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Everything posted by b00ce
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Pretty much this. I couldn't have put it better. See, here's the thing, I play ArmA over DCS and X-plane (All amazing sims) because of the whole combined arms thing tat only ArmA offers. If you eject out of your Kamov or A-10 in DCS, you're a sitting duck on the ground that can't fight back. In X-plane the game just stops if you crash. In ArmA, you have REAL people in the back of your aircraft, you have REAL people on the ground that need fire support. They aren't some bot without any sort of spirit or drive. Just ones and zeros. And if you get shot down, the game changes completely. No other game/sim has that. Also, I recall hearing that ArmA3 things will be compatible with ToH, not the other way around. And, even though I'm going to buy it, I think that it would be a VERY shitty thing for BIS to do if they only allowed for ArmA3 players to have realistic controls if they baught ToH. I use keyboard and mouse in ArmA, cant use my X-52 in it for some reason, feels weird. It IS, the community gets split and BIS has to dedicate time and resources to adding the option, taking away from other things. As I've said before, I play DCS. A lot. But I like ArmA better because of the Coop combined arms bit. Chances are, the casual players are going to be doing infantry. If not, they're the hard core simmers who will enjoy the more realistic flight mechanics. I've never met one person that ever complained about being a terrible pilot. They always joke about it and say they'll "leave it to the pros". Besides, flying is a niche croud anyways. Show me a good pilot in ArmA and I'll show you a person that flys simulators. Hell, I know people who are HARDCORE into FSX, X-plane and DCS, but don't fly in ArmA because it's too unrealistic. I also know people who are pilots in real life and don't fly because of it. :j:
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Having a collective in ArmA isn't too important, what they have for thrust works already. However, Rotor RPM is very important in Auto-rotation. I would like to see accurate gauges in the cockpit that display not only the artificial horizon and compass, but vertical speed, rotor/engine RPM, etc.
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The game WILL sell, even if the options aren't there. Adding the option to dumb things down is WAY more work for BIS and splits the community. A lose - lose. ArmA is a SUMULATOR, BIS should treat it as such and be as realistic as they possibly can. Some people may not be cut out for flying, yes. But guess what? The same goes for real life too. ArmA is not JUST about flying. Flying is 1/3 of the overall gaming experience. I don't want to see ANY part of the game sacrificed for the sake of flying, or making things "easy".
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WIP: Stuff you are working on 2!
b00ce replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The vertical section, with the headlights, is too tall. Shrink it down and reduce the diameter of the headlights. The door should be level with the bottom edge of that area. -
You do realize that Lemnos is a solid 4.5x the size of any other Vanilla map, right? ArmA is not, repeat NOT, an arcade game. And adding a lesser functionality WILL detract from the overall gameplay. No, I'm not talking about splitting the community (It'll happen if you get your wish.) but I'm talking about the resources BIS has to put into adding the option. It's going to cut down on the quality of other areas. I do NOT want to see the overall gameplay of ArmA 3 suffer because of, what is effectively, a crutch for people who don't want to better themselves. (Like the obese person in in the super-market who uses the scooter so they don't have to walk to get their twinkies and icecream, that then complains about how they're fat.) :mad:
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Smoke is already effected by wind.
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You're blowing things out of proportion. People will still be able to fly, increasing the difficulty is not going to magically kill the community. And missions without 20 pilot slots would be a change for the more realistic because 9 times out of 10, in real life, people drive (Or even ruck march) the 6 - 12 miles (10 - 20 km) to the AO, they don't usually fly. It's a win win. ---------- Post added at 10:54 AM ---------- Previous post was at 10:47 AM ---------- Why not push the boundaries of your ability? You WILL get better and you'll look back at the "old days" or go and play OA and realize how piss easy it can be. And for the record, I want BIS to work on all simulations equally. Cars and tanks are just as important as, if not more important than, aircraft. Edit: and it was directed at both of you.
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Depends on how big/ well developed the fire is. Camp fires can survive rain.
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Alright, thanks for the info. Take your time, I'm in no rush.
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Probably. Check the very bottom of page 1. ;p
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It will still be accessible to people who care enough to practice. I wouldn't be nearly as good as I am now without my HOURS UPON HOURS doing nothing but flying around in the editor. Like I keep saying; if someone is truely intent on learning to fly, nothing will stop them. Humans are capable of great things, never underestimate peoples' ability to learn and adapt. The only people it would really discourage are the people who hop in and fly off and jump out at the AO, that's not a bad thing. FUCKING THIS!!! Nothing pisses me off more than miscalculating, having a minor rotor strike and exploding. They won't be unplayable for people who actually care wand want to learn. YES, the learning curve will be steeper, but saying people will NOT learn is ludicrous. Not only does that make unnecessary work for BIS but when people who are used to flying the easy setting go on multiplayer servers with the HARD setting, they'll think they can fly and fail miserably. Having difficulties that completely change the game WILL split the community and alienate people. Having those settings will do more harm than good. People are not idiots, generally at least, they are capable of learning new skills. And if the tutorials for the new, more difficult, features are any good, people will know what to do and how to do it. TlDr: People will learn. Making the difficulty optional will make WAAAAAAY more work for BIS and split the community.
