CHICKENLICKEN
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Everything posted by CHICKENLICKEN
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Creating particle effects on hit
CHICKENLICKEN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to use the particle effects Headmeat1 and headmeat2 . How do I get them to be caused when you shoot an enemy? -
Creating particle effects on hit
CHICKENLICKEN replied to CHICKENLICKEN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I already asked there. However Goko said this: Just not sure what to do with it or how to use it. -
Creating particle effects on hit
CHICKENLICKEN replied to CHICKENLICKEN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It must be an event handler. Possibly onhit? Or when damaged? -
Compilation List of my GF Scripts - Mods
CHICKENLICKEN replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome. Any news on the corpse/dead body mod. that looked amazing- 449 replies
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GF Auto Population Zombie Script - Mod
CHICKENLICKEN replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, although I meant the features. For exmaple Ravage has only good animations - Ryans has the superior features ( attacking cars, jumping, exploding heads etc) And Max has monsters and females.- 49 replies
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What is the best way to have the following - dialogue when nearing a character who speaks to you - dialogue that can give a mission on certain options would I have to use two different scripts ? Ie. One with scrupts for dialogue choice and one for subtitles ?
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If I use two different zombie mods, they attack each other. How can I neutralise them from killing each other ? For example Ravage and Ryan’s zombies together
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KP Fuel Consumption Script
CHICKENLICKEN replied to Wyqer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is this superior to fox fuel consumption script ? -
Can Ryan’s zombi s attack the bases ?
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GF Auto Population Zombie Script - Mod
CHICKENLICKEN replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great work George . Maybe in the future we will merge zombies from Ravage , Ryan’s and Max’s for the ultimate zombie mod 😉- 49 replies
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[Release] Addon-Free ArmA Radio
CHICKENLICKEN replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So tried using this and just makes a radio pop up. is it supposed to make your voice sound like it’s coming through a radio ? -
How can you make a module that spawns ai activate in a trigger ? As syncing it makes no difference. for example the ravage spawner uses a detection distance . How would I get that module to activate only on a trigger condition ?
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No problem . But I’m sure would be easier for others that have some years of experience where I would learn from scratch. I would rather pay someone for their time to work on it
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These things are minor . Seems people don’t care about zombie any more . They are just decoration for target practice
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Hi. How do you get the zombie horse spawner to activate in trigger? Is that possible ? Again would be good if it had A timer or something .
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No problem Haleks. But i wonder if Sanchez would let you place head gore. Another thing is, Ryan’s is dead, the mod will never be updated , so it’s dead content. on top of that, the highly successful warfare Thai mod has used Ryan’s zombies and modified them to shit . How come his mod hasn’t been removed ? I could start a crowdfunded for you why why is this forum moderated by such lefty snowflakes ? Censoring anything and deleting why they don’t like .
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spawner [Release] Vandeanson's Apocalypse - the Mod:
CHICKENLICKEN replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If only ravage has zombies that could take down structures , guess we will keep having to use Ryan’s until a solution is found -
Any way to dynamically spawn dead bodies in a town? Also is there a way to start a mission, with blurred and in supine position. for example like when you crash in surivvable crashes, so it seems you just woke from consciousness.
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Base building ... hmm imagine if zombies could attack and break them
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Dead bodies on spawn
CHICKENLICKEN replied to CHICKENLICKEN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That looks fuckin. Awesome George . Thanks -
You just stating the obvious . So would it not be good to have those features in ravage ?
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I been saying this all along. Ryanz zeds features into ravage would be the perfect zombie mod, like you said< they attack cars, have a powerful demon and with the addition of exile gibbing feature.... It's a no fucking brainer! Just take the features! Lord bookah did it for warfare thai! This is the opportunity to have the greatest of all Imagine ravage zeds with gibbing< head decaps< ability to attack cars (for example i can be chased by 100 zeds jump in a car and i'm fine. Lol) and heavy militant zombie demons. We need this.
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That’s because you are a beta male ☺️ No problems with vcom or asr here !
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What’s the best ragdolls script/mod? ace had a good one but not sure how to isolate it
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terrain Chernarus Redux [WIP Release]
CHICKENLICKEN replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like a horror mod model with the impaled axe . Or another model?- 269 replies