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The Matmus

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Posts posted by The Matmus


  1. Before I continue I'd like to say thank you for the great feedback and support for this project.

     

    I was inactive due to big changes in my personal circumstances and generally life, and because of this I have decided to abandon the Flashpoint Nostalgia Project. Everon 1995 will not be updated, and there will be no further parts of the project. This is not a hiatus, I will not be returning to mission editing. I just wanted to say goodbye to the forum, and will fondly remember my work on this project and all the support I got.

     

    Version 1.4 of Everon 1995 will stay up, so anyone who wants to try can feel free to do so.

     

    Goodbye BIS forums, 

    The Matmus signing out.

     

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  2. Update : Due to everyday life getting in the way of my project work has been going slow, but I managed to put out a update. 

     

     I present you with Everon 1995 Version 1.4

     

    Version 1.4 is a fully fixed and optimized version of Everon 1995, most issues I could find have been fixed, go to the first post for the download link. 

     

    V 1.4 Changelog :

     

    - Changed mimic of some characters in a few cutscenes to better fit the mood.

     

    - Changed Bizon for HK in Mission 22, as the Bizon was not accepted into service until 1996.

     

    - Fixed formatting issues in Mission 22 briefing.
     

    - Re-recorded most problematic voice acting (Too loud/Too quiet)

     

    - Fixed most spelling mistakes (99%, some maybe left but I assure you not many.)

     

    -  All bugs I could find are fixed in Version 1.4, the bugs that are left have a very low chance of happening, and are mosly game engine related.

     

    Now some answers :

     

    On 2/17/2021 at 10:11 AM, brusher16 said:

    Listen if you have discord add me in here ForgottenSoldier#3775 i can help you in your project but im currently busy learning and i got tests to do in 28

     

    Thank you for your offer Brusher16 :) I will keep it in mind.  

     

    For now I will be taking a 2-3 week break from mission editing as I need to sort out a few urgent things in everyday life. (You can blame the useless Polish government that has ruined the Polish healthcare system with their incompetent pandemic strategy, this has made helping out a ill family member of mine a lot harder and more time consuming.)

     

    After I return to working on my project I might contact you if I need any help, once again thanks for the offer :)

     


  3. Update : I have returned home after a few busy months abroad and am ready to continue working on Everon 1995. I plan to release the final version, V 1.5 in January 2021. It will have re-recorded voice lines in some missions, fixes for every bug I could find and some new content! 

    Now, some replies :smile_o: 

     

    On 11/22/2020 at 7:38 AM, Killer Scar said:

    I wanna ask you something you bad at voice acting you need people for voice acting Lmao

     

    I have called my voice acting amateur in the first post, and in the read me. I think I even listed it as one of the issues in the read me. So yeah, I am aware of the fact that it is not great, but what can a Polish guy in his 20s, who lives in a backwater town and spends most of his money on daily life do? I could get a better mic, maybe I will, but I doubt I could find anybody to help me. A few of my friends could help but their microphones are not much better, and most of them don't really know English well. If I ever won the lottery I would hire professional voice actors, but for now I am doing the best I can lol.

     

    On 11/22/2020 at 5:18 PM, hitman1987 said:

    Told one that kills all NPCs so in Stalker ShOC there's so few remained. 

     

     I love STALKER, one of my favorite games.

     

     


  4. On 10/13/2020 at 8:25 PM, L.K. said:

    Still playing your campaign, The Matmus and so far I found it really well-crafted and intriguing. I can see how much effort you put into it. If you're still willing to work on it, I have some advice for you. Nothing major though, it's just trivial things related to cutscenes, object placing and so on. Again, congratulations on your work and heartfelt thanks for keeping this small community alive! 🙂

     

    Thank you for your feedback L.K! I am happy you are enjoying Everon 1995. I am willing to work on updates for the campaign, I plan the next big one to be done by the end of the year, then I am going to start work on part 2 of the Nostalgia Project.

     

    You can send me your suggestions in a private message.


  5. On 10/8/2020 at 11:07 AM, KZMW said:

    I was actually playing the veteran mode so it was pretty hard to shoot down the thunderbolt. I switched to the cadet mode and made it. 😁 I have been to the end game but expecting surprises.

