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ISparkle

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Posts posted by ISparkle


  1. 4 hours ago, joostsidy said:

    As a follow up to an earlier post I made, I created a black P07 as a test and I think it looks nice!

     

    BI, don't torture yourself with all these color variations.. a modest black 9mm P07 for the modestly armed LDF looks fitting, and it can be used for NATO as well, who are currently sporting their 'jungle' P07's.

     

    kwpEKTH.png

    I don't know if devs will do it. Because LDF is considered INDFOR. And INDFOR seems to use different callibres so far. Lol.


  2. 6 hours ago, lex__1 said:

    You must understand with the analyzer:
    - which squad is in front of you
    - what commands to send him and on what behalf
    If you make a wrong choice:
    - well, if the enemy did not understand your signal
    - it is bad if your actions were recognized as a diversion.
    Perhaps one mistake will block the call sign and further sabotage from the analyzer will not bring a positive result.

    Spoiler

    ...... As I said, that's not the problem I have. I know how to send commands, and their HQ never ever said 'radio silence'. My problem, as I say again, is 1. Spectrum Device just won't pick up LDF signals most of the times even when I am looking at the right location where the activities were detected before, and distance doesn't matter. 2. In the occasion where the device pick up the sound and I manage to get the team designation, sometimes the message won't work with 0 response despite the device pointed toward the leader with no radio silence direction. This problem in particular made it very difficult for me to complete the last mission, since we are tasked to find launchers with the device. It only picked up the LDF demolition group, Russians and AFR and no other groups.

     


  3. 1 hour ago, Glow said:

    Have you change an antenna on your SD? ID signal have a low frequency so sometimes it take time, you have to aim and wait until you see spikes on screen.

    I am pretty sure I said that it was with military net radar attached... but yes, and it won't work always. Hence, me resorting to shooting after trying about 5 or more times on same squad/fire team. This was all without mods too.


  4. 4 hours ago, lex__1 said:

    You must select an audio file with the same name as the group to which you are sending the message: if the group is "delta" (as seen on the analyzer screen), then send a call to the corresponding group - "Delta, where are you?" or "Delta follow there ...". Messages must be sent on behalf of which you were recommended to use in order to avoid suspicion of a false message.

    It wasn't that part I had trouble with. My trouble with Spectrum Device was picking up signals. I can point my device directly at a team leader or squad leader and most of times it just won't pick up radio signals on military radar spectrum device. Sometimes, even on the right frequency and my device pointed straight to the leaders, and radio operators, they won't pick up my spoof signals. Maybe my spectrum device was faulty the whole time since I seemed to have had troubles with what streamers had 0 trouble with. 


  5. 1 hour ago, R3vo said:

    Maybe it's because I think the campaign was overall awesome and I want a follow-up 😉

    Yeah, left me wanting follow-up for sure. If this was intended, it was effective.

     

    As far as the feedback goes, I just remembered, anyone had trouble listening into LDF nets? For some reason, I could never get LDF net convos, hence, I feel that I got way less side missions. I also had to resort to shooting everyone due to me being unable to use the device against LDF effectively most of the times.


  6. On 7/28/2019 at 2:28 AM, AveryTheKitty said:

     

    Heya! Thanks!

     

    Are you using RHS by chance? That could be causing the issue - I'd have to look into it. Right now, I'm working on the Russians and prepping the next update.

     

    20190723212251_1.jpg

    107410_20190726135521_1.png

    20190723133834_1.jpg

    I hope that you have plans for those helmets in camo also. Though, speaking of camo, do you have plans for desert-ish version of camos planned for Russians?


  7. 4 hours ago, nikelzero said:
      Hide contents

    well, avoiding "ivel russkiez" bias is a fresh idea, but, at the end, story justify baltic states occupation, LDF portrayed as total idiots, and Russians are the only competent force in this region, is it legal in nowadays western narrative?

     

    Spoiler

    Well, to be fair, no one else was gonna come, Livonia is still a NATO member and it is highly unlikely that NATO would have helped our 'dissident' characters stop LDF from blowing up the core which might lead into explosion that can wipe Livonia and Europe for that matter... Spetsnaz captain explained that they've seen what one of those can do in Russia and when that core exploded, it wasn't even active and still created a huge crater about 10 years ago game time. Even if LDF was acting on its own, NATO would have respected Livonia exercising sovereign right to defend its country. And even if NATO told LDF to stop, it's doubtful that LDF would've stopped. So... who else was gonna come and stop LDF if not the country that's already its enemy? So, it makes sense somewhat to me. I also would like to think that all NATO and its allies were preoccupied in dealing with their own fair share of aliens since they do mention there were total of 11 alien ships (including the one we see in Livonia) appearing all over the world. And later, a report of the incident basically say that we might have made a bad impression on our visitors and that UN is going to send a message as one to the visitors. So, there's a general consensus that LDF jumped the gun on the international stage and it seemed like Russian occupation didn't last iirc from credit radio msgs.

