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b00ce

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Everything posted by b00ce

  1. b00ce

    ArmA3 Wishlist and Ideas

    You do realize that just about every single radar guided missile is essentially tab-shoot, right? In real life engagement ranges for radar guided Air to Air missiles is measured in the tens of nautical miles. This goes even for IR systems where they essentially home in on heat sources by them selves, though it works best if you can actually see the target. (In the case of the AIM-9) Usually there is no definitive "lock" it just growls at you louder when it has a better view and it can home in better. Implementing true passive IR seekers would greatly improve the implementation of flares and add realism. There are even some A-G weapons that are essentially tab-shoot. The AGM-65 Maverick has an IR sensor in the nose that displays an image of a heat source on a tv camera, the pilot tells the missile to lock on to it and hits the fire button. The missile then guides itself to the target, fire and forget. Same goes for the AGM-114L, it is a radar guided missile tied to the Longbow radar dome on the Apache. The radar can detect, identify and prioritize 128 targets from greatest to least threat. The gunner or pilot basically tells the targeting computer "That one!" and pulls the trigger, the missile guides itself to the target from there. These ARE tab-shoot IRL. (And even more effective in some cases than in ArmA.) That said, I do want to see missile systems that behave like they should, the Metis, NLAW, Dragon and TOW should all be optically guided by the player, same with laser guided systems like the AGM-114K. The only weapons systems that should NOT be tab-shoot are optically tracked or laser guided. Edit: During Desert Storm 1, A-10 pilots would use the seekers on their mavericks to find targets at night, essentially spamming the tab key to find SCUD launchers or tanks.
  2. It is in fact 20x20 km. It feels MUCH larger due to the hills. Especially in helicopters.
  3. b00ce

    Thoughts on using enemy uniforms

    Or a module that enables it, perhaps?
  4. Looking good man, can't wait!
  5. I actually like it. Its interesting, ugly as all get out, but interesting none the less. It looks HUGE! http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1105_01.jpg http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1105_14.jpg And it should NOT have a torque effect, if it does, I'm going to be unhappy.
  6. I know that its been beat to death, but I think that having an A-10C would be prudent, seeing as an A-10 has been in ArmA since OFP1. Same with the other greats like the BMP2, the T-72 and the Mi-24, to name a few. :p
  7. b00ce

    Development Blog & Reveals

    Pretty sure he needs to multiply 2 by that 9 there Soul_Assassin...
  8. What was that? http://s167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ ;) I need to get back to work on my Aliens Mod... :o
  9. b00ce

    Grenades - Gameplay

    Well, in real life you can have a feel for what the trajectory will be. You don't have that in a video game (Especially now when the longer you hold the mouse button the farther it goes.)
  10. b00ce

    Grenades - Gameplay

    How bout like VBS2 where there's a projected trajectory shown to the player?
  11. b00ce

    ArmA3 Wishlist and Ideas

    I'm 6' 1 1/2", ~175lbs, 20/20 vision and cant run 3/4 of a mile without coughing my lungs out. :rolleyes: And that cloak thing is for spoofing FLIR. Which wouldn't be hard to do, even in this engine to some extent, I imagine.
  12. You got my hopes up that the site was back. Not nice Rock! :p
  13. Great addon, very high quality and it flies nice. I just have a couple nagging little tiny details that don't really matter in the grand scheme of things. As you've noticed, when the helicopter is sitting on the tarmac, the main rotor assembly is angled forward a few degrees. Not really a big deal, even BIS helicopters have this "bug". How it is How it should be This means you're going to have to pull the nose up when you take off to stay in a stable hover. You're going to have to re-center the artificial horizon though. The next thing is even less important, working instruments. :p Well, accurate instruments that is. Just a little hint, 100kts is 185kph. Thanks for the amazing addon. If you have any questions, feel free to pm me with them.
  14. Adapt and overcome. That's all I have to say about that. ;)
  15. b00ce

    AH-64 Pack

    Sweet Jesus. That looks amazing! I can't wait to fly this puppy!
  16. I know that buildings have AI LODs that aid in path finding and cover. I don't see how these would be any different (Other than the whole being in the ground bit). I do think that there should be mantle and jump actions though, especially if trenches are going to be introduced. I would hate to have to find an exit to get out; and having to drop down only to crawl out again would be really inconvenient, especially under fire and you need to get to point B really fast.
  17. RKSL addons don't require CBA, so I don't know why there would be an issue on Rock/UNNs' side. Also, Rock is still around, he's making a Tornado, among a plethora of other things. ;) http://forums.bistudio.com/showpost.php?p=2014484&postcount=1437
  18. Maybe have it scripted so when the landing gear is down the spoilers come up. :D
  19. Well, I was flying in an A-10 at 1000 meters MSL. So It wasn't movement.
  20. For some reason I'm having trouble transmitting over radios, the radio squawks and the little icon pops up in the lower right hand corner but no one can hear me (No matter the channel, radio or power setting). I can talk directly to someone and I can hear the people I should both via radio & voice. Any ideas as to what my issue is/could be caused by? Thanks.
  21. It couldn't be any worse than what people do with their voices.
  22. Lucky! If I had more RKSL stuff I would be SOOOO happy... I feel your pain. Feels bad man... :(
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