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CHICKENLICKEN

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Everything posted by CHICKENLICKEN

  1. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    YEs thanks he is an excellentfighter. Hmm there is a slight problem. I am only getting units spawn with the loadout 1 and loudout 2. Loadout 3 to 7 are not appearing, they are still random.
  2. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    I just copied what you put. seems, to be working
  3. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    HAIL GEORGE FLOROS
  4. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    AH I PUT MORE LOADOUTS IN FOLDERS AND IT'S FINE FINALLY WORKING THNAKS WE FINALLY GOT THERE THE VICTORY TASTE SWEET
  5. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    i tested only 50 percent of units spawn with loadout
  6. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    [] execVM "GF_Exported_Loadouts\GF_Exported_Loadouts"; i put this and it seems to work on only 50% of units. I wonder if this is because differne e between OPFOR and asian faciton
  7. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    so what goes in the init?
  8. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    yes that is in init
  9. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    getting this error
  10. So I have in the editor a fuel truck and a trigger that says " set damage 1" Yet when the truck explodes when I enter the trigger, there is no sound. The secondary explosion however has sound. Is this to do with the fact I am activating the damage from a trigger? Is it better to spawn the bomb at the car. how would I do this?
  11. CHICKENLICKEN

    No Sound with Explosion

    Can i host a server and have my friends join? WTf how am i supposed to get the sounds back then
  12. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    Thanks i will try. haha at least i did something good.
  13. CHICKENLICKEN

    No Sound with Explosion

    Enabling the dev build of arma brought the sounds back. You do this via steam.
  14. CHICKENLICKEN

    Project injury reaction

    This replaces Injured AI? Excellent mod
  15. CHICKENLICKEN

    No Sound with Explosion

    Fixed it, turns out enabling dev build was the solution... hmm
  16. CHICKENLICKEN

    Problems with sound

    Hmm this is bothering me. Doesn't work even with JSRS soundmod, explosion sounds still missing.
  17. I deleted the "can collide" portion, and no error. However unsure if it still destroys things. Anyone still use this script?
  18. CHICKENLICKEN

    No Sound with Explosion

    Yes vanilla fuel truck for blufor. I will try without mods. although strange as other explosions working.
  19. CHICKENLICKEN

    GF Fog Script - Mod

    Hi sorry not sure how to use this. I name my player GF_Fog_1 then put in init: null = {_x spawn GF_Fog_Type_1;}forEach [GF_Fog_1,GF_Fog_2]; ?
  20. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    no problem!
  21. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    yes I have that it doesn't work. can you check my sqf here: tanks
  22. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    Tnks . so my INit look like this? if(side group _x isEqualto east) then{ [_this] execVM format ["GF_Exported_Loadouts\Loadouts\side_east\%1.sqf", _allunits]; }; if(side group _x isEqualto independent) then{ [_this] execVM format ["GF_Exported_Loadouts\Loadouts\side_indep\%1.sqf", _allunits]; }; and my SQF like this?: And folders like this? Loadouts > Side_east + Side_indep Thanks I think I did some step wrong
  23. CHICKENLICKEN

    GF Exported Loadouts Script - Mod

    Hmm now I am confused. So everything is in the Allunits folder? Or do I make a subfolder?
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