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Everything posted by b00ce
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Get "Combined Operations" (ArmA 2 + Operation Arrowhead, really it's the other way around but whatever. :p), It's way better and you won't have to worry about any dependency issues. ;)
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I would be sorely disappointed if ArmA3 didn't have PhysX for vehicles/towing/ragdoll in Multi-player (I believe Ragdoll in MP has been confirmed anyway in one of the DEV blogs.) because PhysX is one of the major selling points of it.
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User Monetization of BI's games Audio&Video content(YoutTube,Twitch Partnership etc.)
b00ce replied to Dwarden's topic in BOHEMIA INTERACTIVE: Web-Pages
This is the legal mumbo-jumbo for making money off of the videos. ;) You can still upload ArmA vids without a license, as long as you don't make money off of it. Edit: Damn, ninjaed. -
What does the change log contain so far?
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Blackhawks by YuraPetrov
b00ce replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've been messing around with them and different loadouts. In theory they SHOULD work, I even went so far as to add ACE FCS to my custom config, operative word being should because they don't. Long story short, I haven't been able to get them working for whatever reason. I have no clue as to why they aren't working because by all rights they should. -
Except that the manufacturer recognizes it as a passenger compartment by saying you can put 2 - 3 people in it.
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Rock, I cannot unsee that mental image.
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Faysh khabur beta release
b00ce replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice! Cant wait to fly around in this beauty. -
Advanced Combat Sound Environment WiP Thread
b00ce replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can't wait to hear a full scale battle with this. Sounds great! -
Good grief! Looks great, awesome work.
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Great news! How much "minor detail" are you going to be adding?
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Very nice work with the Hind! Are you going to have the rocket pods and ordinance mount via proxies? :D pleasesayyespleasesayyespleasesayyes
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Blackhawks by YuraPetrov
b00ce replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, thank you for the amazing helicopters. :D -
It would be great if hydra pods/S-5 or S-8 (Even UPK-23 type cannon pods) had the memory points for firing, instead of the aircraft model, and then place them via proxy. It would increase the flexibility of every aircraft with weapons dramatically and make things look proper. Another nice thing would be to allow proxies on proxies, save for instance on a hellfire rack or a triple ejector rack.
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Bravo November - ZA718 (Chinook)
b00ce replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Figured it out, I always had the turrets BS inside CfgVehicles. Shoot me now. lol -
Blackhawks by YuraPetrov
b00ce replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Yura, could you please reconfigure the weapon proxies to be a little more uniform? Ideally, it'll be like below so things look balanced. :) --01 -- 03 -- 04 - 02 05-07 13-15 16-14 08-06 09-11 17-19 20-18 12-10 Right now, things look kinda silly. ;) Here's the weapon config stuff I have for the weirdness. Magazines[] = {"GLT_2Rnd_FFARPOD","ACE_1Rnd_HellfirePod","ACE_1Rnd_HellfirePod","GLT_empty_8","ACE_8Rnd_Hellfire","GLT_38Rnd_HYDRA70_unguided","60Rnd_CMFlareMagazine"}; Weapons[] = {"GLT_FFARLauncher_unguided","HellfireLauncher","CMFlareLauncher"}; Could you also add flare memory points? Since there's only one launcher, you'd only have to add 2 points and name them something like this since you only have one launcher. memoryPointCM[] = {"flare_launcher"}; //You can name it just about anything you want, numbering them for additional launchers memoryPointCMDir[] = {"flare_launcher_dir"}; Thanks for your time. I'd be glad to help in any way I can if you have any questions. -
Bravo November - ZA718 (Chinook)
b00ce replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Weird. Obviously I'm not doin' it right. :confused: -
Bravo November - ZA718 (Chinook)
b00ce replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Whenever I try this, it gives me BS about "undefined base class 'turrets'". -
Arma 3: Multiplayer - is everyone running around in unrealistic super gear aswell ?
b00ce replied to oxmox's topic in ARMA 3 - GENERAL
ArmA is like Garry's Mod, there is no "right" or "wrong" way to play it. Rally racing a battlebus through a combat zone is just as "right" as "playing" ArmA as a "Tactical Realism Simulator" with an über hardcore realism unit. :) -
Only one key has been added as a modifier for key bindings that already exist (Turbo + crouch/run/movement/walk/prone, etc.), even at that most of it is context based. The only thing extra is getting used to additional functionality of the keys you already have. :) http://www.youtube.com/watch?v=vklOq6KFQy4
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New Arma 2 DLC: Japanese Self Defense Forces
b00ce replied to [evo] dan's topic in ARMA 2 & OA - GENERAL
There were already mods for British stuff and PMC things when those DLC came out. ;) -
New Arma 2 DLC: Japanese Self Defense Forces
b00ce replied to [evo] dan's topic in ARMA 2 & OA - GENERAL
I would laugh my ass of if this was real and the real April fool is making your think it's fake. -
Volumetric smoke would be nice to have, but I don't think it should be REQUIRED. At the very least, I'd like to see rotor/jet-wash blow smoke; Right now it looks silly to see dust flying away and trees/bushes bend over but smoke do nothing.
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
b00ce replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Exciting new features like repeating and modular antennas? More radios (Of the Russian or civilian variety) maybe? Completely new vehicle radios? -
Red Hammer Studios: Armed Forces of the Russian Federation - WIP
b00ce replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking great so far. Definitely impatiently awaiting for updates. :p