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B. Aidan

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Everything posted by B. Aidan

  1. I would like to introduce you to Task Force Raven (TFR)! TFR was created to offer new and exciting features throughout the world of ArmA. Who we are: TFR is a group of players all looking for a few key elements in the Milsim community: US and partner force semi-milsim Immersion High replay value Unique features not found anywhere else I head up the partner force section of the unit. We operate closely with TFR's SRT contingent, but with a more relaxed attitude and greater flexibility in armament. Here at TFR, we develop our own content in-house, allowing us to add features never seen before inside of the Milsim world. Notable features: Custom AI system Custom civilian interaction system Custom experience and leveling system with RPG-like skills More added constantly! As for what we ask of you... Requirements: Age - 16+ (Some exceptions are made) Experience - We take anybody from newcomers to veterans, and we are glad to help teach the basics. Schedule - OP times are currently variable, but we generally play late on weekends (7-11 PM EST). Mods - We have a sleek pack, and we will help you install anything you need. Comms - We use Teamspeak and Discord; you will need both, as well as a functional headset and mic. Personality - Team players dedicated to helping create a fun and realistic environment. Any questions? Feel free to join the Discord and I will get you our Teamspeak info! Thanks for your time. https://discord.gg/fpMrxkk
  2. I've recently discovered the S70 BattleHawk and found that there is not a mod for it, on Steam at least. So, I have the Arma 2 sample model of the Black Hawk, but I am unsure on how to get started on adding the 20mm cannon. I know that other mods have turrets on vehicles, and I would like to know if they actually designed the whole thing, or if they recycled turrets from other mods/game files. Any advice is useful. TIA
  3. I've got the correct, up-to-date tools installed but I can't seem to find a tutorial using 2.8, and so I am hopelessly lost.
  4. B. Aidan

    Exporting with Blender 2.8

    Yes, I have that installed. However, I am attempting to export a reticle model and I am unsure how to resolve the errors about it lacking a heightfield and returning negative for "isArmaObject"
  5. So far I've got this class cfgWeapons { class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class French_Alpinerolled: Uniform_Base { scope = 2; displayName = "French Alpine (Rolled)"; picture = "\FrenchCamos\Icons\rpimalogo"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\FrenchCamos\Data\fralpine_co.paa" }; class ItemInfo : UniformItem { uniformModel="-"; uniformClass = "French_alpinerolled"; containerClass = "Supply70"; mass = 35; }; }; }; It shows up correctly on the ground, but is royally screwed when worn normally. What am I doing wrong?
  6. class French_CE: Uniform_Base { scope = 2; displayName = "French CE"; picture = "\FrenchCamos\Icons\frenchce_ca"; model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "FrenchCamos\Data\frenchce_co.paa" }; class ItemInfo : UniformItem { uniformClass = "French_CE"; containerClass = "Supply70"; mass = 35; }; }; Never mind I figured it out. Thanks very much.
  7. class cfgWeapons { class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class French_Alpinerolled: Uniform_Base { scope = 2; displayName = "French Alpine (Rolled)"; picture = "\FrenchCamos\Icons\rpimalogo"; model = "\A3\characters_f\BLUFOR\b_soldier_03.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\FrenchCamos\Data\fralpine_co.paa" }; class ItemInfo : UniformItem { uniformModel="-"; uniformClass = "French_alpinerolled"; containerClass = "Supply70"; mass = 35; }; }; }; This is what I think your saying, but when I do this the dropped item is like https://imgur.com/EP7pk8K
  8. B. Aidan

    Arma 3 Apex: Old Man Feedback

    There's an option in game--->difficulty about multiple saves
  9. I chose option B and gave the device truck to Miller. I don't have the Apex DLC; I don't really have the time or money to throw at it. As I read it, though, the Apex missions are caused because of the movement of the Eastwind device, which Miller should have, and the fact that Miller tracked the device to the Pacific. How does this storyline connect to the Vanilla one? If Miller has the device, than the Apex campaign should never happen, or so I understand. Thanks.
  10. Alright, that's how I was leaning. Thanks.
  11. Changed picture = "FrenchCamos\Icons\rpimalogo"; To picture = "\FrenchCamos\Icons\rpimalogo";
  12. I've created some French re-textures of NATO uniforms, and the icons are showing up in the arsenal, but when I open inventory, there is nothing there. Below is a sample of my config { class ItemInfo; }; class French_CE: Uniform_Base { scope = 2; displayName = "French CE"; picture = "FrenchCamos\Icons\rpimalogo"; model = "\A3\characters_f\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "French_CE"; containerClass = "Supply50"; mass = 35; }; }; class French_Daguet: Uniform_Base { scope = 2; displayName = "French Daguet"; picture = "FrenchCamos\Icons\rpimalogo2"; model = "\A3\characters_f\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "French_Daguet"; containerClass = "Supply50"; mass = 35; }; }; };
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