There's a lot of info in these 48 pages, but unfortunately I can't find a fix to one of my favorite missions
My problem
I very recently created my own linux dedicated server and when I try to play escape I spawn with full standard loadout, next to the same rock every time, with no prison anywhere around me. I had previously been hosting this mission locally on my windows gaming pc/client and never had this issue. Through all my testing, I've been sticking with mission co10_Escape_BIS_NATO_vs_CSAT in Tanoa from the 1.9 release, but the same result happens on other escape 1.9 missions. The mission files were downloaded from the links at the beginning of this thread
My setup
The server OS is ubuntu 16.04 - 64bit if it matters. There are no mods installed. Battleye is active. I only have added two missions so far - Antistasi and Escape. I just put the whole co10_Escape_1.9 folder and the antistasi pbo in the mpmissions folder. The antistasi mission plays fine.
I have a bash file for my startup command, which produces the following, and redirects stout and sterr to a log file.
./arma3server -cfg=/home/steam/Arma3/install/basic.cfg -config=/home/steam/Arma3/install/server.cfg -name=server -mod= -world=empty -port=2302 -noSound
I've placed several files here, including both server and client rpt files, and both server and basic configs passed during startup - some information has been redacted (usernames and BE uid)
https://drive.google.com/drive/folders/1hZyflR2XPp_RvHczebB0fFC5hgfnAt0z?usp=sharing
What I've tried so far over the last 3 days
read all 48 pages of this post, steam discussions, and plenty of google search results (no autoinit, no default mission, no mission rotation, no mods anywhere on my server or client, also no saved games in regard to escape on my client)
freshly installed arma on a different pc to make sure there was no hidden saved game interfering. All client side parameters default, with only battleye listed in the startup parameters.
Updating/validating arma data on both server and client
Verifying integrity of escape files on server - redownloaded files and compared hash's against files in mpmissions folder on server
Running the server with no config files specified, so it was all defaults and I could eliminate the possibility it was something in either config file
Removing the "-mod=" from my generated startup command since I currently don't have any mods
I see other people have had a similar issue, but usually it came back to the autoinit startup parameter. I haven't found anybody who had a different fix for this, and I'm thinking it has to be some mistake I made somewhere since the mission works for everyone else, and it worked for me when hosting on my client pc. It's probably something stupid staring me right in the face, or I overlooked someone's fix by mistake.
I am a little confused about all the files within the co10_Escape_1.9 folder. In particular, am I right for putting the whole folder within my mpmissions folder? The part that made me think maybe I was making a mistake was that beyond the files in the co10_Escape_1.9/missionfiles folder, there are vanilla related files in the addonfiles folder. Is it possible these addon files are supposed to go somewhere else? Currently I'm only interested in playing the vanilla version of the missions. I'm only a year into Arma, and I've felt like I had a good grasp of things but now i'm questioning if I really know anything at all...
I don't normally ask for help. I usually just keep trying things and searching google, but i'm at a loss here. Anybody have any ideas?
Thanks in advance
Halfsak