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BlackbirdSD

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Everything posted by BlackbirdSD

  1. BlackbirdSD

    Does anyone have surround working with S/PDIF?

    Can anyone please confirm if they get surround sound from an optical cable using front and rear speakers? Please
  2. BlackbirdSD

    Does anyone have surround working with S/PDIF?

    Thanks for the reply. I do have the sound samples maxed in game. So to be clear, you have at least 3 speakers in the front and 2 behind you and if a heli was flying behind you, you could only hear it through the speakers behind you? Because this works fine for me with analog just not optical. Thanks
  3. BlackbirdSD

    Attach AI to random start building?

    Thanks guys, ill give it a try.
  4. I have a tower that is my mission end point and that tower has 4 random start positions. Instead of having enemy guards and chopper surrounding all 4 possible positions, I would like all of those AI to spawn in the same spot the tower does. Is this possible? Thanks
  5. In multiplayer it has happened many times that we have died near a rock then respawned inside the rock and there is no way out. This happens on various maps. Any idea how to fix this? Thanks
  6. Thanks for you patience. What do you mean "You can fire an EH" you mean I can select when to run the script? Thanks
  7. I start my mission in an open chute using chute = "Steerable_Parachute_F" createVehicle [0,0,0]; chute setPos [getPos this select 0, getPos this select 1, 200]; this moveIndriver chute; Works fine in single player but when I play with a friend, there is an extra chute for each of us. We each are attached to our own and there are 2 more open chutes next to us. I also have a supply drop doing the same thing, adding an extra chute during multiplayer using this command parachute_1 = "B_parachute_02_F" createVehicle [0,0,0]; parachute_1 setPosASL (getPosASL s1); s1 attachTo [parachute_1, [0, 0, 1]]; Any idea how to correct this? Thanks
  8. BlackbirdSD

    2 Parachutes for the price of 1?

    I added this private _chute = "B_parachute_02_F" createVehicle [0,0,0]; _chute setposASL (getPosASL player vectorAdd [0,0,200]); player moveInDriver _chute; To the initPlayerLocal and removed the code from the init field of the player and when I start the mission, I am invisible and i can see the open chute but cant control it.
  9. But there are very large rocks i have respawned into, much taller than a small building. I just tried this and respawned inside a very low rock. I think suggestion 2 with unstick will work most reliably for me but how do I add the delete corpse to it?
  10. pierremgi: I liked your suggestion for when I respawn inside a rock to use this Suggestion 1: addMissionEventHandler ["entityRespawned",{ params ["_entity", "_corpse"]; private _pos = (getPos _entity vectorAdd [0,0,100]); _entity setVehiclePosition [_pos,[],0,"CAN_COLLIDE"]; deleteVehicle _corpse; }]; But dying inside a building and respawning on the roof, sucks. So I like your other suggestion Suggestion 2: player addAction ["unstick", { params ["_plyr"]; _pos = (getPos _plyr vectorAdd [0,0,100]); _plyr setVehiclePosition [_pos,[],0,"CAN_COLLIDE"] }]; I liked the idea of the players body getting removed on respawn with the "DeleteVehicle _corpse". How do I make this work with suggestion 2? Thank you
  11. Can the bleed out time be extended past the 5 min?
  12. As in a previous post about getting stuck in a rock, is it possible to teleport out where I want on the map, by using a radio command? Thanks
  13. Your other method works perfect for getting out of the rocks and that was all i really wanted. Thank you
  14. Thats better. Thank you very much
  15. That worked, thank you, How can I hide this command into the custom menu (9) or radio so its not so easy to hit when using the action key? I wonder why I can clip into the rocks so easily, I dont have any respawn markers setup just respawn on position of death. Thanks
  16. Can you explain this more please? "In Multi-player each playable unit would need the button applied." How so? This does work in single player as you say but not multiplayer when adding this to the init feild of the player.
  17. Is it possible to limit the amount of uses? Also can it be used in a radio command instead so its not so easy to use by accident?
  18. WOW I never knew that before. Does running a mission from the editor have a negative effect on FPS or any other issues? Thanks
  19. For multiplayer does that go in the init field?
  20. Thanks for the reply ill give it a try
  21. I guess I should have also let you know that I have it set to respawn on location of death.
  22. BlackbirdSD

    2 Parachutes for the price of 1?

    Just curious, what caused the second chute? because it was in the init field of the supply drop and the player? Just so I understand more how this stuff works. Thanks
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