Jump to content

Desperta Ferro

Member
  • Content Count

    43
  • Joined

  • Last visited

  • Medals

Posts posted by Desperta Ferro


  1. Hello! I know this script is old and maybe not functional? But I've managed to put into my server but when I get the Message that I've found something nothing happens. Any ideas? Or maybe there is a script that does something like that that works?


  2. For what I've seen in the files,

     

    You have to put the content of exile.map in your mission folder. 

     

    Be careful, surely you have already the config.cpp and initServer.sqf files on your mission, so on those files you have to merge the content.

     

    Find your CfgExileCustomCode and copy

    //You have to copy this line inside your CfgExileCustomCode
    ExileServer_object_tree_network_chopTreeRequest = "custom\ExileServer_object_tree_network_chopTreeRequest.sqf";	
    

    And then copy:

     

    ExecVM "custom\removetrees.sqf";

    At the end of your initServer.sqf.

     

    Then if you are using 32bits go to: @ExileServer\extDB\sql_custom_v2

     

    And copy the content of exile.ini at the end of your exile.ini.

     

    And then on mysql workbench or your mysql program run query.sql  to create the tree table.

     

    Remember that you have to change the database name in the 2 first lines if your db name is not "exile".

     

    CREATE DATABASE IF NOT EXISTS `exile` /*!40100 DEFAULT CHARACTER SET latin1 */;
    USE `exile`;
    
    to
    
    CREATE DATABASE IF NOT EXISTS `youDBname` /*!40100 DEFAULT CHARACTER SET latin1 */;
    USE `yourDBname`;

     

    I hope this can help 😄

    • Like 1

  3. My idea is to be able to manually set the sunrise and sunset times. Ex: sunrise = 7:00 and sunset = 20:00. I wanted to know if there was any option in exile to set it.

     

    1 hour ago, chernaruski said:

    You set via mission start date and then the game engine calculates it

    If so, I will ask in a more appropriated forum. Do you by any chance know something about this or some post?

     


  4. Hello all,

     

    Like I say in the title, anyone knows if there is any option to set those variables in Exile?

     

    Or do I have to find a script that does this?

     

    I've searched but i didn't find anything clear to do this, maybe I didn't search well...


  5. Yes... But i did't find anything better 😞 .

     

    Do you know any admin menu that works well for exile?

     

    I'm playing only with friends so I don't care about people hacking, etc. Infistar looks awesome but I think is a bit exaggerated  to pay for playing with friends. 

    If i don't find anything better than Admin Toolkit I'll think about buy infistar admin menu or maybe try to fix admin toolkit, but my programming skills are almost nill.


  6. Hello all,

     

    I have this addon for the admin menu for my server but there are several options that does not work, anyone has the same problem and/or know any solution? I have the steamid and serverComandPasword well set.

     

    If need more info ask me.

     

    Thanks!!


  7. I have been wondering if there are any system to add dynamic missions (something similar to dms?) related to ravage, like clear areas from zeds, save survivors...

     

    I didn't find any addon/script for exile which could implement this.

     

    Any ideas? 

     

    PS: i don't know if I would have to write another thread for this, if so tell me pls.


  8. Thanks for your reply @GEORGE FLOROS GR

     

    It seems to work well, I hear the plane sound and I see the mark of the airdrop on the map. But when I edited it doesn't work.

     

    The problem is that in this mission you spawn in an area and if you leave the area you are automatically teleported inside the area, thats why I want to spawn the airdrop near the players.

     

    I am going to send you a pm with the mission files via drive. If you can take a look at it I would appreciate it. Or if you know other script for auto loot airdrop that works in 2020.

     

    Thanks!

    • Like 1

  9. On 2/28/2019 at 6:06 PM, GEORGE FLOROS GR said:

    else if you are playng in MP with more than one player ,

    then the code below will select a player on random :

     

    # delete this from 106 :

    
    GF_ALA_allPlayers = allUnits select {isPlayer _x && {!(_x isKindOf "HeadlessClient_F")}};

      

    add this in line 403 : ( this is better and so else it will randomize the player )

    
    GF_ALA_allPlayers = [];
    {if (isPlayer _x) then{GF_ALA_allPlayers pushBack _x;};}forEach playableUnits;
    GF_ALA_allPlayer_Random = selectrandom GF_ALA_allPlayers;

    and then the same code as above , you can also add instead of 500 :

    
    _Pos = [[[position player, 250 + random 250]],[]] call BIS_fnc_randomPos;

      

    First of all i want to finish with the Population Scripts and once the are done , i 'll try to update these scripts as well !

     

    So try the changes and tell me !

     

    Hello! @GEORGE FLOROS GR

     

    I'm trying to modify a mission to bring this airdrop script to it.

     

    The script works fine but when I try to modify it with what you comment above for MP (to make the airdrop spawn near players) it doesn't work.

     

    ¿Can you help me to make it work?

     

    I can give you the pbo mission if you need it.

    • Like 1

  10. Every time you put more pics it looks more impressive.

     

    Do you know when this update will be ready more or less? I have a private server with friends and I would like to test it. No hurry, take the time it needs xD

     

    Good work!


  11. Maybe this helps? If you edit the sounds maybe you can put a siren sound? I have not seen the files though. When I get home I will try to see how it is.

     


  12. 10 hours ago, Bones51 said:

    Hey Desperta, I'll have a look at doing something for this when i get a spare second. My advanced repair scripts do it already in the code, just need to put together a UI for it and cut across the damage check parts of my scripts. Busy at work /life at the moment but should get a chance in the next week or 2.

    Wow nice! I am looking forward to it. Cheer up with it!

     

    10 hours ago, Archer_MT said:

    Hey Bones51, the advanced repair script is cool , but it sometimes  failed to work when I use this several months ago.  I repair the wheel ,  when the repaire action finished, the wheel remains broken.   I may didnot describe the problem clearly , but there indeed exist this problem , both I and my players have came up with it .

    Hey @Archer_MT, I've used both (SARS and ARS) and work fine for me, maybe you haven't installed it well?


  13. 11 minutes ago, Razor-79fcc52bfc334b0e said:

    the icons in the earlier post are from infistar xm8 addon, but take a look at this for advanced vehicle repair scripts/addon  https://forums.bohemia.net/forums/topic/224288-advanced-and-super-advanced-vehicle-repair-script/

    Hey thanks for the answer! 🙂

    Yes I'm using the super advanced you mention what I like very much for the repair/salvage parts. But what I am loking now is for something like I've mentioned in the last post:

     

    1 hour ago, Desperta Ferro said:

    But with an option like "Check Vehicle", and when the animation ends then show the % of the vehicle damage on each part.

     


  14. Well, I thought the Health scanner only works on character health, not vehicle, but yes, I just proved on a vehicle and works.

     

    What exactly I am looking for is something like this: 

     

     

    But with an option like "Check Vehicle", and when the animation ends then show the % of the vehicle damage on each part.

     

    If there is nothing like that no problem, I will manage with the xm8 health scanner. 

×