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marki980908

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Posts posted by marki980908


  1. I saw some people comment how to make this into a fulton/skyhook, however I have better idea. I know its better cuz I even could code it and I suck. Make a drone deploy a rope, spawn a balloon object onto a drone (just shitty 3d model off the net, no collision). Drone go to X altitude. Than it runs a check to see if compatible vehicle is in the area. Once the vehicle is within lets say 10m away from the drone, Attachto command attaches the drone to the aircraft and deletes the balloon. (drone should be invisible and without sound, you can make it invisible by setting its global texture to "" (as in blank).

    Obviously you dont have to use a drone, thats just probably the easiest way I can think of to do it. Probably just spawning an object and increasing its altitude to lets say 50m could be easier instead of using a drone vehicle (i dont know how you made the whole rope thing, so thats why I am speculating).
    Hope this helps


  2. On 9/8/2019 at 7:45 PM, Larrow said:
    
    h = [] spawn {
    	_emitters = [];
    	
    	for "_i" from 0 to 360 step 45 do {
    		_pos = player getPos[ 20, getDir player + _i ];
    		
    		_source1 = "#particlesource" createVehicleLocal _pos;
    		_source1 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 10, [0, 0, 0],
    					[0, 0, 0.5], 0, 1.277, 1, 0.025, [0.5, 8, 12, 15], [[1, 1, 1, 0.7],[1, 1, 1, 0.5], [1, 1, 1, 0.25], [1, 1, 1, 0]],
    					[0.2], 1, 0.04, "", "", _this];
    		_source1 setParticleRandom [2, [0.3, 0.3, 0.3], [1.5, 1.5, 1], 20, 0.2, [0, 0, 0, 0.1], 0, 0, 360];
    		_source1 setDropInterval 0.2;
    		
    		_source2 = "#particlesource" createVehicleLocal _pos;
    		_source2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 12, 7, 0], "", "Billboard", 1, 5, [0, 0, 0],
    					[0, 0, 0.5], 0, 1.277, 1, 0.025, [0.5, 8, 12, 15], [[1, 1, 1, 1],[1, 1, 1, 1], [1, 1, 1, 0.5], [1, 1, 1, 0]],
    					[0.2], 1, 0.04, "", "", _this];
    		_source2 setParticleRandom [2, [0.3, 0.3, 0.3], [1.5, 1.5, 1], 20, 0.2, [0, 0, 0, 0.1], 0, 0, 360];
    		_source2 setDropInterval 0.15;
    		
    		_emitters append[ _source1, _source2 ];
    	};
    	
    	uiSleep 120;
    	
    	{
    		deleteVehicle _x;
    	}forEach _emitters;
    };

     

    I am trying to turn this into a script that I could just execute in vehicle init in Zeus Enhanced, but I am having "error invalid number in expression" error


  3. I am having an issue, I tried modifying Y-31 CSAT VTOL. Editing some coef, but mainly adding AWS capatibility as well as giving it a lot more munitions. Issue I ran into is this: Open Ramp option is no longer there, as well as  more importantly, the radar is gone.
    Here is the code:
     

    Spoiler


    
    class CfgPatches
    {
    	class Y_32X_Stuff
    	{
    		author="Marki";
    		version=0.1;
    		units[]=
    		{
    			"Y_32X_Infantry",
    			"Y_32X_Vehicle"
    		};
    		weapons[]={};
    		magazines[]={};
    		ammo[]={};
    		requiredVersion=1;
    		requiredAddons[]={};
    	};
    };
    class CfgVehicles
    {
    	class Air;
    	class Plane: Air
    	{
    		class HitPoints;
    		class NewTurret;
    	};
    	class Plane_Base_F: Plane
    	{
    		class NewTurret: NewTurret
    		{
    			class ViewGunner;
    		};
    		class Turrets;
    		class ViewPilot;
    		class AnimationSources;
    		class HitPoints: HitPoints
    		{
    			class HitHull;
    		};
    		class Components;
    		class Eventhandlers;
    	};
    	class y_32x_base: Plane_Base_F
    	{
    	};
    	class O_T_VTOL_02_infantry_grey_F: y_32x_base
    	{
    	};
    	class Y_32X_Infantry: O_T_VTOL_02_infantry_grey_F
    	{
    		