     

    I play tested Everon 1995 on both cadet and veteran mode, and yeah it is harder to control aircraft with veteran mode.

     

    On 10/8/2020 at 11:13 AM, KZMW said:

    Also, how are your other nostalgia projects going?

     

    For now I am working on a new update for Everon 1995. I do have the storyline written out for part two of the nostalgia project, but I won't say more for now 😉

     

    On 10/9/2020 at 10:31 AM, KZMW said:

    Hi The Matmus, I have finished the whole campaign and have a lot of suggestions. If want them you can message me or allow me to talk publicly in this forum as you believe spoilers won't be so bad.😃

     

    You can private message me with the suggestions, I would like the forum thread to be as spoiler free as possible for people who have yet to play my campaign.


  6. On 9/30/2020 at 3:08 PM, KZMW said:

    Thank you for telling me the thing about the MANPAD squad. Also, the 45 min time limit is another problem for me. If there is more time I would like to grab a vulcan and kill everybody. 😁 I also once tried to grab the cobra in the airport but the mission failed, I don't know whether it was because of the time was up or it was prohibited to get into the airport. I also tried to destroy enemy patrol, but that won't make me finish the mission. But anyway, I will try the mission tomorrow. Also, leaving an unlocked jeep in the town is really nice 🙂 because I will be able to get into it. 

     

    By the way, although it's a trigger to kill the AA soldiers, in the game, sometimes AA rockets don't work for fast-moving su-25s and thunderbolts. And, it's a pity, that there isn't any AA missle for choppers and planes to carry in the game.

     

    SPOILER WARNING!

    Spoiler

    The 45 minute time is there to make the mission more realistic, as soldiers often report to their command in set time intervals when on duty. Yeah, you can't go to the airport as that would alert the entire garrison on Malden, and that's the last thing a lone agent like Ivan wants. And although yeah, MANPADS in game are pretty shit against fast moving aircraft, from the story perspective they are considered a threat.

     

    On 9/30/2020 at 3:13 PM, KZMW said:

    I know somebody else who is still playing this nostalgial game in Oct 2020. (If you would like to know) You can go to youtube and search "Raven Gaming", he got a lot of multiplayer missions and mods. And I think he probably knows more about this game than I do. Some of his videos are worthwhile watching. So if you would love to you may ask him make some videos playing this campaign and put them on his youtube channel. That will introduce your campaign to more people.

     

    Thank you for letting me know KZMW. I will reach out to him when I can!

     

    On 10/2/2020 at 10:49 AM, KZMW said:

    Hi, I just finished the vulcan mission. The time is a little bit inenough but just fine. I have been to the next mission, which was using su-25 fighting the A10. Honestly, I don't think that is a good mission... Planes are designed unsuccessfully by the BIS because it was really hard to control. My speed was always around 250 or so and a turn could cut 150 of it. I stared at the red dot on radar and the A10 and I were like turning around and around but we can't even see each other. Rockets and cannon were not useful because of the difficulty for aiming at the targets. When I was shot by the A10 for only one cannon bullet I died. This is how the mission goes, player and AI are doing their best effort just for seeing each other. I think you can switch the A10s to choppers like cobras, that will make the mission much easier and good to play. Or, switch ch29t to AA missles, if possible, because that will bring much more fun. I know these problems weren't your fault, they were brought by the defect of the game itself.

     

    SPOILER WARNING!

     

    Spoiler

    Some tips : First, for this mission you have to set your view distance high, like 2000-2300.  Then only use guns against the airborne A-10, a few hits is enough to take it down. After only one hit a trigger will go off and in 30 seconds a event will happen when the A-10s hydraulic systems fail and the pilot ejects. I tried putting AA missiles on the SU-25, but it does not work. Also if you own a joystick or pad it is easier to control the aircraft, but I still managed to complete the mission using only the mouse when testing the campaign. A friend of mine who played it also managed to complete it. I may consider changing the A-10 for a heli or removeing it fully in future updates, as the games controls do not make dogfighting easy. In the mean time try to use my tips and I am sure you will manage to complete the mission! 

