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Everything posted by Markkos26
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Is this mission still developing?
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Getting back to vanilla warlords, has AI the ability to reset sector voting when they attack a player base? If not, as a player vs AI you never will be able to revert the hostile situation against your base.
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Release - Infantry Occupy House Script
Markkos26 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cant make this work in a mission like Warlords. Seems to be that units to be spawned (not placed in editor) are not affected by the script. Any idea please? -
Release - Infantry Occupy House Script
Markkos26 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone help me put it on a warlords mission? -
Hi!, How can i make a script run over a team leader unit if i use the spawn point module?
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How can I make a specific independent squad (like snipers) spawn when a sector is attacked? Is it advisable to synchronize units to the sector module in the editor?
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So it won't be compatible with any Vanilla Warlords module? for example "response team"?
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Which function can I extract from the init.sqf in warlords redux to put it in the warlords vanilla client and solve the lack of UI after load a saved mission.
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@Jezuro how can I restart the UI manually?
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@bombe Could you find a way to save the game's progress including the cp? Can you teach me how to do it please?
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Definitely more interesting than the original warlords. But still the impossibility to save the state of the game and that does not allow you to regularly finish a game. It would be awesome to add base building and base moving features.
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I know, I enabled it but dont know how to save the progress via TADST. I changed: if (isMultiplayer) then { enableSaving [TRUE, TRUE]; }; but when I log in as an admin the save button still disabled.
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@darrenin could you solve this? I have the same problem for a long time and I can't solve it.
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I enabled "save game" in the settings when I created the mission but when I log as an admin and hit Esc the "save" option is greyed out. Im not using any mod.
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how can i make warlords save the progress with a persistent sever using TADST? please help me..
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Could you solve this problem? @Jezuro Is there any temporary solution until the next update?
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ohh.. I thought you could play warlords in the same way in singleplayer. I understand now! thanks
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what can be the reason that AI does not respawn when dying in singleplayer mode?
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nevermind! i found it
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Why if I use "class CfgWLAssetCostOverride" the AI stop purchasing paradrop units?
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@Jezuro how can I set the limit of the subordinates per player?
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Hi @Jezuro, do you know when 1.90 update will happen?
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ai mod [Release] Vcom AI 3 - Dangerous AI
Markkos26 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"enableWeaponDisassembly false;" works but i want to set it only to IA units. -
ai mod [Release] Vcom AI 3 - Dangerous AI
Markkos26 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! how to disable the Static Weapons creations? -
if I add INDEP units inside buildings synced to a WLSector they would spawn when the WLSector get activated?