beebah
Member-
Content Count
86 -
Joined
-
Last visited
-
Medals
Everything posted by beebah
-
United States Air Force Mod (2019)
beebah replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, a quick suggestion, could you give the C17's multiple skins to choose from showing the various airbases/nations they're stationed at. Its just one at the moment. -
Suggestion : Finish the game allready.
beebah replied to Sharkalone's topic in TAKE ON MARS - SUGGESTIONS
Same, i'm hoping they come back to it and work on it -
Developer diary #2: Terrain creation part 2
beebah replied to Rudy's topic in TAKE ON MARS - DEVELOPER DIARIES
Hello, is there any more work done on this game? Its harder to use compared to arma. I have no idea how to design scenarios, or missions or script anything. Is there a guide? -
Hello still waiting for an answer. Thanks
-
From China Virtual Military Engineers: VME PLA mod for ArmA3
beebah replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, could we expect a static aircraft carrier anytime soon? It would complement the naval force -
From China Virtual Military Engineers: VME PLA mod for ArmA3
beebah replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, amazing job so far, just wanted to ask if in future updates the DF-21 missile might be added, for targeting ships from a long range. Thanks -
please, can any one take up progress on this map? it shouldnt go to waste
-
Shame, i hope someone else takes it up. Its got potential
-
is this forum still active? Also do the makers plan to upgrade the mod, cos it needs some work. They could partner with HAFM
-
Could you give me an example to follow by, i want to use this on a trigger. Sorry if i sound dumb, i also dont know what is the target loc, or how i place the cruise waypoints.
-
From China Virtual Military Engineers: VME PLA mod for ArmA3
beebah replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool info, prevents future errors -
Hello, still waiting for some help with this. Thanks
-
Hello guys, i seem to have trouble in making ai launch cruise missiles. How do i set the target location as the manual is really clear. Also how do you set location array. Thanks
-
Hey HAFM, i know you guys are currently on a break, but i wanted to suggest a few ships that you could resume with: Zumwalt destroyer, a littoral combat ship, some Royal navy vessels ( any kind you like), and probably a chinese or russian aircraft carrier (static of course, if it's not too ambitious). Thanks so far btw.
-
I observed that the artillery has issues, especially with its range although i haven't seen anything wrong with the missiles
-
you really do deserve it, take your time. Thanks
-
cool. will wait till then
-
Hello again, i seem to misunderstand how to use the HAFM cruise fire script, i did this while using the destroyer: ["HAFM_CruiseFire", [ship, silo1] call CBA_fnc_serverEvent; but nothing happens, any explanation?
-
i finally got it, turns out my cba addon wasnt updated. Also the artillery range on the destroyer seems excessive, it cant hit near targets.
-
Thanks a lot. And keep up the good work. It's really loved
-
is there any way it could be updated? I have issues with my steam account and cant get anything done. It'll be very appreciated.
-
i got mine from armaholic btw
-
i removed all mods, its not the problem. And i noticed my cruise missile panel is still the old one despite downloading the new updates. Could a file be missing?
-
Also is the range of the artillery computer on the arleigh burke destroyer not too much? I can't hit close targets without moving further out
-
Well a ton of other mods actually, currently trying to make a world campaign stretching across mods and stuff