     

    Thank you for your feedback KZMW, I am looking forward to hearing more you. Your feedback has been a big help for me in planning future updates for Everon 1995! 😊


  7. On 9/21/2020 at 8:28 AM, KZMW said:

    Another advice: add more cutscenes on Kolgujev, such as handling weapons and gears 🙂

     

     

    (Spoiler warning!)

     

     

     

     

     

     

     

     

    Also a question, in the mission Ivan was sent to Malden with James and he was ordered to destroy the m113s. Are there four of them? I have been stuck at the mission for a few days. After discovering and destroying every of them, the mission doesn't end. Also, since I don't have a num keyboard, no codes for cheating could be used... I wonder if it is necessary to destroy reinforcements of them after enemies heard the explosion, including a OH-58 and two tanks and the airborne troops sent after the first reinforcement. 

    (I am playing the old version simply because I don't want to revert them... If you this is a bug and you have fixed it, it's OK.)

     

    All I can say now is that yes, the story will be expanded in future updates.

     

    Spoiler Warning!

    Spoiler

    In mission 22 you have to eliminate all enemy air defences not just the Vulcans. That includes killing a few AA Soldiers in a camp marked on the map as "MANPAD Squad".

     

    On 9/21/2020 at 8:34 AM, KZMW said:

    Overall your campaign is excellent, much better than Red Hammer and it is as outstanding as Resistance and 1985, just like made professionally by Bohemia interactive except the dubbing (I know you are alone so that has been the best you could do:) )and weapon options prior to the start of the missions (is that editable through mission editor?). I especially appreciate the cutscenes of this campaign which made the narrative of the stories complete. 

     

    Thank you The Matmus, I hope more parts of the nostalgia project will be released.

     

    Thank you for these kind words, I put a lot of time and effort into this campaign. Yes, more parts will be made after the final update to Everon 1995. I am planning on making the second part after New Year, so it should be out some time in 2021. About the weapon options, yes I am thinking of doing that in future updates, but not for every mission as that would mess with realism. I am very happy you like the cutscenes, I wanted to tell a interesting story, and a lot of work went into them!

     

    Let me know when you finish the campaign, KZMW, I think you will like the ending 😉


  8. Thank you for your feedback, KZMW!

     

    On 9/14/2020 at 5:04 AM, KZMW said:

    I have progressed to the sixth mission. It seemed great. I hope in later versions the objectives could be more specified, not only "capture xxx". And there should be weapon options before the mission if it is able to edit it in the mission editor. By the way, shooting a helicopter with a T55 isn't hard, just be the commander and order the gunner lock on the chopper and when it gets close shoot it with sabot. Anton's first mission is really challenging and fun.

     

    Some of the missions will be reworked in future versions. As I am a one man team my goal was to create a fully playable campaign, make it as bug free as possible, and then make it better, adding more and more stuff. There will definitely be 2-3 more updates for Everon 1995 depending on my free time. Yeah, I noticed you can do that with tanks, forgot about it when I was making the mission. A little tip, the later missions are more detailed, the few first ones, up to mission 8 have some issues as they were made after getting back into mission editing after a long break.

    On 9/14/2020 at 5:08 AM, KZMW said:

    Another advice, in the first Anton's mission mentioned above, it is needed to destroy all Bradleys to seize Montignac. But if you could change the trigger, make it only required to kill every enemy soldiers in Motignac, players could use 30mm cannon on Bradley to shoot down the choppers. That's what I always do if using bradleys to deal with choppers.

     

    Spoiler warning for anybody reading this reply!

     

    Spoiler

    I don't think I can change that, as it is specified in the story that the previous resistance attack on Montignac failed due to enemy armor. So Anton is ordered to neutralize these vehicles before another infantry attack is attempted. I could however try to change the trigger to empty vehicle instead of destroyed in future versions, so if you could get the crew to flee without fully destroying a Bradley, you could repair it with the repair truck and use it 😉

     

    I hope you enjoy the rest of Everon 1995 KZMW, and I hope to see future feedback from you and anybody else playing my campaign 🙂


  9. Update : I have released a new update of Everon 1995, version 1.2. I fixed some bugs, spelling problems etc. Some issues like the too loud/quiet voices remain, they will be sorted out in future updates, for which I plan to re-record some voice lines. 

