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wolfcano

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About wolfcano

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  1. hello, i'm having a small problem with my uniform retexture mod. all of the versions show up twice, and i can't figure out why. the only one that is fine is the first one i put in, so i think there might be something there, but can't figure it out. here is the config: //******************************************** //***** Uniforms ***** //******************************************** class CfgPatches { class leopard // has to be the same name as your folder! { units[] = {"LeopardSoldier"}; //making it ZEUS compatible weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_beta"}; }; }; class CfgVehicles { class I_Soldier_base_F; class leopard : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Leopard Uniform Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "leopard_uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\aaf_desert_leopard.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class leopard_rolled : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Leopard Uniform Soldier Rolled"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "leopard_uniform_rolled"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\aaf_desert_leopard.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_02"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class rain : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Rain Uniform Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "rain_uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\aaf_desert_rain2.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class rain_rolled : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Rain Uniform Soldier Rolled"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "rain_uniform_rolled"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\aaf_desert_rain2.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_02"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class cookie_dough : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Cookie Dough Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "cookie_dough"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\brobies_cookie_dough.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class cookie_dough_rolled : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Cookie Dough Soldier Rolled"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "cookie_dough_rolled"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\brobies_cookie_dough.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_02"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class scrambled_eggs : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Scrambled Eggs Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "scrambled_eggs"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\scrambled_eggs.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class scrambled_eggs_rolled : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Scrambled Eggs Soldier Rolled"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "scrambled_eggs_rolled"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\scrambled_eggs.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_02"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class bulgarian_experimental : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Bulgarian Experimental Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "bulgarian_experimental"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\bulgarian_experimental.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_01"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class bulgarian_experimental_rolled : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; //unsure what this does scope = 2; displayName = "Bulgarian Experimental Soldier Rolled"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "bulgarian_experimental_rolled"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"leopard\Data\bulgarian_experimental.paa"}; model = "\A3\characters_f_beta\indep\ia_soldier_02"; linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class cfgWeapons { class Uniform_Base; class UniformItem; class leopard_uniform : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Leopard Desert"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "leopard"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class leopard_uniform_rolled : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Leopard Desert Rolled"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "leopard_rolled"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class rain_uniform : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Strichtarn"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "rain"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class rain_uniform_rolled : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Strichtarn Rolled"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "rain_rolled"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class cookie_dough : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Brobie's Cookie Dough"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "cookie_dough"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class cookie_dough_rolled : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Brobie's Cookie Dough Rolled"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "cookie_dough_rolled"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class scrambled_eggs : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Scrambled Eggs"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "scrambled_eggs"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class scrambled_eggs_rolled : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Scrambled Eggs Rolled"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "scrambled_eggs_rolled"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class bulgarian_experimental : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Bulgarian Experimental"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "bulgarian_experimental"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; class bulgarian_experimental_rolled : Uniform_Base { author = "wolfcano"; scope = 2; displayName = "Bulgarian Experimental Rolled"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "bulgarian_experimental_rolled"; //would be same as our made soldier class containerClass = "Supply40"; //how much it can carry mass = 20; //how much it weights }; }; any help would be greatly appreciated, thank you! here's an image of the issue: https://imgur.com/a/5FjqT7Q
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