonsensical. I find it funny that they made camping probably 10x worse by reducing the amount of loot again, way worse then the current mortars will resolve. 

    If they wanted to reduce camping without being so anti-new player about it they could just increase the amount of points of interest again (3 things again: barred, timed and locked). 

    Because signal detectors, especially the portable detectors are already the ultimate way to find and eliminate campers.

    I do think they should nerf the portable signal detectors so you get a general area instead of exact position.

    But as for the big signal detector even on a small map like batterie all it takes is moving to a bush a few meters away so they don't know where you are again, unless you're right next to it it'll take a minute or so for them to get to you. Plenty of time for you to relocate and you also have to put yourself at risk from people camping the detector to find other campers anyways lol. So I think the big detector is fine.

    However I think that the jammer consumable should provide a passive bonus that disables the use (for you) of any and all signal detectors as long as it's equipped but in return hides you from signal detectors, so you can't be both a hunter and a camper basically. It also would disable teammate map pings for you so they can't just relay the signal they detected to you.


  17. 10. The prone bug (which has existed for at least a year) where you can't go prone for an entire game sometimes is still in the game.

     

    11. Pulling trigger also stops working sometimes effectively killing you in any combat scenario

     

    12. Complete loss of control besides basic movement when entering a shootout session in progress/upon lag


  18. On 2/5/2021 at 12:48 PM, Matthew Aiken said:

    Oooo boy you won’t like what I have to say then 😂😂 at the start of this season I had around 300 crates of various rarity’s plus the ones I’ve gotten from daily challenges, airdrops and good donations since I’ve not had a single plan drop for any of the missing items I have lol the rates are a bit low or my lucks bad haha!

    It shouldn't be up to luck.

    In my opinion plans are without question the most valuable thing you can get in crates, and the fact that they made it ridiculously difficult to get new ones is just another nail in the coffin, it used to be almost every single crate pool that you'd get a new plan of the type.

    The greed and imbalance are nothing new to this game but they keep choking it, it's a damn shame cause this game has a lot of potential but it's run by greed.


  19. After a few seasons of not playing there are about 6 military grade plans I do not have yet. 

    And after opening 25 military grade crates (3 crates per roll so 8 rolls) I only got 1 military grade plan. 

    No other plans after 12 rare crates and 11 uncommon crates, you get the point. 

    So I guess now if you want to get plans for weapons/consumables you have to buy them when they decide to show up in the store for a ridiculous price or you have to buy and grind every single battlepass you want plans from to get what you want. 

    Or you can get 100 crates for maybe 4 plans of the chosen type you want. If you somehow got the military crate you boosted per say every single lobby (which you won't) it'll cost you 9000 crowns lol which is about 305$ in crowns.
    Of course you can get 1 crate every week and 5 per battlepass of the type you're looking for but that's insignificant in comparison to what you need now.


  20. On 1/12/2021 at 6:07 AM, bigfr0g said:

     

    i hear this all the time... vigor is NOT a pay 2 win game...

     

    you cant buy crates, you cant buy weapons, you have no edge with paying!

    Insurance lets you keep all your items you don't use so you can bring in the best guns and consumables without worrying about it. 

    It also allows you to die with good loot and besides crates you keep it all. 

    Paying money means you can get battlepass blueprints or a chance to get airdrop crates which contain their respective rarity of plans for newly powercreeped guns/consumables. If you spend crowns to get airdorps and run insurance it greatly increases your chance of winning.
    It's so easy to wipe a lobby with portable detector spam telling you where everyone is, armor to protect you from body shots and the most powerful guns to drop people across the map, all of which you can carry a large amount of without worry of losing with insurance.

    • Like 1

  21. 5 hours ago, Vikvendi said:

    @ArachnidOverlord Honestly, I couldn't comment on that. I'm new to this particular game so my feedback is based on a newcomers feedback, my initial impression of this game has been quite good but I do find the weapons rather clunky to use.

     

    As for monetary incentivisation, I get why they do it. It's the same with  game industry as a whole, they're businesses first and foremost at the end of the day.

     

    There are certainly ways to make a lot of money, I'm not gonna sit here and tell the developers how to run their business model but making games essentially pay to win inevitably gives them a short shelf life in most cases.

    *shrugs*

    That's the problem. Any "game as a service" has a "us against them" mentality between the players and the devs. 

    The devs try to find the balance between as much profit from players while maintaining a large enough player base.