     

    I hope the people who played my campaign enjoyed it, and to those who have yet to play it, have fun with version 1.2 🙂

     

    Download link for version 1.2 is in the first post of the thread.

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  10. Update : After 8 months of work, and many up and downs, version 1.0 of Everon 1995 has been released, the download link in in the first post. Thank you for your support, it really kept me motivated on working on this project, sometimes even up to 8 hours on a free day.

     

    Version 1.0 is not perfect, so there will be future updates, but it's fully playable and mostly bug free.

     

    I wish you a great and fun experience with this campaign 🙂

     

    PS. If you have the time, could you please report any bugs you find in the campaign so I can fix them in future updates, thank you 🙂

    • Like 2

  11. 22 hours ago, hitman1987 said:

    Da flag...

    Yeah, I just noticed it looks pretty crap, will have to remake that screenshot in the next version lol

     

    Anyway, I got great news to anybody waiting for Everon 1995. Version 0.9 has been uploaded, the link is in the first post, under the section "Release."

     

    Have fun, and thank you for your patience. To be honest I thought it wouldn't take this long to make this campaign, but I believe it's better not to rush things, as they tend not to be that good.

    Just remember, version 0.9 is not as polished or detailed as version 1.0 will be, so try not to judge it too harshly.

     

    P.S. The first few missions might be a bit simplistic, but the further you go, the better the campaign gets. 


  12. Update Version 1.0 is still work in progress, mainly polishing stuff, fixing minor bugs, correcting spelling mistakes, adding more details etc.  

     

    But I don't want to delay the release once again, so I decided to release version 0.9. It will be uploaded later today, or Friday by the latest.  

     

    Version 0.9 is basically a less polished build of version 1.0, but it is fully playable. Version 1.0 with extras (Walkthrough, detailed readme, etc.) will be released sometime during the next two weeks.  

    KPMS29V.png


  13. Update

     

    The campaign is nearly done! Version 1.0 will be released on the 1st of July. Before that, the beta version will be released in a limited manner. Anybody who wants to try the beta, please send me a private message and I will give you a link. The Beta Version should be uploaded next monday. 

     

    The Beta Version will not be a public release due to the need for me to fully test it myself, and due to the fact of a few limitations that include :

     

    - No subtitles in cutscenes and missions (Only Radio and lines in Russian)

    - Too loud/too quiet voices and music

    - Possible bugs,  too hard or easy missions

    - Less details then there will be in version 1.0

     

    Keep this is mind if you do decide to send me a message about trying the beta. It would be great if somebody was interested in helping me test this campaign, but keep in mind the above issues. 

     

    Some generic info about the campaign :

     

    There are 25 missions, about 20 stand alone cutscenes, and intro/outro for most missions. This campaign is very story driven, a bit movie-esque,  the story line itself turned out to be even a bit anime-esque, meaning not always realistic. Most missions are pretty realistic military operations, but the story line - not so much. 

    So yeah, there is a lot of sitting and watching cutscenes, but I have never been a fan of simplistic good guys vs bad guys shoot them up type campaigns. So if you like a good story and you don't mind listening to dialogues, then I think you will like Everon 1995. 

     

    Here is the last promotional video for Everon 1995, a pre-release trailer, showing everything I could without spoiling the story, enjoy :)

     

    For years they have fought to be heard on Everon, but their voice was ignored. Now they will rise, and with them, war.

    The Last Awakening is about to begin, but will it be worth it?

     

    Russian dialogue traslation :

    - It has begun

    - What has begun, Vladimir Yevgenevich?

    - Our revenge, Dobarov.

     

     

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  14. Update :

     

    Work is going well, only a few outro cutscenes to do left. The Beta version should be releasing pretty soon. Some time after that, when the campaign is polished enough, the full version will go live.  

