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cry me a river kids

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  1. cry me a river kids

    United States Air Force Mod (2019)

    I'm working on a whole series that uses the USAF mod planes right now. First one should be out soon
  2. cry me a river kids

    United States Air Force Mod (2019)

    there are laser based IRCMs? How do they work?
  3. Never mind guys, figured it out. For vehicles that launch missiles the missile will only fly towards the target if their seeker can acquire the target. The Venator missile used has a laser semi active homing system meaning you have to launch it at something being designated by a laser. I used a remote designator g3 to mark the target and used the script g1 fireAtTarget [laserTarget g3, currentWeapon g1]; Now i just need a script that can get the remote designator to mark a target on its own. thanks in advance for anyone who can help
  4. I'm currently using g1 fireAtTarget [t1, currentWeapon g1] . where g1 is the VLS and t1 is the target. The VLS will fire but the missile goes straight up without ever turning to fly towards the target. I want this event to occur with scripting only with no player interaction. I remember there being some way to get this to work where the missile would fly to the target but I have since forgotten. Any ideas? Thanks in advance
  5. cry me a river kids

    United States Air Force Mod (2019)

    I'm happy to report that the air to air missiles do sufficient damage to down enemy aircraft in one hit. Very nice to see the devs responding positively. My current biggest bugs with the mod are the following The MFDs on the A-10 are grey boxes. Not as in they are turned off, it looks like the texture is missing It doesn't matter what unit I use to pilot the fighters, AI piloting USAF fighters will always run away from enemy aircraft, sometimes they will suddenly turn around to re-engage. All around the AI is very erratic and unpredictable, making it difficult to utilize without strictly PvP scenarios I have trouble destroying ground vehicles (APCs and Tanks) with the GBU-12s. I think the damage or blast radius or both need to be scaled up The gun sounds for the Gau-22a and M-61A2 gun sounds do not match their real life counterparts very well. The M-61A2 sounds like a rat tat tat machine gun firing sound effect that does not sync with the 6600 rpm that has been modelled. The Gau-22a uses the vanilla F-181 gun sound effect I think; it sounds more like something going over steel rollers than a bunch of muzzle blasts compressed together. The A-10 gun sound is beautiful and I think it would make a great basis for the other two guns' sound effect (higher pitch).
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