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Everything posted by Asphronix

  1. Alright,so i added the 35mm shells used by the Tigris to a T-140K Angara which has a sensor and datalink window,grouped to a Nyx Recon(RADAR on) and the Target Lead indicator works!! So these are the things that i've learned:- 1."ballisticsComputer" value under CfgWeapons for the Mora cannon should be "2+4" 2.Vehicle must have a radar or a data link system 3.It must be able to lock onto targets with atleast a square bracket lock(not the full square lock,the ones with only the corners) So these are the things i should do in order to get a target lead indicator for a special AA variant of the Mora:- 1.make a new ammo type with the 30mm,the only difference being defining the ballisticsComputer value as "2+4",and setting the FCSmaxLeadspeed and FCSZeroingDelay 2.Add a radar(complicated) or a datalink sensor(easier) to the Mora 3.Make the Mora be able to lock onto targets in it's sensor window(Nyx recon can't lock onto it's radar targets ) I need help to achieve steps 1-3
  2. Hey,i am new to scripting and changing configs and this is my first try at it.I am trying to add a target lead indicator,like the ones you see in Cheetah and Tigris to other vehicles with electronic turret optics.Now i digged in through CfgWeapons info and saw that i just had to change the value for "ballisticscomputer" in CfgWeapons.But the problem is,......where is the location of CfgWeapons,under what pbo does it exist? I went and opened the config.bin of Prowler and there is nothing called CfgWeapons there either. The "ballisticscomputer" value that i want to change should be under "HMG_127_LSV_01",but can't find the location of it
  3. Okay,i found and edited the ballisticscomputer values to what i want and created a custom config.cpp class CfgPatches { class HMG_static; class HMG_127_LSV_01: HMG_static { ballisticsComputer="2 + 4"; FCSMaxLeadSpeed=105.56; FCSZeroingDelay=0.5; magazines[]= { "500Rnd_127x99_mag", "500Rnd_127x99_mag_Tracer_Red", "500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Yellow", "200Rnd_127x99_mag", "200Rnd_127x99_mag_Tracer_Red", "200Rnd_127x99_mag_Tracer_Green", "200Rnd_127x99_mag_Tracer_Yellow", "100Rnd_127x99_mag", "100Rnd_127x99_mag_Tracer_Red", "100Rnd_127x99_mag_Tracer_Green", "100Rnd_127x99_mag_Tracer_Yellow" }; class GunParticles { class effect1 { positionName="muzzle_beg"; directionName="muzzle_end"; effectName="MachineGunCloud"; }; class effect2 { positionName="machinegun_eject_pos"; directionName="machinegun_eject_dir"; effectName="MachineGunCartridge1"; }; }; }; }; i made it into a .pbo and ran the addon,no difference for the prowler mounted HMG
  4. Or is there something i can type into the debug console which will change the value of "ballisticscomputer" under "HMG_127_LSV_01" to something i want without making an entire new mod for it?
  5. Asphronix

    Unused .50 cal ammo

    I have been playing Arma 3 for the last 3 years and i am a very satisfied player.However,there are some things that can improve the gameplay a bit more,like the unused B_127x99_SLAP ammo for the M2 HMGs.I would love to see this ammo used in offroads which have mounted M2 HMGs.
  6. Asphronix

    Unused .50 cal ammo

    Can you please tell me how to put these rounds in the Mounted M2 of offroads?Like a simple script or something?
  7. Asphronix

    Unused .50 cal ammo

    It isn't used by anything rn,i wanted to use it for a mission,but this bullet currently doesn't have a CfgMagazine,so i can't add it to a M2 HMG with the addMagazineTurret function