    		author="Marki";
    		side=1;
    		faction="Legendary_Aces";
    		vehicleclass="Planes";
    		scope=2;
    		displayName="TMV-90 Infantry: Y-32 Captured (Saber)";
    		textureList[]={};
    		scopeCurator=2;
    		hiddenSelectionsTextures[]=
    		{
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar1.paa",
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar2.paa",
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar3.paa",
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar4.paa"
    		};
    		crew="B_Fighter_Pilot_F";
    		radarTargetSize=1.1;
    		armor=120;
    		altFullForce=3000;
    		altNoForce=15000;
    		maximumLoad=6000;
    		airBrakeFrictionCoef = 15.4;
    		thrustCoef[]={1.62,1.37,1.35,1.34,1.43,1.42,1.4,1.3700001,1.29000001,0.5,0,0,0}; //unchanged
    		rudderInfluence=0.966;
    		rudderCoef[]={0.2,0.5,1,1.5,1.8,2.0999999,2.4000001,2.5,2.5999999,2.7,2.7,0.80000001,0.40000001};
    		rudderControlsSensitivityCoef=6;
    		VTOLYawInfluence=12;
    		init = "[(_this select 0)] exec ""\MF_Plane_Configs\MF_Y_32X\scripts\door.sqf""";
    		class eventhandlers
    		{
    			class FIR_AWS_Common_EH
    			{
    				Init = "[_this select 0,'yes'] execVM ""\FIR_AirWeaponSystem_US\Script\init\init.sqf"";";		
    			};			
    		};
    		class UserActions
    		{
    			class Aircraft_MFD_Open_N
    			{
    				displayName = "Open I-TGT System";
    				position = "pos cano";
    				radius = 15;
    				shortcut = "User4";
    				condition = "('FIR_TGTPOD' in weapons this or 'Laserdesignator_pilotCamera' in weapons this) and player in this and isengineon this";				
    				statement = "this execVM ""\FIR_AirWeaponSystem_US\Script\TGTSystem\FIR_AWS_MFD_N_Open.sqf""";
    				onlyforplayer = "false";
    				hideOnUse = 1;
    			};
    			class ECM_ON
    			{
    				displayName = "ECM JAMMER ON";
    				position = "pos cano";
    				radius = 15;
    				shortcut = "User2";
    				condition = "player in this and isengineon this and (this getvariable 'ECMJAMMER' == 'yes' or 'FIR_ECMPOD' in weapons this)";
    				statement = "[this] execVM ""\FIR_AirWeaponSystem_US\Script\ECM\ECM_ON.sqf"";";
    				onlyforplayer = "False";
    				hideOnUse = 1;
    			};		
    		};
    		class AMS_LiteOpen
    		{
    			displayName = "<t color='#739eff'>Open AMS Lite</t>";
    			position = "pos cano";
    			radius = 15;
    			shortcut = "User3";
    			condition = "player in this and (speed this < 1)";
    			statement = "this execVM ""\FIR_AirWeaponSystem_US\Script\AMS\AMS_Lite\AMS_Lite_GUI_Open.sqf""";
    			onlyforplayer = "false";
    			priority = 6;
    			hideOnUse = 1;
    		};		
    		class Components: Components
    		{
    			class TransportPylonsComponent
    			{
    				uiPicture="\A3\Air_F_Exp\VTOL_02\Data\UI\VTOL_02_3DEN_CA.paa";
    				class Pylons
    				{
    					class PylonLeft1
    					{
    						attachment="PylonRack_4Rnd_LG_scalpel";
    						priority=5;
    						hardpoints[]=
    						{
    							"UNI_SCALPEL",
    							"B_GBU12",
    							"B_AGM65_DUAL",
    							"B_HARM_INT",
    							"B_SDB_QUAD_RAIL",
    							"EF2K_SRAAM",
    							"O_KAB250_BOMB",
    							"O_R73",
    							"O_R77",
    							"O_KH25",
    							"O_BOMB_PYLON",
    							"O_MISSILE_PYLON",
    							"UNI_SCALPEL",
    							"JS_JC_SU35_Pylon",
    							"FIR_OPFOR_Combined_HP",
    							"FIR_OPFOR_AA_HP",
    							"B_BIM9X_RAIL",
    							"B_BIM9X_DUAL_RAIL",
    							"B_AMRAAM_D_RAIL",
    							"B_AMRAAM_D_DUAL_RAIL",
    							"B_AGM65_RAIL",
    							"B_AGM65_DUAL_RAIL",
    							"B_GBU12",
    							"B_GBU12_DUAL_RAIL",
    							"B_HARM_RAIL",
    							"B_SDB_QUAD_RAIL",
    							"B_BOMB_PYLON",
    							"B_MISSILE_PYLON",
    							"I_BOMB_PYLON",
    							"I_MISSILE_PYLON",
