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TurtleBlaze420

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About TurtleBlaze420

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  1. I can't play "Cultural Property" because the helicopter pilot at the beginning of the scenario flies through a powerline which instantly kills me. This happens without any mods activated and restarting the scenario doesn't seem to work either.
  2. TurtleBlaze420

    playSound3D filename

    It's working now. Turns out when you add a sound to cfgSounds.hpp the first "\" in the sound's path is fine and the sound will work with e.g. playSound but if you use the same path with playSound3D it won't work unless you remove the first "\".
  3. TurtleBlaze420

    playSound3D filename

    Adding @A3 didn't work. It's a custom sound that I added in cfgSounds.hpp in the overthrow_main.pbo and the path to the sound file is "\overthrow_main\sounds\fx\AirRaidSiren1.ogg" but this path doesn't work with playSound3D.
  4. I want to play a custom sound with playSound3D but I can't figure out what I have to set as the filename. Everything I tried so far didn't work. The sound is defined in cfgSounds.hpp: class AirRaidSiren1 { name = "AirRaidSiren1"; sound[] = {"\overthrow_main\sounds\fx\AirRaidSiren1.ogg", 1, 1, 100 }; titles[] = {}; };
  5. That´s what I was looking for. Thanks
  6. I am using the CAS Module via the following script: call BIS_fnc_moduleCAS; but I can´t figure out how to change the weapon type that's being used. The Wiki has no information about the function https://community.bistudio.com/wiki/BIS_fnc_moduleCAS Does anyone know how to change the weapon type?
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