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Everything posted by b00ce
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You do realize that just about every single radar guided missile is essentially tab-shoot, right? In real life engagement ranges for radar guided Air to Air missiles is measured in the tens of nautical miles. This goes even for IR systems where they essentially home in on heat sources by them selves, though it works best if you can actually see the target. (In the case of the AIM-9) Usually there is no definitive "lock" it just growls at you louder when it has a better view and it can home in better. Implementing true passive IR seekers would greatly improve the implementation of flares and add realism. There are even some A-G weapons that are essentially tab-shoot. The AGM-65 Maverick has an IR sensor in the nose that displays an image of a heat source on a tv camera, the pilot tells the missile to lock on to it and hits the fire button. The missile then guides itself to the target, fire and forget. Same goes for the AGM-114L, it is a radar guided missile tied to the Longbow radar dome on the Apache. The radar can detect, identify and prioritize 128 targets from greatest to least threat. The gunner or pilot basically tells the targeting computer "That one!" and pulls the trigger, the missile guides itself to the target from there. These ARE tab-shoot IRL. (And even more effective in some cases than in ArmA.) That said, I do want to see missile systems that behave like they should, the Metis, NLAW, Dragon and TOW should all be optically guided by the player, same with laser guided systems like the AGM-114K. The only weapons systems that should NOT be tab-shoot are optically tracked or laser guided. Edit: During Desert Storm 1, A-10 pilots would use the seekers on their mavericks to find targets at night, essentially spamming the tab key to find SCUD launchers or tanks.
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Clafghan Map 20x20 Beta Release
b00ce replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
They look fine. ;) -
Clafghan Map 20x20 Beta Release
b00ce replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It is in fact 20x20 km. It feels MUCH larger due to the hills. Especially in helicopters. -
Or a module that enables it, perhaps?
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Clafghan Map 20x20 Beta Release
b00ce replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking good man, can't wait! -
What weapons/vehicles would you like to see in ArmA 3?
b00ce replied to archaon98's topic in ARMA 3 - GENERAL
I actually like it. Its interesting, ugly as all get out, but interesting none the less. It looks HUGE! http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1105_01.jpg http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1105_14.jpg And it should NOT have a torque effect, if it does, I'm going to be unhappy. -
What weapons/vehicles would you like to see in ArmA 3?
b00ce replied to archaon98's topic in ARMA 3 - GENERAL
I know that its been beat to death, but I think that having an A-10C would be prudent, seeing as an A-10 has been in ArmA since OFP1. Same with the other greats like the BMP2, the T-72 and the Mi-24, to name a few. :p -
Pretty sure he needs to multiply 2 by that 9 there Soul_Assassin...
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What weapons/vehicles would you like to see in ArmA 3?
b00ce replied to archaon98's topic in ARMA 3 - GENERAL
What was that? http://s167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ ;) I need to get back to work on my Aliens Mod... :o -
Well, in real life you can have a feel for what the trajectory will be. You don't have that in a video game (Especially now when the longer you hold the mouse button the farther it goes.)
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How bout like VBS2 where there's a projected trajectory shown to the player?
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I'm 6' 1 1/2", ~175lbs, 20/20 vision and cant run 3/4 of a mile without coughing my lungs out. :rolleyes: And that cloak thing is for spoofing FLIR. Which wouldn't be hard to do, even in this engine to some extent, I imagine.
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RKSL - RAF Eurofighter Typhoon FGR4 Released!
b00ce replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You got my hopes up that the site was back. Not nice Rock! :p -
Seahawk Addon By YuraPetrov
b00ce replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great addon, very high quality and it flies nice. I just have a couple nagging little tiny details that don't really matter in the grand scheme of things. As you've noticed, when the helicopter is sitting on the tarmac, the main rotor assembly is angled forward a few degrees. Not really a big deal, even BIS helicopters have this "bug". How it is How it should be This means you're going to have to pull the nose up when you take off to stay in a stable hover. You're going to have to re-center the artificial horizon though. The next thing is even less important, working instruments. :p Well, accurate instruments that is. Just a little hint, 100kts is 185kph. Thanks for the amazing addon. If you have any questions, feel free to pm me with them. -
ARMA 3 Engine and Fighting Positions, Trenches and Prepared Positions
b00ce replied to falcon_565's topic in ARMA 3 - GENERAL
Adapt and overcome. That's all I have to say about that. ;) -
Sweet Jesus. That looks amazing! I can't wait to fly this puppy!
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ARMA 3 Engine and Fighting Positions, Trenches and Prepared Positions
b00ce replied to falcon_565's topic in ARMA 3 - GENERAL
I know that buildings have AI LODs that aid in path finding and cover. I don't see how these would be any different (Other than the whole being in the ground bit). I do think that there should be mantle and jump actions though, especially if trenches are going to be introduced. I would hate to have to find an exit to get out; and having to drop down only to crawl out again would be really inconvenient, especially under fire and you need to get to point B really fast. -
RKSL Merlin HC3 BETA Release
b00ce replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
RKSL addons don't require CBA, so I don't know why there would be an issue on Rock/UNNs' side. Also, Rock is still around, he's making a Tornado, among a plethora of other things. ;) http://forums.bistudio.com/showpost.php?p=2014484&postcount=1437 -
Maybe have it scripted so when the landing gear is down the spoilers come up. :D
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
b00ce replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
148, 152 and 117, all max power. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
b00ce replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, I was flying in an A-10 at 1000 meters MSL. So It wasn't movement. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
b00ce replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For some reason I'm having trouble transmitting over radios, the radio squawks and the little icon pops up in the lower right hand corner but no one can hear me (No matter the channel, radio or power setting). I can talk directly to someone and I can hear the people I should both via radio & voice. Any ideas as to what my issue is/could be caused by? Thanks. -
Brb, changing my pants.
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Ability to customize the physical characteristics of your player.
b00ce replied to noubernou's topic in ARMA 3 - GENERAL
It couldn't be any worse than what people do with their voices. -
Lucky! If I had more RKSL stuff I would be SOOOO happy... I feel your pain. Feels bad man... :(