     


  8. 42 minutes ago, LykosMactire said:

    Any chance we can get the Patrol waypoint moved to the free content section? I dont see any point to a waypoint being only usable when the DLC is loaded, when the animations the Patrol waypoint uses are part of the free platform update. 

    This, I am not sure why some features like this are locked away even for the DLC owners. Would love Patrol waypoint.


  9. It is really tad difficult to use the communication device we get. Drone Hacking don't work so well no matter which antenna I point at. Wasted good 30 minutes trying to get it to work. There's really no consistency on how to get it work. Field Manual doesn't help at all when you are told to basically aim at antenna precisely or something. I mean, it doesn't even work when I am right on top of the drone. 

     

    Also, it is really a pain to do communications with aliens as well. I wasted total of an hour and half just trying to get through and it only worked randomly like the drone hack. I tried watching streamers who got through it and they all were just pressing random keys until it somehow magically worked. I don't think this is a well executed mechanic if we have to just rely on it randomly working for drones and alien entity. Oh yeah, I've been trying hard to find the pattern and I just can't. Tried different sounds in rhythms that aliens emit and etc... just doesn't work at all unless it is intended to be random.


  10. 1 hour ago, joostsidy said:

    It would be disturbing if the alien ship is a completely functional out-of-this-world aircraft.... but with Farsi instrument language... CSAT even more advanced then we thought.. Also cool would be a cloning room onboard with a kind of morphed suffering CSAT soldier, because CSAT is trying to turn themselves into aliens. The disfigured soldier would continuously whisper 'kill me'..

     

    Could you please add this in BI?, we still have a couple of days, I don't think it is much work, the community needs this. Please also with sand/jungle/urban texture for the disfigured CSAT clone soldier.

    Oh no, you will have Viper Team on your door for exposing top secret of CSAT!

    • Like 1

  11. 4 hours ago, NikkoJT said:

     

    That's because it's a fan-created image using custom loadouts (and the "ship" is the vanilla HMS Proteus stood on its bow). It's not an official screenshot.

    I was aware of that before making that comment. But... uh, thanks? Just commenting on slightly different ideas between BI and user was all.


  12. Bradley destroying T-72s and MBTs in the field is most likely the result of the army it faced wasn't really of quality and didn't have good field tactics. That and the questionable quality armies do not field good export versions as they tend to strip stuffs down even after the producing companies removing some techs. Even if LDF won't come with MBTs and jets, thanks to modders, LDF will be expanded.


  13. 3 hours ago, jakerod said:

    That isn't true. AT Ambushes are effective. Finland pulled off amazing work during WW2 and Chechyna wrecked like an entire Tank battalion in Grozny. Mujhadeen messed them up in Afghanistan. You don't need tanks.

    I don't think so. You have to remember those were very much a result of tactical blunders on Russian/Soviet part in the environments with lots of covers for infantry to utilize. A tank supporting infantry in those same environment will be far deadlier than the tanks rolling into such environment without infantry covering it. Also, on Finland vs Soviet Union case, WW2 tanks =/= modern day/future tanks and tank tactics back then =/= modern day. And on top of that, it was also a Soviet army's inexperience that allowed Finns to do such. Once the Soviets learned, the things went differently. Especially considering that Livonia is landlocked, having an armor asset beyond an IFV would be logical as IFV's primary role is to combat infantry, not go on tank hunting. And infantry + tank combo complements each other in that tank takes care of armored and some infantry threats while infantry takes care of threats tank might face. Very difficult for any real military force to handle just with infantry force unless you are basically relying on a chance of enemy's tactical blunders to happen. Only real way for Livonia to stop tanks with just infantry and IFVs would be to establish air superiority which is impossible for them as they don't have fixed wing aircraft as of now. Livonia is defo weaker than AAF as is. Not that I am complaining or anything.


  14. 15 hours ago, Ex3B said:

    I'm confused why the LDF aren't a Blufor faction. Livonia is clearly stated to be a NATO member.

    I guess its for non-story gameplay purposes, just having 3 sides. Even so, its easy enough to place LDF units and make them Blufor in the editor, but it would be equally easy if LDF was blufor to  place LDF units and make them Independent in the editor.