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FFFFFFFFFFFFFFFUUUUUUUUU...... Meant flora. >_< Trying to be all fancy and what not, but got my wires crossed... :rolleyes: Umm... >_> How do I do that? <_< :( Great news! When can we expect the site to go up? lol I need my RKSL fix. :p Personally, I think the Merlin texture is really good, all be it really clean in places like the engine exhausts. I notice little things. :p
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Stalker: Call of Pripyat. GVBiF-hlkso When it rains, everything gets wet and water runs down walls. :D
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The sound in arma is a pure sound, no echo from the environment/ sound of the gun, and it's spot on. fcTE4vNARmA 50bRYx8qCTE Starts at 0:20 TisIkSGzWs8 Starts at 3:00
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The AKM sounds amazing, I have to say.
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Don't get me wrong, I spend long hours flying around aimlessly in the editor, and flying transport during missions. However, the people who are focused on getting kills are very subconscious of deaths. That will definitely make them more cautious. Furthermore, getting lots of kills does not necessarily mean they're a bad team player. I know when I'm boots on ground my kill count soars, even though I'm staying with the pack, watching my sectors and covering friendlies. I think that the only time the kill chart should come up is in death and the end of the mission. That way players aren't focusing on k/d and on the task at hand. Not to mention, there is an exploit where you can see if you killed a target by bringing up the menu and watching the count rise.
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The impact and crack sounds are probably the most realistic bits of the game...
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Accuracy, rounds fired, hits, time played and k/d ratio (Just because CoD does it, doesn't make it evil.) are really the only stats that could be tracked and have some relevance. It could be a potentially good thing because it makes people not want to act like idiots by guilting them into shaping up.
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Veteran players should distinguish themselves by actually being better and acting somewhat professionally, not by having some fancy kit. :rolleyes: Not to mention, it makes people want kills more than they already do; it incentivises "getting kills", rather than tactical team play.
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Also:
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If people truly wanted to learn how to fly, they will. It's a learned skill. If they REALLY want to fill the medic sniper pilot role, they should train themselves. I fly ArmA more than DCS and X plane because of one very important thing, combined arms. You don't have people who are just flying, you have people on the ground, you have people in your cargo; REAL people, not just bots. Because ArmA is a simulator, I don't see why BIS can't pull all the stops and go all out. FSX is a terrible helicopter flight sim. It's essentially on par with ArmA now, save for the landing gear/wheels working and switches being flippable. Exactly, and that goes for everything else. Mass vs airflow sounds like a very tall order, unless you're talking about wind effecting flight, which I think is imperative. Along with the speed indicators reading air speed, not ground speed.
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I think that flying in ArmA should be as realistic as they can possibly make it without sacrificing other aspects of the game. Hell, I believe that they should make EVERYTHING as realistic and with as much fidelity as they possibly can, be it driving, ballistics, flying or running around. Flying should require a lot of skill, same with driving and sniping. This would discourage the infamous "Airborne Medic Sniper Pilot" that crashes into everything. It would discourage these people who are not dedicated to learning and make them find out what they are best at/have the most fun doing and do it/get better at it. It would encourage people specializing in certain fields; granted this happens a lot now, but I believe that the balance between jack of all trades and specialists would shift.
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I'm curious as to what is going to be translated from TOH to ArmA3.
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Good to know. Looking forward to seeing updates. I'm curious, what sort of/how much fauna can we expect to see on Morrom? Challenge accepted. Also, the warrior is looking good. P.s. eo1kNmagy10 Had to keep going into 3rd person so I could hear how fast my rotors were going, the only real problem with having the cockpit silent. Hearing the rotor blades and, more importantly, the high pitched whine really helps with auto-rotation and maintaining rotor RPM. Speaking of the Lynx/Puma/Merlin... Do I even need to ask? :p Also, Just before I made the video, I fell back in love with the Puma/ Lynx because I noticed the gauges were all spot on with airspeed (Kts translates perfectly into kph) and the altimeter is amazing.
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Would you like some gameplay with your desync? :rolleyes: