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Posts posted by soceris
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Some good news about the forums (maybe?)
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AoW stuff [Main Branch]
Artiste t-shirt
Quote(Singleplayer) this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"];
(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]};
Prop decals and retexturesSpoilerQuoteDecals
a3\Missions_F_AoW\Data\Img\showcase_future_gcs_active_co.paa
a3\Missions_F_AoW\Data\Img\showcase_future_gcs_inactive_co.paa
a3\Missions_F_AoW\Data\Img\Textures\idap_tablet_co.paa
a3\Missions_F_AoW\Data\Img\flag_netherlands_co.paa
Book retextures
this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\book_cover_culture_co.paa"];
this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\book_cover_latin_co.paa"];
Masterwork paintings
a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_01_co.paa
a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_02_co.paa
a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_03_co.paa
a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_04_co.paa
a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_05_co.paa
a3\Missions_F_AoW\Data\Img\Artwork\Masters\altis_masterwork_01_co.paa
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Updated the list with two unused enoch textures, see post above.
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Enoch stuff [Main branch]
Gorka (Light green)
Quote(Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"];
(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]};
Combat fatigues [LDF, early version]
Quote(Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"];
(Multiplayer) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]};
Scientist outfit (Formal, Black)
Quote(Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"];
(Multiplayer) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]};
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Recent development branch changelog:
- Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO
Expect new hidden textures soon.
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Oldman Stuff
Prop decals
Quotea3\structures_f_oldman\Signs\Traffic\Data\sign01_CO.paa
a3\structures_f_oldman\Signs\Traffic\Data\sign02_CO.paa
a3\structures_f_oldman\Signs\Boards\Data\MapBoard_Tanoa_Syndikat_CO.paa
a3\missions_f_oldman\Data\img\leaflets\hope_leaflet_ca.paa
Extra: This Is War (Orchestra remix)
QuoteTrack_O_13
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Enoch stuff
Dirty Orca [Complete]
Quote(Singleplayer) this setObjectTexture [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"];
(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"]};
Civilian Orca Wreck [Incomplete, the nose is still black and the rotor blades are blue. But other then that it's usable.]
Quote(Singleplayer) this setObjectTexture [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"];
(Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"]};
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CTRG operatives prevent a bombing
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Addons used: Polpox artwork, Bigmoon, ZL2 Static Poses, Recolor
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(grid 063041 near Katkoula)
The criminals from the hidden location are still alive for some reason.
Spoiler -
The looter t-shirts have a problem with a scarf in 1st person.
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Location of something strange...
SpoilerThe strange THING.....
SpoilerATTENTION ALL D-CLASS PERSONEL
PLEASE ENTER THE CONTAINMENT CHAMBER.PLEASE APROACH SCP-173 FOR TESTING...
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When in first person and looking at the looter shirts, there's a white cloth there that is otherwise invincible in 3rd person.
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servers need to update to the current patch
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You need to hold left click on the same frequency wave as theirs.
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Nice secret in the campaign
Spoilerin mission 5 there's a shed with a driveable kart in it
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12 minutes ago, Glow said:We have a slingloading from Helicopters DLC. It would awesome to have some structure, using similar mechanics, like this cargo platform to work as cargo lift.
Why do we need this exactly?
Support vehicles are there for a reason.
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What kind of servers are they?
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How much is your fps, 30 or more?
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Or a server has a crap ton of scripts that break you're game that causes it to crash.
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A low fps or bad ping might be the problem.
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Join a other server if you can't get it to work.
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If he's cheating then press m and go to players and search for his name and there's a button to kick him. Although this will only work if you have enough players supporting the kick.
List of all hidden texture inits
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Good news! The black variant of the Carryall backpack has been added in the new update!