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Yeetus Maximus the Third

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  1. Yeetus Maximus the Third

    Triggers and tasks for a mission

    Bohemia's documentation is spotty to say the least, and wiki pages contain a minimal amount of information, or poor examples that don't apply to a particular scenario. attachTo, for example, is a well thought out and documented page. But some of the others? not so much.
  2. Yeetus Maximus the Third

    Trigger to count alive units within trigger area

    Thank you. I was unsure as to whether alive counted as present because even when "Dead" the unit is still physically present in the game world.
  3. Yeetus Maximus the Third

    Trigger to count alive units within trigger area

    Yes, I created a new topic because you're the least helpful person on this forum. Your suggestions are useless. and I don't want to use (redacted by moderator), if I did we wouldn't be talking. Stop posting on my topics, your advice is not helpful and you tell the same thing to everyone. Go. Away.
  4. How would I set up a trigger condition to be idle until all units within said trigger are dead?
  5. PLEASE READ THE ENTIRE THREAD BEFORE COMMENTING TO ENSURE YOU UNDERSTAND WHAT I NEED HELP WITH. Let me start with how the finished mission is supposed to execute. 1. Fade in Player is driven to an island by a boat and is forced off. The boat drives off. 2. Player is tasked with executing all BLUFOR on said island. 3. Once complete, Player is tasked with waiting for a helicopter. 4. Helicopter is spawned in, flies over player, and is AA'd down. 5. Wait task is cancelled, new task assigned to find a boat that's already on the island. setVehicleLock is useful here. 6. Once player has boat, new task created for Player to drive to different island while being shot at by a Speedboat Minigun. 7. At new island, helicopter is already waiting. Once player lands on island, new task is assigned to board the helicopter. 8. Helicopter takes off, leaves area, mission is completed. Here's what I have completed so far: 1. Without fade in, Player is driven to an island by a boat and is forced off. The boat drives off. 2. Player is tasked with executing all BLUFOR on said island. The task completes successfully. I need help with steps 3-8. I have ideas for the execution of step 4 and part of step 6, as well as the final stages of step 8. I am fairly experienced with mission editing, but tasks and spawning, setting Player as a waypoint, is all new to me. Any help is appreciated. Notes: 1. Player has an eventHandler to reduce incoming damage by 75%, since in this mission they are an elite supersoldier. This makes the mission more playable but they can still die fairly easy and are no match for HMGs. 2. I am planning on using my own Description.ext init.sqf, initServer.sqf, and maybe some custom textures or a jump script but I know how to do all of those. Mission download: https://www.mediafire.com/file/bg9oxhox2ieodpz/Sandbox%202.Malden.zip/ File permissions: you are not to redistribute my work in any form without my consent. Download has been provided for debugging and testing purposes only.
  6. Yeetus Maximus the Third

    Arma 3 East Wind Co-Op!

    I will in a short while. I've just added another player and disabled the credits because they were causing other issues.
  7. Yeetus Maximus the Third

    Arma 3 East Wind Co-Op!

    So, I'm using the editor to make the first mission "Drawdown 2035" a co op mission. All of my changes work in single player. BUT I'm stuck at the black screen before it fades when I try launching it in MP. I know there are differences between single player and multiplayer game code execution, but I do not know the specifics about it. If I can have some aid with this that would be great.
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