CHICKENLICKEN
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Everything posted by CHICKENLICKEN
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Running Scripts Via init?
CHICKENLICKEN replied to CHICKENLICKEN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://www.armaholic.com/page.php?id=34204 -
Googled loads just got a lot convuluted info. too complicated. Nvm got it working via this: very simple and easy
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spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok , sorry didn’t mean to sound like a complainer but would be good. Thanks for the script it’s dope . And the exploding barrels is an awesome script too . any ideas about my zombie suggestions ? -
spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also . I was wondering do you know anyway to script effects into zombies . That’s the last touch that would make ravage perfect. For example a module to give them exploding heads like Ryan’s . Also warfare Thai incorporates gib effects and the head explosion noise when you headshot one . But the author doesn’t want to divulge info. All he said was that it was using particle effects headmeat1 and headmeat2 . im surprised no one wanted to improve the zombies yet. I’m willing to pay for someone to look into the warfare Thai mod and find out -
spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks all working now : came across a fight between a pack of dogs and zombies which was cool will upload screenshot later. howver any idea how to remove the whimpering noise the dogs make? The bark is fine but the whimper hardly makes them intimidating . Thanks . all in all sick ass script . I found everything . Copter crash Sites, bandit camps and dogs . Perfext -
spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok cheers ! I’m only after feral. Packs at the minute so will test in Zeus. Ps imagine if we could get some mutant dogs with to or zombie dogs . Would this be too much work? I assume the dogs were already in armacodeor did he make them ? -
spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah ok. Actually I think it’s workin just wasn’t exploring good enoug. As I found bandit camps and heli crashes in my mission . i thought the dogs were? As original file has all jboy dogs folders? How do I activate them? Do I need to install the mod first I suppose ? thanks for your great work! -
spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No errors! YEs all files from mod I downloaded from the OP. YEs CUP terrain active. Wait.. i didn't download the ed3n fortifications (second file) As I thought that was for bases? Is it necessary? As I still got traders etc. without it. just no dogs. -
Any scripts to add gibbing to zombies? maybe exploding heads with heavy weapons?
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terrain Chernarus Redux [WIP Release]
CHICKENLICKEN replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ask for permission and you can use these tracks:- 269 replies
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spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome. Can't seem to get the dogs to spawn though? I set em to 500 in settings. IN Tanoa. Also didn't see any camps. I did see the camps on my previous missions though. Dogs.. not so much