Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Posts posted by Hasselberg

  1. 58 minutes ago, EO said:

    So I_Officer_F uses 2 separate textures to create the uniform, for the jacket it's the officer_spc_co.paa, for the pants it's the ia_soldier_01_clothing_co.paa both those textures are located in the characters_f_beta.pbo

    Thank you so much, I got it to work and figured out a really simple config aswell.

    If anyone of you are good at configs please let me know.

    Also, if you make a unit in the arsenal, can you in some way copy to clipboard everything he has and post it in the config so the unit spawns with the same gear?

  2. 7 hours ago, EO said:

    It's possible he has just overwritten an original .paa file from the main game. I used to do this quite a lot when I first started to learn retexturing. 


    @Hasselberg, Depending on what uniform your working on, Arma will sometimes use two separate textures to make one uniform, that could account for the pants loading as standard indep camo.

    For help writing a config check out this guide...https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Uniform_configuration 


    Thank you so much, so the "hiddenSelectionsTextures[] = {"\A3\Characters_F_New\BLUFOR\Data\b_soldier_new.paa"};" is where I want to locate the pants file?