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Posts posted by honger
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Wrong Ravage thread lol, sorry.
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25 minutes ago, Jombone said:Has anyone figured out the reason of this issue?
Hard to figure out if you don't provide a mod list you're using. And you probably haven't read previous answers as there is at least one giving a reason to this behaviour.
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On 5/23/2023 at 11:24 PM, EO said:Does it work with both versions of Gulfcoast Island? There is the CUP one and V2 that replaces modded buildings with vanilla.
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Mods: Kholm, Nolosha Pack Western, IFA3 AIO, Libertad AIO, Ravage
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On 3/27/2023 at 10:52 PM, lukio said:Hey Gunter thanks, yes I'm aware of that issue been making misisons since A2- to my best knowledge this mod does not add any content.-- unless I've missed something? It's a client side mod and that's how we use it in our mod set. We only run the key on the server.
It does add new content - it alters sounds. It is a clientside mode because it works without having to be implemented without mission, but it overrides sounds, just like JSRS or Dyna - and they too cause dependency issues. Don't use clientside mods for mission making because they are for clients, obviously. And it is far from being an issue.
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Small update to my issue
Today I reinstalled Windows (reverted it to the day 1 state without deleting personal files and apps), so I assume all drivers and anything system-related got purged or at least Windows does not read it anymore.
Now when driving tanks or other vehicles on Altis and Altis-vegetation-populated maps I do not get the popping sound, or at least it is not as loud as it was before. On Livonia it stopped happening when driving, sometimes can be heard when walking on different ground types (switching from road ground type to forest ground type), and almost always happens when I teleport between the "biomes" (out of 20 tries, two teleports did not cause the pop or weren't louder than environmental sound). Still no clue what is the issue but now it's more bearable. I'm not gonna install new drivers, right now I am on whatever Windows requires in its newest version + files coming with Arma 3. If it gets worse, I'll do a revert with deletion of everything on PC.
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iirc Arma 3 picks your PC/admin name as the default one, maybe from registry since changing PC or admin name doesn't change the in-game name on reinstall.
So no, you can't delete that profile or change it. In main menu just create a new profile and use it from now on.
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On 5/14/2023 at 10:52 AM, noepell06 said:When will you release this mod ?
When it's done - this goes for all mods and you are far from doing anything good when you're bothering people about stuff. Author's last post here was in 2019, last visit in Feb 20. A bit of courtesy wouldn't hurt.
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9 hours ago, rainbow47 said:Unfortunately all download links are dead. Does anyone know where to find the script?
All these animations are available in vanilla so you can just use them through scripts. If you dont' want to, R3vo's 3den Enhanced has similar feature of adding ambient animations to units and they use the same set of anims.
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Sorry for the necro but I have spent way too much time on this. Does anyone know where is this place located on the map? It's a screenshot taken by someone here back in 2014 and I wonder if this compound actually exists there. I am really bad at pinpointing locations from pictures where everything is covered in trees lol. Thanks in advance.
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I just thought I would post this before I commit sudoku since it is a very bothersome issue I've been experiencing for a past couple of months and so far I haven't found any solution that would fix it - damn sound cracking/popping/artefacts that happen when you move, sometimes it can be heard in environmental sounds (walking through bushes on Enoch is a good example), sometimes it's caused by flying-by jets or tracked vehicles. These videos sum up the issue pretty well:
What I have tried so far:
- I have tried speakers (harman/kardon 2.1), two different headphones (Audiotechnica M40X, Logitech G PRO X) through two different DACs (U-Phoria UM2, G PRO X) and through the jack ports in my motherboard (B450 Tomahawk) and my case (BeQuiet something)
- I tried reinstalling the game, deleting files manually and verifying them through Steam, installing soundmods and uninstalling all of them
- Tried running my audio through Voicemeeter, changing the buffer from smallest to highest, changing quality to 44.1, 48, bigger and smaller, basically every possible value
- Tried changing ingame audio values and keeping higher volume in my system/on DACs
- Tried tinfoiling cables, moving them far away and anything to exclude any interferences
- Tried plugging PC to a different power source with different cables, even unplugged any peripherial stuff that could cause power instability
- Tried the USB headset solution for game crash due to helicopter audio (so installed newest .NET, vcredist, directx)
N O T H I N G H E L P E D.
I have a PC running with AMD Ryzen 5 2600X, Gigabyte's GTX 1660S Gaming OC, 16GBs RAM 3000MHz. I have A3 on a HDD but it wasn't an issue back in 2019. Tried playing with it on SSD, guess what - didn't help. I'm not OCing anything, all my hardware seems to be 100% functional basing on visuals and parameters in HWINFO, HD Disk Sentinel, Ryzen Master and other stuff.
