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Markkos26

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Everything posted by Markkos26

  1. Markkos26

    Warlords

    Is this mission still developing?
  2. Markkos26

    Warlords

    Getting back to vanilla warlords, has AI the ability to reset sector voting when they attack a player base? If not, as a player vs AI you never will be able to revert the hostile situation against your base.
  3. Cant make this work in a mission like Warlords. Seems to be that units to be spawned (not placed in editor) are not affected by the script. Any idea please?
  4. Can anyone help me put it on a warlords mission?
  5. Markkos26

    Warlords

    Hi!, How can i make a script run over a team leader unit if i use the spawn point module?
  6. Markkos26

    Warlords

    How can I make a specific independent squad (like snipers) spawn when a sector is attacked? Is it advisable to synchronize units to the sector module in the editor?
  7. Markkos26

    Warlords

    So it won't be compatible with any Vanilla Warlords module? for example "response team"?
  8. Markkos26

    Warlords

    Which function can I extract from the init.sqf in warlords redux to put it in the warlords vanilla client and solve the lack of UI after load a saved mission.
  9. Markkos26

    Warlords

    @Jezuro how can I restart the UI manually?
  10. Markkos26

    Warlords

    @bombe Could you find a way to save the game's progress including the cp? Can you teach me how to do it please?
  11. Markkos26

    Warlords

    Definitely more interesting than the original warlords. But still the impossibility to save the state of the game and that does not allow you to regularly finish a game. It would be awesome to add base building and base moving features.
  12. Markkos26

    Warlords

    I know, I enabled it but dont know how to save the progress via TADST. I changed: if (isMultiplayer) then { enableSaving [TRUE, TRUE]; }; but when I log in as an admin the save button still disabled.
  13. Markkos26

    Warlords

    @darrenin could you solve this? I have the same problem for a long time and I can't solve it.
  14. Markkos26

    Warlords

    I enabled "save game" in the settings when I created the mission but when I log as an admin and hit Esc the "save" option is greyed out. Im not using any mod.
  15. Markkos26

    Warlords

    how can i make warlords save the progress with a persistent sever using TADST? please help me..
  16. Markkos26

    Warlords

    Could you solve this problem? @Jezuro Is there any temporary solution until the next update?
  17. Markkos26

    Warlords

    ohh.. I thought you could play warlords in the same way in singleplayer. I understand now! thanks
  18. Markkos26

    Warlords

    what can be the reason that AI does not respawn when dying in singleplayer mode?
  19. Markkos26

    Warlords

    nevermind! i found it
  20. Markkos26

    Warlords

    Why if I use "class CfgWLAssetCostOverride" the AI stop purchasing paradrop units?
  21. Markkos26

    Warlords

    @Jezuro how can I set the limit of the subordinates per player?
  22. Markkos26

    Warlords

    Hi @Jezuro, do you know when 1.90 update will happen?
  23. "enableWeaponDisassembly false;" works but i want to set it only to IA units.
  24. Hello! how to disable the Static Weapons creations?
  25. Markkos26

    Warlords

    if I add INDEP units inside buildings synced to a WLSector they would spawn when the WLSector get activated?
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