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-Gary-

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About -Gary-

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  1. -Gary-

    Rocket Ranges

    Has anyone else noticed a change it the lock on and effective range on the shoulder fired missals? I used to be able to guide a titan AT or AP rocket up to like 3km to a target. Now maybe 2km but usually not even and locking onto a aircraft with AA or a tank is a joke. They have to be about 1.2km to get a lock and if they go beyond 2km the rocket will go to about 1.8km and just fly off to into space. We have not changed our mission file to do anything and even built a whole new vanilla file to test and got the same results. We have had to remove or jack up prices on many other things to try and keep some balance but it just seems to be like fix this and now this is screwed up type of run around now. Would really like to know what is happening and if it can be fixed.
  2. I hope you guys forgive me but when it comes to coding I have zero understanding pretty much. Where would that line of code go and as far as deleting the crew where would that be done.
  3. I will give it a try thanks a bunch
  4. On our server we want to add these new AA weapons in but we want to remove the auto feature on them. In our testing if we put them in a store and buy one it works fine but we found that if we disengage the UAV controller from it they go into auto mode and will automatically shoot at enemy. We want our players to be able to use them but would like to remove the AI part of them. Any way to do this?
  5. -Gary-

    Player Menu

    Could you tell me where to find the setting for this? I will pass it on to our guy.
  6. I am an admin on a popular Arma 3 server, and was wondering if there is a way we can adjust things in the player menu? Specifically when someone clicks custom to set their view distance and terrain settings. I want to know if there is a way to make the minimum to standard or high instead of low or very low? We are having issues with players setting this to very low and when they do the top of a mountain or hill will not render and they are able to see players laying on the backside or coming around or hiding behind a building,
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