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Everything posted by b00ce
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Hell yes. But a man can dream, no? :D ---------- Post added at 01:24 AM ---------- Previous post was at 01:20 AM ---------- Outterra will have particles and grass in due time, it's not even close to being done. (Which is why I know ArmA isn't going to the engine any time soon.) The Outerra engine looks like it's heavily physics based, so bullets and the sort wouldn't be such a far fetched idea.
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Or just Outerra. What would RV3 bring to the table that Outerra didn't? :confused:
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Man, all these people with a handful of posts under their belts with all these insightful ideas are making me hopeful. lol Edit: When I saw this vid, INSTANTLY thought of a UD-4L Dropship screaming in from orbit. XGMs7Iem3Vg I need to get back to work... :o
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It's BIS having some fun with us. Dropping hints at their next project.
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Wow, I've used sound mods for way too long. You're right. They are all the same. :o
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All the helicopters DO have their own sounds. Just like IRL, they sound VERY similar.
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Realistic Sound Simulation - By NouberNou and Rexehuk
b00ce replied to rexehuk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:D I can't wait. So you guys actually getting the sounds in the field? Looking forward to the Huey! -
Seems pretty fast to me. :rolleyes: yYXy2EiZQOA Mk.82 dropped at 3200 meters (10,000 feet) AGL.
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Realistic Sound Simulation - By NouberNou and Rexehuk
b00ce replied to rexehuk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounds great! Any helicopters? :p -
There's always this, the entrances/ exits are WAY behind the helicopter due to it bugging out when ejecting from the inside. It was SUPPOSED to be fixed a while ago, but I haven't heard anything from the author in a long while on any updates. So if permission was gotten, it would be theoretically possible. http://www.armaholic.com/page.php?id=6232
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I don't know about that, but it's a tiny screen.
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I don't know how that would work.
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No, it's green on the monochrome screens. It would be white, but the screens are incapable of displaying the color.
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Lol, thermal crossover. ;)
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Not while it's flying.
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Is the PNVS/ chaingun going to be controlled by free look?
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Sexy. :]
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Why not BOTH? ;)
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Not to mention it's made from aluminum and magnesium. :p They burn like torches.
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I'd love to see the map expanded further inland and down the beach. T'would be epic. :D
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Hit the engine > helicopter dies.
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Umm... No? And definitely not your secret folder dedicated to Ali either... :lookaround: Nope... That's great news! It's going to look SOOOO sick.
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Balancing, in MY ArmA:2?!?!?!? :butbut: I don't think so Tim. When there was that big uproar about how the Takistanis had a massive disadvantage with the lack of NVG, TWS and crap weapons, people always said; "War isn't fair, get over it." This is supposed to be a simulator, not CoD or Battlefield where everything is fair and balanced. :rolleyes:
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A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
b00ce replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Makes sense. Sweet! -
Hey Rock, would it be possible to model the rotor blur, like in DCS, where it's solid in the center and starts to blur more as it reaches the tip? More specifically, is it possible to make the rotor blur a 3D object, as opposed to a plane? http://i167.photobucket.com/albums/u125/booce/dcs2011-04-2711-44-39-50.jpg http://i167.photobucket.com/albums/u125/booce/dcs2011-04-2711-40-04-48.jpg