Razor1977
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Posts posted by Razor1977
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Little tip, add mods and scripts one by one and test after each is added. That way you can pin point the one that is causing the issues, if you add lots at the same time it makes it harder. Glad it's sorted now anyway.
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What was the last scripts and mods you added to make it do this, the database looks like it loads ok from the rpt. Occupation is heavily logged in the rpt.
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No that's the one, where did you get the coordinates from for the buildings?
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Have you added those buildings classnames to the loot buildings file?
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I have a forked version taken from the original creator (Kuplion)
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Did you delete the ban list in the profile folder, I think infistar puts one in there now and not the one that you see in the config area if you are renting a server.
Also if you have anybody with Infistar who can get on the server there is a unban feature in the main menu.
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Hi,
I'm after a bit of advice, please. I am wondering if this addon would work on exile multiplayer servers as, I would like it to control the mission and roaming AI. If so how would I go about adding it to the server, is it just add to the server mod line and away we go? If it is as easy as that then my next question would be about changing any settings etc. I do run CBA and read it can be changed via CBA settings but im not sure how to add the settings to the menu or how to access these while in game. Sorry for the number questions. Thanks in advance.
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Hi all
I am looking for the recruit ai script that was on the original forums, wanting to add it to my servers. I cant find it at the moment, not sure if I remember correctly but does it basically use the deploy vehicle exad app? I am using that at the moment and looking at making it deploy a soldier too.
Thanks in advance.
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The script posted above will work without exad, as the contributor suggested. Try that one. 👍
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11 hours ago, Sgt Smash said:Ah ok, i think i misunderstood "Fixed: createVehicleLocal behavior restored to its prior state" lol
Oh maybe then, my mistake. I read earlier that it was staying but perhaps not now by going on the hot fix notes.
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7 hours ago, Sgt Smash said:So they making it so we won't need unsafeCVL = 1;?
Hopefully they don't take to much longer fixing the signatures
Think its here to stay so I have read.
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Where abouts are you putting the line in the description.txt, tried it and still no trader guys. Thanks
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Anybody got any issues with chernarus map at all.
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Is unsafeCVL the only fix for this issue? I'm away from my PC for a few days and I'm looking for ways to fix the servers until I return. Unable to read up much about the bug until I get back home. Thanks for any help.
quad deployment problem (Exad)
in Problems & Bugs
Posted
Sorry only just read you had an issue with Exad. Would have been able to help as we use it, glad you got it sorted though.