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Everything posted by b00ce
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A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
b00ce replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome news! So, will the vehicle radio be played to everyone in the vehicle, except maybe in a Blackhawk or C130? -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
b00ce replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sweet! How far along are Vehicle Radios? -
I keep getting a 509 error. You're WAY too popular. lol
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I know they're balanced differently, but what if I want to send a company of marines back in time with a complement of 3 M1s? They get wiped out by a platoon of WW2 era Germans and a Tiger... :butbut:
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Wow, nice work so far, rock. The intake looks too narrow, though. ;) Edit: http://upload.wikimedia.org/wikipedia/commons/7/73/Bell_ARH-70-1.jpg
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OH-58F? Edit: Damn...
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Edited my post like 3 times. lol OH-58 Block 2
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Holyshit OH-58D!!! Edit: I considered it for a split second, then I realized that the Kiowa's engine exhaust has a housing around most of it. Edit 2: Wait, OH-58 Block 2? The exhaust is wrong for the D model, and this is close, and in 2019. http://verticalmag.com/control/news/templates/?a=16718 Edit 3:
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No, wrong exhaust for the center engine, and the rotor would be WAY too thin.
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http://i167.photobucket.com/albums/u125/booce/Give-up.gif
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:banghead: You're evil...
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Exactly what I was thinking. :rolleyes: Edit: Definitely an exhaust of some sort...
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Where is Ilhas Africanos supposed to take place? The Portuguese makes me think it's somewhere in South Africa, in/around Angola or Mozambique maybe? This only really matters if you're using vehicles from the area, which is probable because you are you. But then again, you could do what ever the fuck you wanted. I've been searching around and so far have come up empty handed, but I want to say it's something made by Aérospatiale or Westland.
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Ok, I think it's the top view of a helicopter's engine exhaust. (Hence not normally seeing it from this angle.) However, the blade is really narrow if that's the case; so I have my doubts.
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That's how it is for ALL vehicles. Hit a Tiger with a javelin/Hellfire/Maverick or two, then some SMAW, get in and drive off like nothing happened. Also, Panzershreck to an M1 blows it up instantly.
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What part of the aircraft is that?
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Too hard/ impossible. It would require a script to constantly update the location of the grenade on your body, then send that information through the network to be updated for every client on the server. That's per grenade, per person, it adds up. If you have 30 people on a server and each of them has 2 to 4 grenades, that's 60 to 120 grenades that need constant updating. (This is only based on what I read in the OA Desert Mercs thread about pistols going into holsters. So feel free to correct me if I'm wrong.) But I agree, it would be a nice detail and increase immersion, but I just don't know if it's feasible. Also, the BIS grenadier has 40mm grenades everywhere on his model.
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So with the planes from the FEW, are you going to update them? or can you at all?
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Sweet JESUS! :D Great work Rock! @Rex Lol
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Bohemia Interactive's future ARMA 3!
b00ce replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
That's actually a bug. Spawn an Mh-60 (The navy one) from ArmA:2 and the gear flexes, and the horizontal stabilizer moves too. ;) -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
b00ce replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Does it get airborne when the canon is fired straight up?? :clap: Also, the muzzle effect is looking really good in that last video. -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
b00ce replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Huh. Didn't know that. -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
b00ce replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really? Damn. I use WarFX too much. lol -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
b00ce replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome, but the sound seems too long and drawn out, in the vid of the real Paladin firing the shot is very short. The particle effects need some work too. The dust should not be rushing away from the artillery like rotor-wash, it should lift straight up off of the ground then settle or blow away.* Also, the muzzle flash needs to be more aggressive and not hang in the air as long.** * **http://www.youtube.com/watch?v=t9hYVWlx2qs ** ** Great work so far. -
Holy shit, that's insane. Great work.