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About MexterInfinite

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  1. Hey guys, I've been trying to get a trigger to detect VR objects inside it. They're being used as a "resource" in a game mode, and are being moved via ACE carrying. The problem I'm having is detecting the objects inside of a trigger for "collection". I'm using several VR objects of varying heights, but I believe they all fall under the same parent of "VR_CoverObject_base_F", so I was curious if I would be able to make a trigger so that I can use the parent as a condition inside the trigger, that way, I could do something similar to this && "VR_CoverObject_base_F" in thisList as the condition. I'm aware that the above does not work, I've tested that. However, I'm trying to just give an idea of what I'm looking for help with. I'd appreciate any help or advice!