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beebah

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Everything posted by beebah

  1. Hi, a quick suggestion, could you give the C17's multiple skins to choose from showing the various airbases/nations they're stationed at. Its just one at the moment.
  2. Same, i'm hoping they come back to it and work on it
  3. Hello, is there any more work done on this game? Its harder to use compared to arma. I have no idea how to design scenarios, or missions or script anything. Is there a guide?
  4. beebah

    HAFM NAVY (Ships) - v2.0

    Hello still waiting for an answer. Thanks
  5. Hello, could we expect a static aircraft carrier anytime soon? It would complement the naval force
  6. Hello, amazing job so far, just wanted to ask if in future updates the DF-21 missile might be added, for targeting ships from a long range. Thanks
  7. beebah

    Alaska 2035 Terrain [Alpha]

    please, can any one take up progress on this map? it shouldnt go to waste
  8. Shame, i hope someone else takes it up. Its got potential
  9. is this forum still active? Also do the makers plan to upgrade the mod, cos it needs some work. They could partner with HAFM
  10. beebah

    HAFM NAVY (Ships) - v2.0

    Could you give me an example to follow by, i want to use this on a trigger. Sorry if i sound dumb, i also dont know what is the target loc, or how i place the cruise waypoints.
  11. beebah

    HAFM NAVY (Ships) - v2.0

    Hello, still waiting for some help with this. Thanks
  12. beebah

    HAFM NAVY (Ships) - v2.0

    Hello guys, i seem to have trouble in making ai launch cruise missiles. How do i set the target location as the manual is really clear. Also how do you set location array. Thanks
  13. beebah

    HAFM NAVY (Ships) - v2.0

    Hey HAFM, i know you guys are currently on a break, but i wanted to suggest a few ships that you could resume with: Zumwalt destroyer, a littoral combat ship, some Royal navy vessels ( any kind you like), and probably a chinese or russian aircraft carrier (static of course, if it's not too ambitious). Thanks so far btw.
  14. beebah

    HAFM NAVY (Ships) - v2.0

    I observed that the artillery has issues, especially with its range although i haven't seen anything wrong with the missiles
  15. beebah

    HAFM NAVY (Ships) - v2.0

    you really do deserve it, take your time. Thanks
  16. beebah

    HAFM NAVY (Ships) - v2.0

    cool. will wait till then
  17. beebah

    HAFM NAVY (Ships) - v2.0

    Hello again, i seem to misunderstand how to use the HAFM cruise fire script, i did this while using the destroyer: ["HAFM_CruiseFire", [ship, silo1] call CBA_fnc_serverEvent; but nothing happens, any explanation?
  18. beebah

    HAFM NAVY (Ships) - v2.0

    i finally got it, turns out my cba addon wasnt updated. Also the artillery range on the destroyer seems excessive, it cant hit near targets.
  19. beebah

    HAFM NAVY (Ships) - v2.0

    Thanks a lot. And keep up the good work. It's really loved
  20. beebah

    HAFM NAVY (Ships) - v2.0

    is there any way it could be updated? I have issues with my steam account and cant get anything done. It'll be very appreciated.
  21. beebah

    HAFM NAVY (Ships) - v2.0

    i got mine from armaholic btw
  22. beebah

    HAFM NAVY (Ships) - v2.0

    i removed all mods, its not the problem. And i noticed my cruise missile panel is still the old one despite downloading the new updates. Could a file be missing?
  23. beebah

    HAFM NAVY (Ships) - v2.0

    Also is the range of the artillery computer on the arleigh burke destroyer not too much? I can't hit close targets without moving further out
  24. beebah

    HAFM NAVY (Ships) - v2.0

    Well a ton of other mods actually, currently trying to make a world campaign stretching across mods and stuff
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