Jump to content

Murix

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Everything posted by Murix

  1. So I'm currently trying to make a mission like that from Ace Combat's multiplayer where each team is trying to take out the other's ground or sea assets first while in aircraft. Currently I'm just using a sector control game mode that works fine just using modules. What I've done is make it so dying and respawing for players doesn't take away tickets and the cap area is a tiny area in the middle of the map which players will ignore (this is a private multiplayer things so we just agree to ignore it) Now the point of the question. There is also a bunch of AI trucks driving around, when one of them dies I want it to take a specific number of tickets away from the side it belonged too. Therefore, destroying all of Opfor's teams AI trucks would mean they have no tickets and Blufor Would win. Is there something I could stick in the AI trucks "Init" in the editor that would just remove a number of sector control tickets for it's side die upon death?
  2. I'm doing some sector control missions, and I wanted to know is there a way to subtract more than 1 ticket on a player death?
  3. Is there also a way to get if the Vehicle is disabled(and/or destroyed) instead of destroyed?
  4. Whoa, got it. so you just slap this bad boy in the Init for the unit, this example makes it so when this unit dies it takes 5 tickets from BluFor, you can change the "west" for "east" and it'll take OpFor tickets instead. I would however like to know how to make it give or take tickets away from the specific side the unit that killed them is from. this addEventHandler ["Killed",{ [west, -5] call BIS_fnc_respawnTickets; }];
×