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Everything posted by b00ce
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Not sure if the red light is supposed to be interior lighting or from the outside. The H60 has greenish blue cabin lights because NVGs can't see blue. :)
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The roll doesn't feel pronounced enough to me (Maybe one or 2 degrees off), though it is already orders of magnitude more realistic than previous iterations. The pedals seem less squirrely, that being said it is still entirely too sensitive and has way too much authority. Forward and aft cyclic still produce torque (Causing a terrible yaw during ground taxi, which can be catastrophic) from nothing. The previous two issues make roll-on landings damn near impossible using realistic speeds and approach procedures. Below 50% collective the aircraft still rolls backward. When pulling anything from 50-75% collective on the ground, the aircraft will jump and then settle back down to earth, ground effect seems to only take effect at about 10 or so feet when in reality it should be about one rotor disc. I agree completely about the lack of power, each GE T700-701D engine produces ~1,900 shaft horsepower. Bear in mind that's the current generation, Lima model and Alpha model were ~1,800 and ~1,600 respectively. If they keep the same level of progress the engines in the Ghosthawk should produce anything from 2,100-2,200 SHP on top of the numerous improvements to the transmission that they come up with. At sea level it shouldn't take more than 65% torque. Not sure how that translates in game because we don't have a torque indicator... Suffice to say, the collective setting shouldn't be anywhere near where it is in game.
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ArmA 2 C-130J and MV-22 Redux
b00ce replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
LOL Crewchiefs can be real A-holes. I wish we had EOMS by the cargo door. But I'm stuck with the plunger in the drip-pan gag. ;) -
Yep. VbuVgdyMysE
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Fixed. Not sure why it was set to private...
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What should happen is the tail-rotor should be pushing the tail in a counter-clockwise direction to counter torque. With the torque being counteracted, it should push the aircraft to the right; this is called translating tendency. To counteract this, left stick needs to be applied, causing the left wheel to be low. For the ghosthawk the end aircraft position is correct, but the stick motion to get there is mirrored. The side that the tail-rotor is on doesn't matter, it is still pushing air the same way. That being said, with the reversal of the tail rotor on the Ghosthawk, it actually takes away lift when you add left pedal because its blowing the tail down... :rolleyes: Like Gator said though, the cyclic movement for a hover in a hawk, and most helos with counter-clockwise spinning main rotors, is a "J" motion. Here are some issues I've found: The main and tail rotor RPM should be mechanically linked. That being said, I do like the fact that the wind turns the blades. What little rotation you get from the blades turning in the wind is enough to taxi... And a bonus glitch that may have been because of the wind being at max after a short "ground taxi" 2mR4XFaawbM
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- Full down collective should require right pedal to keep it straight, counteracting the tail fin -Agreed -If you are sitting on the ground, cyclic forward and aft bleed rotor RPM, which is no bueno -Again, agreed -Perhaps orange engine is the aircraft with an engine out. The blackhawk, usually, does not have single engine hover capability. At least mine don't. ;)
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Agreed, the only time it really should shake noticeably is on start-up, being in the ETL transition, overspeeding the aircraft and when the main rotor/tail rotor are damaged. Yes, remember to make an adjustment and return to center. If you hold the adjustment till you see it happen, you held it way too long.
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A Blackhawk crewchief/mechanic that wants to be a pilot and does a lot of reading.
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Cyclic input alone has absolutely nothing to do with torque/Rotor RPM. Even if it did, what makes forward/aft cyclic movement so different from laterally? The reason why torque changes is what the aircraft is doing and collective position. If you're flying at 100 kts and you pull hard aft cyclic, no collective input, your torque will drop and your RPM will increase. If you do this with the AFM in ArmA you'll fall out of the sky because you just drooped the rotors to the point where they damn near stop spinning some how. Conversely, if you nosed down at 100 kts your torque would increase and RPM would drop. This is not from cyclic position, rather how air interacts with the rotor blades in forward flight.
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www.youtube.com/watch?v=VbuVgdyMysE Full forward and aft cyclic causes some unrealistic behavior. Torque/RPM should not be effected by cyclic movement.
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Arma 3 Helicopters DLC Discussion (dev branch)
b00ce replied to FredAirland's topic in ARMA 3 - GENERAL
It might as well crash reality, for all you're concerned. ;) I agree though, it should be fixed. -
We regularly do roll-on landings at ~60 knots (111 KPH) in blackhawks. If you tried using your wheel brakes at that speed they'd light on fire; worst case is if you hit them hard enough you'd run the nose into the ground. But your aircraft would be no worse for wear otherwise. By no means should you be losing control and spinning out though, causing your aircraft to spontaneously detonate; that needs to be addressed.
