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Posts posted by SgtMajStirling

  1. Hey could somebody please do a step by step ... how to setup two seperate modsets using XAMPP & Arma3Sync on one Windows server?

    I understand from other comments in this thread that it involves created sub-directories of a home folder, however I cant figure out how to do that on XAMPP Filezilla 

    at the moment regardless of the methods I try I always end up with one autoconfig URL FTP://---.---.--.--/.a3s/autoconfig 

    I feel like ive tried everything I know how to!

    NOTE: Our website isnt hosted on the server so not sure if a custom URL would even be possible? 

    Thanks in advance.


  2. @Rook Mk1 Haha, its not going anywhere mate so hopefully you get to try it out soon! Best of luck with the internet! 

    @hazzami Thank you very much! Im afraid the UGL is likely not to be created by myself, this mod really stretched the limits of my knowledge and I simply dont think Id know where to begin with a UGL Variant. That said, if im not mistaken, 3CB are currently working on their weapons mod and they will most likely 1. Do a much better job than me with the standard rifle and 2. I'd assume they're working on the UGL variant too! 

    • Like 2

  3. GwolRHU.png

    British Armed Forces : L85A3 RIS


    What Is This?

    The L85A3 is a further upgraded variant of the L85A2 assault rifle, which is currently a standard-issue infantry weapon with the British Armed Forces.

    Who Built This?

    This was a personal project of mine, and my very first mod! There are definitely some issues, and time permitting I may look to fix them in the future. This is more of a placeholder until the brilliant team at 3CB inevitably release their own version of the weapon! 

    Credits are completely shared with AveryTheKitty (Creator of the Arma 3 Aegis mod) & VISCOCITY for their continued help with making this weapon a realisation for me and their original models.

    Why CUP Dependency?

    The CUP dependency stems from the reload animation within the weapon, truth be told it works fine without it but you will see no reload animation at all, even less so a wholly accurate one like theirs. 

    Mod Compatibility

    This weapon is purpose built to work with attachments from the 3CB & RKSL Studio Attachment mods. As such, no other compatibility is currently included. Currently compatible with :

    - RKSL Elcan Scopes
    - 3CB Laser/Light Side Mounts
    - 3CB BFA
    - 3CB L85 Suppressor

    Updates & Support

    As with anything I release to the workshop I am happy to take any questions, please feel free to add me!


    • Like 2
    • Thanks 2

  4. RO6VS71.png



    E-Squadron, 22SAS

    E-Squadron are a military simulation unit based around Bohemia Interactive's military sandbox 'Arma 3.'

    We aspire to employ realistic tactics from the British armed forces to provide an authentic UKSF experience to our enlisted players. We play two dedicated operations per week on both Tuesday & Sunday from 1900 GMT.



    The air troop of E-Squadron are the main force of the unit. vigorously trained for special operations in various terrains they gain their name from their air infil training including but not limited to, HALO/HAHO & static line jumps. 

    Made up of 4-6 man 'patrols' positions offered include;

    - Patrol Commander

    - Point Man (Breacher)

    - Explosive Specialist 

    - Combat Medical Technician

    - Marksman

    - LMG Gunner


    J.S.F.A.W (Joint Special Forces Aviation Wing) is the main logistical & combat aid to the squadron. Making use of such aircraft as the CH-64 (Chinook), Merlin & Wildcat air-frames they can expect to be deployed alongside the ground forces in order to provide transport, close air support and much more.

    With 2-4 players per aircraft positions offered include ;

    - Pilot

    - Co-Pilot

    - Air Crew

    - Gunner


    UKSF Selection

    In order for E-Squadron, 22SAS to find the ideal candidates to form the personnel that makes up our patrols, attachments & air support, we employ a selection process to provide the E1/7 Offices with the best image of any given recruit. Whilst the selection slightly differs from real UKSF selection in order to be applicable to the context of the game, we do aim to make the selection process as realistic as possible. 

    Please note: If you are thinking of enlisting, it is worth noting that selection is not training. We will expect you to be somewhat familiar with basic infantry skills.


    - Selection candidates must be 18 years of age or older at the start date of their selection process.

    - Selection candidates must own legal & valid copies of Arma 3 & Apex Expansion

    - Selection candidates must be able to attend two weekly operations at 1900 GMT/BST (Tuesday & Sunday)




    Website http://www.esquadron.uk


    TeamSpeak : ts.esquadron.uk