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About Asphronix

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  1. Alright,so i added the 35mm shells used by the Tigris to a T-140K Angara which has a sensor and datalink window,grouped to a Nyx Recon(RADAR on) and the Target Lead indicator works!! So these are the things that i've learned:- 1."ballisticsComputer" value under CfgWeapons for the Mora cannon should be "2+4" 2.Vehicle must have a radar or a data link system 3.It must be able to lock onto targets with atleast a square bracket lock(not the full square lock,the ones with only the corners) So these are the things i should do in order to get a target lead indicator for a special AA variant of the Mora:- 1.make a new ammo type with the 30mm,the only difference being defining the ballisticsComputer value as "2+4",and setting the FCSmaxLeadspeed and FCSZeroingDelay 2.Add a radar(complicated) or a datalink sensor(easier) to the Mora 3.Make the Mora be able to lock onto targets in it's sensor window(Nyx recon can't lock onto it's radar targets ) I need help to achieve steps 1-3
  2. Okay,i found and edited the ballisticscomputer values to what i want and created a custom config.cpp class CfgPatches { class HMG_static; class HMG_127_LSV_01: HMG_static { ballisticsComputer="2 + 4"; FCSMaxLeadSpeed=105.56; FCSZeroingDelay=0.5; magazines[]= { "500Rnd_127x99_mag", "500Rnd_127x99_mag_Tracer_Red", "500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Yellow", "200Rnd_127x99_mag", "200Rnd_127x99_mag_Tracer_Red", "200Rnd_127x99_mag_Tracer_Green", "200Rnd_127x99_mag_Tracer_Yellow", "100Rnd_127x99_mag", "100Rnd_127x99_mag_Tracer_Red", "100Rnd_127x99_mag_Tracer_Green", "100Rnd_127x99_mag_Tracer_Yellow" }; class GunParticles { class effect1 { positionName="muzzle_beg"; directionName="muzzle_end"; effectName="MachineGunCloud"; }; class effect2 { positionName="machinegun_eject_pos"; directionName="machinegun_eject_dir"; effectName="MachineGunCartridge1"; }; }; }; }; i made it into a .pbo and ran the addon,no difference for the prowler mounted HMG
  3. Or is there something i can type into the debug console which will change the value of "ballisticscomputer" under "HMG_127_LSV_01" to something i want without making an entire new mod for it?
  4. Hey,i am new to scripting and changing configs and this is my first try at it.I am trying to add a target lead indicator,like the ones you see in Cheetah and Tigris to other vehicles with electronic turret optics.Now i digged in through CfgWeapons info and saw that i just had to change the value for "ballisticscomputer" in CfgWeapons.But the problem is,......where is the location of CfgWeapons,under what pbo does it exist? I went and opened the config.bin of Prowler and there is nothing called CfgWeapons there either. The "ballisticscomputer" value that i want to change should be under "HMG_127_LSV_01",but can't find the location of it
  5. Asphronix

    Unused .50 cal ammo

    Can you please tell me how to put these rounds in the Mounted M2 of offroads?Like a simple script or something?
  6. Asphronix

    Unused .50 cal ammo

    It isn't used by anything rn,i wanted to use it for a mission,but this bullet currently doesn't have a CfgMagazine,so i can't add it to a M2 HMG with the addMagazineTurret function
  7. Asphronix

    Unused .50 cal ammo

    I have been playing Arma 3 for the last 3 years and i am a very satisfied player.However,there are some things that can improve the gameplay a bit more,like the unused B_127x99_SLAP ammo for the M2 HMGs.I would love to see this ammo used in offroads which have mounted M2 HMGs.