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rgscriven

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Everything posted by rgscriven

  1. is it a addon mod that it runs on its own or do you need otherthings for the ai. Also was the mod called from client or server side, client so means everyone needs it or runs off the server.
  2. I dl it from here and manually added to my mission.pbo, file patching has always been active on my server. Is vcom a standalone so you dont need say like occupation or you still need them as this isnt working for me at all, or ive done something wrong.
  3. Hey all, how do you get this to work, does it run singlely with addons as i have dms and ocupation running and seem not to be working at all. So the question is how does it work.....
  4. rgscriven

    GF Custom Deathscreen Script

    Thankyou for the file size change for the Blood_Splatter.paa
  5. https://github.com/rgscriven/Build-Limits In build limits is where you can change the build heights in the config, it also gives you a toast message if you are to close to a trader zone / spawn zone / or other zones This is for Arma 3 Exile
  6. so you got it updated from here Key Server key: https://dl.dropboxusercontent.com/s/o2jz1lqeqmfojbe/exile.bikey Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880
  7. rgscriven

    Battleye Public Variable kick

    you could always remove the publicvariable.txt as a test
  8. rgscriven

    Battleye Public Variable kick

    !"radio_request_76561198067366458WEST" = ["tf_fadak"] add to line 3 of your publicvariable.txt then reset your filters to take affect, or restart server
  9. glad you got it working
  10. here is my complete config.cpp and everything works
  11. class heliPatrol { enabled = yes; classesVanilla[] = { "B_Heli_Transport_01_F", // Ghosthawk "I_Heli_light_03_F", // WY-55 Hellcat "B_Heli_Light_01_armed_F" // Armed Littlebird }; // the types of heli(s) classesHeliDLC[] = { }; classesApex[] = { }; locked = no; // enable/disable heli lock to prevent/allow players from flying it }; Thats how mine is setup with no issues
  12. rgscriven

    [Release] GOM - Vehicle Tuning V1.01

    Ive tested this with the new update and the issue now is with the CfgFunctions as inside my description.ext uses the CfgFunctions so im doing some testing on my end. Also if it works, how would you get up the vehicle tune to do it, or is there certain keys to use. Also after watching the video where were you doing the tuning aka safe zone, at a base with flag as we use on exile server mod Also i noticed this inside the GOM_functions.hpp class initParams{file = "scripts\GOM\functions\VehicleTuning\GOM_fnc_initParams.sqf";preInit = 1}; preInit = 1 was just wondering if that is correct or a typo
  13. Has anyone had the issue with extended base mod since the arma 3 update today, which the mod gets corrupt and you have to reinstall it Disreguard as steam workshop has been funny buggers and hope its fixed soon
  14. for the zombies to work if you use exilez_mod you would need to make a new trigger positions and settings for the new map which are all inside the exilez_mod folder to edit.
  15. rgscriven

    [Release] GOM - Vehicle Tuning V1.01

    ty mate for that
  16. rgscriven

    [Release] GOM - Vehicle Tuning V1.01

    this is the issue im having https://www.dropbox.com/s/wvehho28m2s4gsd/20190729175449_1.jpg?dl=0 as there is noway to add image here
  17. rgscriven

    [Release] GOM - Vehicle Tuning V1.01

    Reason im asking for the mod version, is that with some of the exile scripts use the defines.hpp
  18. rgscriven

    [Release] GOM - Vehicle Tuning V1.01

    is there away to make this into a mod version, not just a script version
  19. This is the script where if you place your flag and if you didnt like the spot, you can pack it up without waiting for an admin to do it for you. Any questions just ask https://www.dropbox.com/s/7ixm5csm7cc00l8/Abandon Flag.pbo?dl=0
  20. Hey all, im wanting to add the centurion, spartan, and praetorian to the Destroyer (USS Liberty) as working. So this will be running in multiplayer, so when the server does a restart the centurion, spartan, and praetorian will be active from the word go to shoot down roaming helis, vehicles without you even touching them. Ive added the destroyer and centurion, spartan, and praetorian on my cherno map and altis, they both work but you need to hack them for it to be active and this is a pain for flayers to do so if they are far away. Im setting all this with the eden editor, so if i need to put in some code what and where would i place it. So could someone share so light on this please as on what to do.
  21. Ok cool thanks mate for the info and just out of the box have you got a mission.sqm that you dont mind sharing so i can see on how you did your vehicles, only if possible and thankyou for the help
  22. so where inside the init do you place if(isServer) then {this spawn {_grp = createGroup EAST; [_this] joinsilent _grp}} is this inside the editor of the init or init of your mission.pbo, its so i get it correct and thankyou for your help
  23. And how do you link them in the editor as ive tried this, but not sure if im doing it correcttly
  24. The terminal is aaf whic is to hack the uav or ground, so what do you mean by the fractions
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