BlackbirdSD
Member-
Content Count
232 -
Joined
-
Last visited
-
Medals
Everything posted by BlackbirdSD
-
Trigger when only 1 respawn remains?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dont understand your reply. How exactly do i activate a trigger when I have only 1 respawn left? Thanks -
2560x1440 works fine in game but in the editor the screen is cropped and I game see the game on the right and left side of the screen. Its as if the editor resolution is different from the game. Any idea? Thanks
-
1.Does this include a new map? 2.can the new units and vehicles be used in custom missions on different maps? Thanks
-
Disabling/Enabling Support providers
BlackbirdSD replied to Creeps98's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome thanks for the quick reply that worked.- 5 replies
-
- scripting
- mission editing
-
(and 3 more)
Tagged with:
-
Disabling/Enabling Support providers
BlackbirdSD replied to Creeps98's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I couldnt get this to work. I synced myself to the requester and did not sync the requester to the Virtual provider I entered [ player, _requesterModule, _providerModule ] call BIS_fnc_addSupportLink into the on activation of a trigger then walked into the trigger and nothing happened.- 5 replies
-
- scripting
- mission editing
-
(and 3 more)
Tagged with:
-
Thank you
-
How to spectate after all respawns are used?
BlackbirdSD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Playing multiplayer, how do you spectate like in the bird when all respawns have been used? Thanks -
I finally got 5.1 working with the optical cable but arma 3 still has no surround unless I use analog. Can anyone here tell me if theirs works? Thanks
-
Yes much worse than the other maps. Probably because of all the trees and wheat
-
Can attachTo have a random position?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My example was just asking if the 0,0,0 could be changed to be random. Im not using a marker on that helicopter. Using it for a radio tower. -
Can attachTo have a random position?
BlackbirdSD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
In this example heli attachTo [crate2,[0,0,0]], "crate2" gets attached at a center position of the "Heli", can the "crate2" be placed on the heli in a random placement radius? Thanks -
Can attachTo have a random position?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a radio tower on the map I need to get to and I have it starting in 3 random positions on the map and it has a marker. I want to put a 50m radius on the tower so the marker is just a general area where to look then you have to look in that area to find it. Thanks -
Rectangular unit placement radius
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do you mean by test for performance? See which one works better? -
Rectangular unit placement radius
BlackbirdSD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
For me the most useful thing for making my missions is to have the ability to place units randomly within a rectangle instead of just a circle. Is there a way to lay down a trigger, shaped how I want then have a unit randomly start within that trigger shape? -
Rectangular unit placement radius
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Perfect thanks. I hope if they make an Arma 4 they will just include a placement rectangle to make it easier. -
What is the proper way to activate a trigger in multiplayer?
BlackbirdSD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I currently have a trigger that surrounds a radio tower and when me or my friend get near it, a message will appear that says " Chopper inbound". The problem is we don't see each others message and it only seems to trigger if we both go near the tower. In the trigger I have Type None Activation Anybody Activation type Present Condition player in thisList; What do I need to change? -
What is the proper way to activate a trigger in multiplayer?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks -
How to have AI start on top floor of random tower?
BlackbirdSD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I have a tower named T1 that has random start positions, how do I get an AI unit to start on the roof of that tower? Thanks -
How to have AI start on top floor of random tower?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much for taking the time for this. I think this will be very helpful but I need to take some time to make sense of some of it. -
Hide entire group until triggered?
BlackbirdSD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have been using "this hideobject true;this enablesimulation false;" for individual AI that appears when im close but how do you get this to work for a whole group? When I put this code into the Init of the group, it doesnt work. Thanks -
Hide entire group until triggered?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Stupid question but what does _x mean? And if I want 2 groups and a separate trigger for each, how would I label them? -
Hide entire group until triggered?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you -
How to have AI start on top floor of random tower?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I kind of thought so. Might be more trouble than its worth. -
How to have AI start on top floor of random tower?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got the random tower placement working fine using random start position -
How to have AI start on top floor of random tower?
BlackbirdSD replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If the ai is at the top of the tower all he does is walk to the bottom of it using this NameOfUnit doMove (getPosATL NameOfObject1);