I remember that I haven't had this issue back when there was an audio setting in-game where we were able to set number of audio sources - but with one of recent updates it was gone and now I'm stuck with this popping audio BS. I'm desperately looking for help because I don't want to quit this game just because its audio engine cannot be looked into and fixed once for all by BI.
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20 hours ago, macintosh said:Hello. I'm having a problem, I can't get the "No Requiem" achievement in the Altis Requiem mission. In the second chapter, the condition of collateral damage cannot be met, even if at the beginning of the chapter you stand and do nothing. I tried to check the integrity of the files, it did not help. Does anyone know what can be done?
It is a known issue that has been bothering people for a few years now, and there will be no official fix for this I am afraid. Damages done by your friendlies or enemies are seen by the game as you causing the damage.
You can play it with Simple Singleplayer Cheat Menu or anything that would enable the console/zeus, teleport enemy units away from structures and destroy them in a manner that would not cause any damage to civilian structures/entities.
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Lol.
Try asking them during work days, when people actually work and check their emails... but with that attitude you'll probably keep kissing the login form anyway. 🤠
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On 5/5/2023 at 1:37 PM, Cheesepicklemas said:Hey there fellow noob here if it's any consolation about nobody helping you your solution helped me after the same thing happened to me and it made me restart everything 🙂
Crazy, don't necro threads. It's not hard to google out that issue, you'll get hundreds of results telling you that you can use cheats to unlock missions or just skip them one by one.
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Does it happen under a certain condition like when a helicopter is flying nearby you or an anti-air launcher is fired? Does it crash even when you do not set custom parameters?
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I highly doubt this has anything to do with RHS, unless you have anything else loaded with it. Have you verified your difficulty settings? Enable/Disable crosshair option is in Options -> Game -> Difficulty -> Crosshair, make sure you have it checked.
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Quoteit could be because of 100+ mods loaded
Yes, this is normal that it's taking so long to load Zeus because of thousands+ assets and scripts. Use less mods and only those that you actually need, it's way faster to close the game and switch to a different set of mods than loading everything at once. Thank me later.
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It's not stupid, Arma 3 is in its end-of-life state and you or anyone is not subject to any special status. The fact that A3 is still receiving smaller updates is solely a matter of good will of some individuals in BI. Stupid is not getting a normal rig to play a decade-old and practically dead game.
If you want to play on Linux, use Proton, simple-as.
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Have you tried starting your game without any mods, if you use them?
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Two potential fixes, a) make a ticket on Feedback Tracker/ask the devs on Discord or b) create a config patch mod that will change/add scopeCurator = 2 to them.
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If you have access to debug console during your playthrough, try executing:
{ _x allowDamage false } forEach ((units player) - [player])
Unless DRO is making some looped check for damage and reenables it again this should disable damage for your group but without yourself. Some mods may also alter behaviour of allowDamage function so if you're using any, verify what they are doing exactly.
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5 hours ago, ak47-su said:Thanks for replying man. Actually Steam Workshop missions are not showing up in my game, don't know why, tried uninstalling and installing many times, still no progress. Thats why I keep asking ppl if they have any other link like Google Drive, Mega, multiupload, Dropbox, anything other than Steam.😁
Would be really great if you have any of these accounts or if you could just attach the mission files here if size permits. Would really love to play Evil's Last Will, just seems perfect for me..
To a certain file size you can use a website called steamworkshopdownloader.io. It will use the blursed Steam API to download mods through web protocol, you'll get a PBO file you can just slap like any other "local" mission. Unless you're a purist that is afraid of using 3rd party websites, of course. 😎 I downloaded dozens of scenarios that way when Steam had issues with stability, not a single issue, but in case of bigger files it will tell you to either use SteamCMD.exe or your Steam client.
Sorry for off-topic Undeceived, but I want to contribute to ending the "please upload to GDrive" spam. ^^
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On 4/23/2023 at 4:42 PM, Prizrok100 said:как открыть файл с расширением pbo который защищен как его расшифровать ???
Use English.
There is a reason why encrypted/obfuscated PBOs are encrypted - so you don't modify them. Ask author of said PBO to give you permission to modify his work and send you original files.
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Even if you contacted an admin, he wouldn't do anything as you do not provide any information on who is the alleged hacker, server names nor any proof (video for example) of this happening. Once you get any evidence confirming your words you can contact Dwarden (best way is to do that on Discord, either directly or through the official Arma server).
Ravage
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Two questions.
1. Why does AI (within and outside player squad) have to wait until zombie is shot or it hits a "living" entity to engage them? If zeds are just running around, AI will observe them and change body direction but will not shoot unless they get hit, another AI/player gets hit or player kills a zombie.
2. Zombies seem to spawn only near the "main" road but ignore the smaller paths as shown on the screenshot. Since the map (Kholm) I'm making a scenario on has most of its paths made of these "brown" road types I'd like zeds to spawn there too in the same numbers. Can I do that without making a patch mod?