     

    For now I got a gift for everybody waiting :)

     

    A new trailer (This time I decided to give some love to the U.S. Army faction, and introduce a pretty important character.) :

     

    Colonel Bowman is a professional and highly skilled officer of the U.S. Army. A veteran of Operation Desert Storm, drill instructor and counter-insurgency specialist, he is a force to be reckoned with.  Now, in 1995, he commands the U.S. Army forces on Everon. His goal is simple : Destroy the enemies of the United States, and bring peace back to the island.

     

     


  15. Update 05.2020 :
     

    The campaign is 90% done, only four missions and a few cutscenes left! 

     

    For now I have a little gift for anybody who is waiting, thank you for you patience :)

     

    A special trailer i made about one of the characters of the campaign : Ivan Bobrov

     

    Ivan Bobrov is a former Soviet Spetsnaz soldier who served under General Guba in the 1985 war. Now, ten years later, he will face war once again, and only time will tell if he and his girlfriend Kamila survive this new conflict...

    After a long day of fighting, Ivan gazes into the sunset with his loved one, thinking of the past, the present, and about what the future will bring...

     

    Dialogue in Russian translation :

     

    Officer : This means you betrayed us, Bobrov!

    Ivan : No Lisov, we were all betrayed by Guba, in his insanity he thought he could fight the Americans on his own!

     

     


  16. Update :
     

    Due to circumstances out of my control ( Health problem that caused me to spend two weeks in hospital - Don't worry,  not COVID-19 ) work on EVERON 1995 has been delayed but is still ongoing. The campaign should be released at maximum in May. 

     

    As a apology for this delay, I give you a small Teaser showing a bit more content from the Campaign. 

     

    Bill Davis of the U.S. Army speaks through the phone with the Commander of the U.S. Forces on Everon from the field HQ in Montignac.
    Also included is a small shot of the EIA (Everon Independence Alliance) armoured force consisting of one T-80 tank and two T-72s

     

     

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  17. On 1/31/2020 at 8:54 PM, LeksmanX said:

    Is it ready?Because I can't wait to play this.

     

     

     

    I plan to release a beta version of the campaign some time from the end of February to the Middle of March. Version 1.0 will be released most likely some time at the end of March. But I will do everything in my power to make the beta version as playable as possible. I'm taking my time as I want the campaign to be as bug free as possible and not rushed. After the amount of buggy campaigns and missions I played, I want to avoid things like that in my project :)  

     

    Meanwhile look out for the full trailer that should be released in about a week, max two weeks. It will show more of the story and some of the characters. And it will contain more gameplay from the campaign.


  18. Small Update :

    Work on EVERON 1995 is going well, the campaign is about 35-40% done. In February I plan to release a full trailer for the campaign. I will most likely release the Beta Version of the Campaign some time at the end of February or at the beginning of March. After sorting out potential issues and bugs version 1.0 will be released. 

     

    I'm happy OFP/CWA is still alive, making this campaign is a lot of fun for me, and I hope people will like it.  :) 

     

    Added Some WIP pics from the campaign :

     

    3JdGoer.png

     

    Lieutenant Eric Tucker and Sergeant Bill Davis (From left to right), two of the most capable officers of the U.S. Army forces on Everon. As you can see they are surprised by something, what could that be? ;)

     

    KngU4vo.png

     

    Radovan Zavatsky (Center) and Anton Kotas (Left), two of the commanders of the local resistance movement (EIA). Both are veterans of the 1985 war, and in the case of Anton also the 1982 war on Nogova.

      Wrdy3qF.png 

     

    2sHJ8UM.png

     

    TD4evJY.png

     

    Civilian Life in Saint Pierre on Everon in 1995. As you can see nothing much has changed since the 1980s, beside a more visible U.S. presence that has been growing since Guba's defeat in 1985.

     

    xT1F7HQ.png

     

    Russian Federation Armed Forces HQ on Kolgujev. Russia may be in a economic crisis after the fall of the USSR, but the 3rd Army on Kolgujev is still a capable fighting force to be reckoned with. There are however problems because of the situation in Russia, namely low morale and fuel and ammunition shortages that prevent the forces on Kolgujev from keeping all of their equipment up and running.

     

     

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