    I guess we won't have any joint NATO-LDF force fighting Russians/Opfor and aliens all at the same time. Alien drones could be an idependent factor, but with the LDF also independent, that would make them allied by default when placed in the editor.

    Maybe there will be no alien drone units after all...

    Are you kidding me??? weaker than Syndicate? Syndicate has no armored vehicles, no air forces, no AA launchers,  no AT launchers aside from RPG-7s, no marksmen/sniper rifles, no helmets, and no armor stronger than a tac vest.

    From what we've seen, the LDF has plate carriers, helmets with face guards, a pretty advanced 6.5mm rifle series including marksmen variants, and tracked APCs with autocannons (they've shown Mora's reskinned with LDF camo). Their description states they've got a not-insignificant air force as well.

    I expect them to be on par with or a bit weaker than the AAF. Their standard rifle seems better (6.5 vs 5.56 mm), their body armor may be a bit better (better helmets? both use some form of plate carrier). We've seen they have at least Moras, but we don't know about any MBT, or if they have gorgons (ie an APC with an AT launcher). They are stated to have an airforce, which probably would include an A-143, but do they have something as good as an A-149?

    The Livonia terrain is more than half the size of Altis+Stratis combined (270 + 20 km2, so about 300 km2 of land), which forms the enitrety of the republic of Altis and stratus... However the Livonia terrain is only a small region of the entire country of Livonia:

    "Arma 3 Contact’s 163 km2 Eastern European terrain covers the partly abandoned Nadbór region within the larger Polish-speaking country of Livonia."

    If we look here:

    latest?cb=20190621120251

    (and for real world context: https://www.google.com/maps/place/Kaunas,+Lithuania/@54.6184745,22.7676634,8.25z/data=!4m5!3m4!1s0x46e72270b167d343:0x614bd1e0c7378bbc!8m2!3d54.8985207!4d23.9035965 )

    We see that its approximately the size of the Kaliningrad Oblast, which is 15,100 km2

    https://en.wikipedia.org/wiki/Kaliningrad_Oblast

    This would make the country of Livonia about 50x bigger than the republic of Altis and Stratis... now it may be poorer and more sparsely populated, but its 50x bigger and next to the Russians, so it *should* have a more powerful military in terms of total size.

    So the soldiers seem better equipped than the AAF, it should have more soldiers total, and its mechanized and air forced should be more numerous than the AAF, although we don't know if that includes MBTs and air superiority fighters.

    I am sure people are saying it's weak because it doesn't have air superiority. It ain't weaker than Syndikat though. Syndikat is just basically a huge network of gangs. But, I am not sure if they are stronger than AAF myself if they rely on NATO's air assets to provide them protection on the ground as they don't technically own any air. And you definitely won't stop Russians and their satelite states from rolling you over without MBTs and Air Force that can hold the ground imo. I don't think Livonian air assets will be in the game that isn't helicopter or so. That can be excused by the fact that it's literally got no functional air field in-game currently. But lack of MBT... I don't know. Maybe they couldn't pull off them of Kaliningrad border.


  15. Spin-off means exactly what it means, a spin-off. It can be later accepted to be a canon lore. Otherwise, in general, spin-off isn't exactly considered canon to the main flow of things. The very nature of spin-off is meant to be a deviation from the main course. Since BI indicated that it is a spin-off, the events of Contact are happening in 'alternate armaverse' rather than 'real' armaverse until changed in the future.


  16. 1 hour ago, snkman said:

    You're welcome. :icon5:

     

    Well in this case you would need to create the trigger befor starting the mission.

     

    Another way would be to increase the A.I. spawn initialize time ( UserConfig > TCL > TCL_System.sqf ) which will give you more time to disable the A.I. by using it's init.

     

    This will give you 30 seconds befor A.I. will be initialized by T.C.L.

    
          // ------------------------------------------------------------
          // T.C.L. A.I. Spawn: ( Delay )
          // ------------------------------------------------------------
          // Choose if initialize of spawned A.I. unit(s) A.I. group(s) and vehicle(s) should be delayed.
          // 0 - 50, default is 0 seconds
            TCL_System set [8, 30];

    In the init of the A.I. write:

    
    (group this) setVariable ["TCL_Disabled", True];

     

    I will try that. Thanks. :) What about the AIs abandoning their superior firepower statics? I think it's in relations to static_weapons.sqf or so. After that error (when I try to group statics to unit, it seems to happen a lot. Or when static weapons spot enemy), they'd get off of static weapon immediately.

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