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b00ce

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Everything posted by b00ce

  1. Awesome work, the tanks are some of the best I've ever seen, top notch. TFB is running an I44 server right now, search Blackjack and have some fun.
  2. Awesome news! How will DRS effect handling?
  3. Anything new? Or has your female engineer been eating up your time? :p I'm having withdrawals. lol Also, are you thinking about updating DRS to use user inputs like in Franze's Apache?
  4. b00ce

    Vehicle handling suggestion

    So, it sounds like people should be careful while driving off road, just like in real life, yes?
  5. b00ce

    WarFX : Blastcore

    Simply amazing. Great work, I can't wait to see the release.
  6. b00ce

    Community Map?

    I'd like to see a large island that has a diverse landscape, 20x20+ with coastal cities, a mountain range then an inland desert behind that. Similar to Washington state, where Western WA is forested temperate region with fir trees (Like Chernarus) and Eastern is more of a desert with pine trees (Like a cross between Utes and Takistan) both separated by a mountain range.
  7. b00ce

    Arma 2's Great Physics Engine!

    The ArmA 2 physics engine is more than good enough for what it's needed for. The APC flying through the air had mass, it moved believably as it flew. Granted, the initial launch wasn't realistic, but it's a glitch caused by physboxes colliding weird and happens with games that have "real physics". I honestly don't understand why people have such a big issue with it. Nope. *Graphic* http://i167.photobucket.com/albums/u125/booce/1270690493737.gif *Graphic* Bodies fly. Granted, you don't fly 500 meters when hit by an M230. The main difference between real life and arma is the amount of gore.
  8. b00ce

    AH-64 Pack

    @Max: The reason the rotor chopped off the refueling probe is gyroscopic precession, and has a lot less to do with cyclic input than you may think.
  9. Fucking sexy work, Rock, as always. I'm looking forward to all of your projects and craving my next RKSL fix like some cracked out meth head. :p
  10. DCS maybe? But there's already TARS for that, so I couldn't really say.
  11. I don't speak Spanish, so I got lost after a while.
  12. Awesome news, as long as it's as good as, or better than, the F35 (Or even the Osprey :rolleyes: ), I'll be more than satisfied. That's a shame, oh well. I'm glad to hear that there's still something in the works How far along the Dev process are they, if you don't mind me asking? Also, does the new variant of the rotor-overspeed system involve listing to the retreating blade side? Or is it still the damage thing? Either way, I like it a lot. Thank you. :)
  13. @160th You still spin like a top with the tail rotor out on the ground. There would be no change between what we have now, and rolling wheels. I wish with the engine off, you'd stop spinning, because there is no torque. High speed landings would be made easier and SAFER with rolling wheels because you wouldn't blow up or die while landing going faster than 60km/h. @Dorph Wheel brakes should be assigned to a separate scroll wheel command and be assignable to a key. I do not like using auto-hover, not because I think it's a crutch (I do think it is, but that's not the point), but because more often than not it's much more dangerous to use it than not. A lot of people use it to land, fine but they also get confused when they shoot up into the air and get lit up by AA. A lot of people use it to stabilize a gunship, thinking they're safe, then a fast mover comes in and shoots a missile that normally could have been countered with flares and a dive, but auto-hover prevented you from diving and the flares don't work because you can't move fast enough. I do NOT want to be forced to use auto-hover in order to use an unrelated action. It's bad enough when I hop into a bird that someone else used and have it left on. @Everybody I have no idea what you guys are on about. If you do things properly, it's a non-issue. I can land a Huey on an almost 45degree angle (A hill that NO helicopter has any business landing on.) and not slide down the hill half as bad as you say it does. Your orientation on the hill DOES matter. Watch, I made this just for you guys. http://www.youtube.com/watch?v=Cq_K1gzbqYk http://www.youtube.com/watch?v=Cq_K1gzbqYk It's not like you're going to have ball-bearings for wheels, wheels only roll one direction. I fail to recognize what the issue is.
  14. Ooooh god. More RKSL stuff to fly around. :D Can't wait. Is the Harrier going to handle properly in hover? Or is it going to handle like a fully loaded supertanker? (Still waiting for the Puma and Lynx updates. :p Are they going to have the rotor over-speed damage thing like the Merlin? )
  15. And hopefully translational lift, ground effect and maybe vortex rings...
  16. My pictures merely demonstrate the concept, you're getting into the technical stuff. Even without the thrust angle changing, the side slope method works. And if you're landed across the slope properly, you will not roll; which is the whole point of the skill. Yes, I realize the angle of thrust doesn't change in ArmA, however, I'm not talking about changing it dynamically. Save for instance, the Kiowa Warrior has its main rotor-mast tilted forward 5 degrees while resting. If a Kiowa was configured correctly in ArmA, the pilot would have to nose up slightly to avoid drifting forward on takeoff. With working wheels this could be utilized, in say a Blackhawk or Chinook, to make forward movement, without having to resort to some funky maneuvers.
  17. If you landed on the hill properly in the first place, it would be a non-issue. ;)
  18. When you land on any slope, you do it parallel to the face. You set the up-slope gear down first, then lower the other side slowly. To take off, do the opposite. It should be a non-issue, but I think that brakes need to be there even still. Especially on planes.
  19. Fund it. Like Max said, there would definitely need to be a "brake" option. I would like to point out that most helicopters have their main rotor-hub sloped forward slightly. You can see it in ArmA even, however it doesn't matter in the slightest with Vanilla aircraft. (even though the blades are angled forward thrust goes straight down in relation to the airframe) You can see in the second video, when the Jayhawk was hovering, how the rear gear was MUCH lower than the front. Some addon makers, like RKSL, have the thrust effect perpendicular to the blades, not how the airframe sits on the ground. (So when you take off in the puma you have to nose up to avoid drifting forward.) The OA UH-60M accounts for this angle on the artificial horizon, but beyond that nothing. In order for this taxi request to work, this would have to be implemented. P.s. The OA blackhawk doesn't have working landing gear or horizontal stabilizer. :butbut:
  20. Thanks for the info, Rock. I can't wait for... Everything, really. :p
  21. With the PRC-119, you can only use PA mode while in a vehicle.
  22. I didn't think it would be an issue' date=' considering I was asking him for permission and some advise. (See his signature. ;) ) I'm no expert on modeling, but I thought hex editing only changed some values that allowed models to be re-textured/re-named without overwriting the original. I don't think it's possible to debinerize a model with a hex editor. (I think you're thinking of the .exe that shall not be named that was the cause of the great .pbo lock debate.) I thought that he was making a whole new texture for those, that's how I would have done it. (But then again, I am the layman here.) When I think of 'setobjecttexture', I think of the Squad XML stuff, where it's a little patch in specific spots and nowhere else. Which would kinda cut into my artistic freedom a bit. :p Perhaps I want to make some crazy camo scheme, or have something in a specific spot, that the area I could edit didn't cover. I also want to be able to tailor load-outs to the unit's need. My init-fu isn't up to snuff and I think that it would be easier for me if I made a new config. I was going to wait until the release start anything, if I got permission to, mostly because it would be kinda pointless to make a new skin and then have an update come out that could break things. EDIT: Now I feel a bit daft. :rolleyes: I didn't know that. Ignorance isn't an excuse, but I figured it would have been O.k. if I got permission first and gave credit where it was due. That's Exactly what I wanted. Still kind of unclear as to how all that works, but I'll cross that bridge when I get to it, if I haven't burned it already. Thank you for supporting your users and making life easy for us.
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