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Despite all of the bugs and the fact that you have to apply the opposite cyclic movement to counteract translating tendency, I am quite pleased to see that the hover attitude is pretty close to a real life BlackHawk. (Slightly left wheel low) Really the only change needed is that the tail needs to be lower. (The rotor head should be level, approx. 3 degrees nose high on the H-60) This is true for all of the other helicopters; the proper hover attitude, the effects such as wind or translating tendency notwithstanding, should leave the main rotor shaft/head straight up and down. Its the little things that make me happy. :o I have a question about using the Rotor-Lib in an addon, namely for helicopters like the UH-60 where the tail-rotor is at an angle. In real life when you give left/right pedal input you'll actually see an increase/decrease (Respectively) of lift. Is it possible to model this behavior?
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It feels like most of the deadzone issues have been mitigated for me, so I'm happy... Mostly (See faults below). I'll have to play with it some more and document issues/refine my settings. (All enabled except hard landings and auto-trim) Faults: In forward flight, if too much cyclic is applied in any direction ACFT will go into an almost unrecoverable spin/oscillation. When on the ground, brakes off and collective full down; Pulling back on the cyclic causes forward movement, forward cyclic causes the opposite. There is no noticeable Effective Translational Lift (ETL). Translating tendency appears to be exaggerated and mirrored from the expected direction. (In the ghosthawk, the tail rotor should be pushing it to the right, requiring left cyclic) Ground effect has been there since Operation Arrowhead, it just isn't noticeable without a HOTAS.
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Arma 3 Helicopters DLC Discussion (dev branch)
b00ce replied to FredAirland's topic in ARMA 3 - GENERAL
If you did that in a real helicopter, you'd have a similarly bad day. I fail to see a problem. ;) -
1stBN/160th SOAR Mod ArmA III WIP
b00ce replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
With the addition of sling loads, you should be able to have a working hoist, in theory at least... -
1stBN/160th SOAR Mod ArmA III WIP
b00ce replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Honestly, I don't think it should be a priority. I know on the UH-60M that I'm making, I'm not going to faff about with blade fold kits or any fancy eye candy like that. I'm curious though, are you going to be modeling all of the crazy CMWS sensors that are randomly glued everywhere on the MH60M? Are the burnt out hulks going to be molten messes in and around where the transmission/gearboxes are? How twitchy are the guns going to be? (The sluggishness of the vanilla door guns is a tremendous pet peeve of mine) Will there be a version with the 240H? If so, will it be a proper hotel with the spade grip? -
1stBN/160th SOAR Mod ArmA III WIP
b00ce replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any chance of a full time-warped folding with the installation of the linkages? :p -
1stBN/160th SOAR Mod ArmA III WIP
b00ce replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep, Needs an MTF after unfold. Try Battalion. ;) My unit, not nearly as high-speed as SOAR, does deck landings all the time. Those are Limas and the linkages are slightly different on the Mike model. (You can tell by the cockpit step-fairing and the BIM (Nubby things coming out of the base of the blade)) But the principle is the same. You have to swing the blade around one way, install the linkage, and then all the way back and around. Made possible by a group of people is at the blade tip with a pole holding it up and moving it. -
1stBN/160th SOAR Mod ArmA III WIP
b00ce replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice MH-60M; I'm curious though, did you model elastomeric or spherical bearings on the PC rods? The face of the bearings look rounded. While it may save space, ~53 feet, it is a pain in the balls (Depending on your position on the fold team) and takes quite a bit of time. Any blackhawk can have its blades folded, anything that isn't a navy bird has it done manually though. Its a very detail oriented and requires a lot of muscular strength/ endurance. I wish so very badly that our Mikes had the automatic fold system. Basically you take a blade pin out and hinge the blade around. For the front two, you add some extra linkages to get them to swing around further. -
1stBN/160th SOAR Mod ArmA III WIP
b00ce replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice, can we get a view of the top? :D -
Once I get the energy to fix it, it'll be done. Plus I may be deploying in the near future so we'll see how things work out. Suffice to say, I haven't given up.
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Interesting and noted. The FAT gauge looks almost identical to the ones on the hawk.
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Everything is there for a purpose. ;) I think it's just paint, it isn't on any of the structural schematics in the TMs.