    Then are also being told by higher ups to make more money by any means necessary or be replaced lol.

    Admittedly a developer could have the games' best interests in mind at all times but as long as there's a manager or somebody higher up pushing for a bigger profit margin it will eventually turn into a worthless cesspool for players and die.

    It's also why a lot of things "aren't built like they used to" because if a product sold is permanent than the buyer doesn't ever need to buy another one.

    In this case the product is a service so they want you to constantly spend money on consumables and weapons with season passes and insurance to have the "ideal experience", those who don't pay money pay with losing.

    • Like 1

  22. 7 hours ago, Vikvendi said:

     

    I can understand a concern regarding balance, its a delicate matter in any game.

     

    However some of the in game guns are actually god awful, heavy recoil and any attempt to maintain sustained accuracy is literally impossible. Even implementing a small set of attachments with fairly low benefits would be an improvement, i think the ability to craft sights would vastly improve this game overall though.

    See the problem is it actually is a balancing issue. For their checkbook. 

    If everyone has access to sights and things that can make garbage weapons (which are most of them) better then that means people don't have to farm plans to get the G3 SG1, HBAR or ADR plans. The 3 of which do broken damage or are ridiculously accurate.

    All guns are good = less money for bohemia


  23. 11 hours ago, Matthew Aiken said:

    I mean I think that’s why the timed safe and locked containers exist for the guaranteed weapon drops, granted not quite new player friendly there are other ways to get the good guns so you can get them every round. 

    Fighting over a chance for a weapon that gives minimal ammo and not of choice is much different than bringing in a SG1 or HBAR with bugged damage or a ADR with perfect accuracy.

    Those drops are not even guaranteed I've been the first to open those containers with no weapons to spawn so I know. 

    But I am surprised they added more stuff to fight over. I would've never expected them to do this but I suspect it was a symptom of low player counts, they take away stuff as they get more players and add stuff as they lose them.

    If they get lots of players in the future they'll probably make the drops much worse for all of these objects.
    Just like how they:
    Nerfed the antenna from 20 crowns a day to much less,

    vastly increased the material cost of all guns and ammo,

    removed decent crown rewards from daily challenges (used to be upwards of over 100 and 70 crown challenges) also removed normal crates from dailies (crates that drop plans, sometimes special issue),
    dilute crate drops with ammo and don't have a guaranteed chance to give plans per pool,

    continue to allow teaming despite removing the map select to "remove teaming", 
    continue to allow the HBAR and G3SG1 to do much more damage than they say they do (my friend shot me once for 90 damage with G3SG1 and it wasn't in the head),
    and continue to allow the spam of portable detectors despite how they are much more powerful than any gun (it's easy to wipe a lobby knowing where everyone is at all times)


  24. 12 hours ago, fOrsythiaa said:

    level playing field.


    In a game where most purple or gold guns are absolute better choices over most others. And there are added portable detectors, mortars, armored plates and iodine. You talk about a level playing field?

    I think it's because you want people to have to buy entirely different guns just to get a scope on it *coughs in G3*

    Nobody can afford to pack in all of the best consumables and guns every single round unless they either play once a week, duplicate items, or are a whale and buy insurance literally every single game, so don't talk about level playing field in a pay/glitch 2 win game


  25. 6 hours ago, Dopeydopeman420 said:

    I support teaming for many reasons. If you play this game you most definetly need friends. There are no k/d matchings so people who use m&k and aim bots are put in same lobbies as beginners and switch players who are terrible but just trying to get a rated m game in with thier parents thinking its not really possible on it. Ive played this on and off and i really liked picking a map over these rotations considering knowledge of layout of my favorite map dverg. These guys just really support the toxic nature of this game. 

    So you're okay with per say the whole lobby all chasing you down as a team and turning you into swiss cheese?

    Obviously duos and trios are fine it's just the fact that solos get the option to not face duos or trios while duos don't get the option in facing trios.

    But yeah I hate that the map select was removed, it ruined a lot of the game for me. There are other ways to get rid of teaming like making the matchmaking prevent you from being in the same game as friends or recent players unless in a premade duo or trio. But people can also still team before a game starts which can easily be addressed by disallowing party chat like search and destroy in cod used to do and adding a team gamechat feature.

    As for aimbot and mouse and keyboard xims I think they both involve controller modding/usbs so I don't know if there's any way to prove if it's there or not.

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