    							"UNI_GRIFFIN",
    							"SCALPEL_1RND",
    							"B_ASRAAM",
    							"B_SDB_SINGLE"
    						};
    						maxweight=10000;
    						turret[]={0};
    						UIposition[]={0.34999999,0.16};
    					};
    					class PylonLeft2: PylonLeft1
    					{
    						attachment="PylonRack_19Rnd_Rocket_Skyfire";
    						priority=4;
    						hardpoints[]=
    						{
    							"UNI_SCALPEL",
    							"B_GBU12",
    							"B_AGM65_DUAL",
    							"B_HARM_INT",
    							"B_SDB_QUAD_RAIL",
    							"EF2K_SRAAM",
    							"O_KAB250_BOMB",
    							"O_R73",
    							"O_R77",
    							"O_KH25",
    							"O_BOMB_PYLON",
    							"O_MISSILE_PYLON",
    							"UNI_SCALPEL",
    							"JS_JC_SU35_Pylon",
    							"FIR_OPFOR_Combined_HP",
    							"FIR_OPFOR_AA_HP",
    							"B_BIM9X_RAIL",
    							"B_BIM9X_DUAL_RAIL",
    							"B_AMRAAM_D_RAIL",
    							"B_AMRAAM_D_DUAL_RAIL",
    							"B_AGM65_RAIL",
    							"B_AGM65_DUAL_RAIL",
    							"B_GBU12",
    							"B_GBU12_DUAL_RAIL",
    							"B_HARM_RAIL",
    							"B_SDB_QUAD_RAIL",
    							"B_BOMB_PYLON",
    							"B_MISSILE_PYLON",
    							"I_BOMB_PYLON",
    							"I_MISSILE_PYLON",
    							"UNI_GRIFFIN",
    							"SCALPEL_1RND",
    							"B_ASRAAM",
    							"B_SDB_SINGLE"
    						};
    						UIposition[]={0.33000001,0.20999999};
    					};
    					class PylonRight2: PylonLeft2
    					{
    						mirroredMissilePos=2;
    						UIposition[]={0.33000001,0.34};
    					};
    					class PylonRight1: PylonLeft1
    					{
    						mirroredMissilePos=1;
    						UIposition[]={0.34999999,0.38999999};
    					};
    				};
    				class presets
    				{
    					class Empty
    					{
    						displayName="$STR_empty";
    						attachment[]={};
    					};
    					class Default
    					{
    						displayName="$STR_vehicle_default";
    						attachment[]=
    						{
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_19Rnd_Rocket_Skyfire",
    							"PylonRack_19Rnd_Rocket_Skyfire",
    							"PylonRack_4Rnd_LG_scalpel"
    						};
    					};
    					class AT
    					{
    						displayName="$STR_A3_cfgmagazines_titan_at_dns";
    						attachment[]=
    						{
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_4Rnd_LG_scalpel"
    						};
    					};
    					class CAS
    					{
    						displayName="$STR_A3_CAS_PRESET_DISPLAYNAME";
    						attachment[]=
    						{
    							"PylonRack_19Rnd_Rocket_Skyfire",
    							"PylonMissile_1Rnd_Bomb_03_F",
    							"PylonMissile_1Rnd_Bomb_03_F",
    							"PylonRack_19Rnd_Rocket_Skyfire"
    						};
    					};
    					class HAT
    					{
    						displayName="$STR_A3_Heavy_AT_preset_displayName";
    						attachment[]=
    						{
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_1Rnd_Missile_AGM_01_F",
    							"PylonRack_1Rnd_Missile_AGM_01_F",
    							"PylonRack_4Rnd_LG_scalpel"
    						};
    					};
    				};
    			};
    		};
    	};
    	class O_T_VTOL_02_vehicle_grey_F: y_32x_base
    	{
    	};
    	class Y_32X_Vehicle: O_T_VTOL_02_vehicle_grey_F
    	{
    		author="Marki";
    		side=1;
    		faction="Legendary_Aces";
    		vehicleclass="Planes";
    		scope=2;
    		displayName="TMV-90 Vehicle: Y-32 Captured (Saber)";
    		textureList[]={};
    		scopeCurator=2;
    		hiddenSelectionsTextures[]=
    		{
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar1.paa",
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar2.paa",
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar3.paa",
    			"\MF_Plane_Configs\MF_Y_32X\data\vtoltdar4.paa"
    		};
    		crew="B_Fighter_Pilot_F";
    		radarTargetSize=1.1;
    		armor=120;
    		altFullForce=3000;
    		altNoForce=15000;
    		maximumLoad=6000;
    		airBrakeFrictionCoef = 15.4;
    		thrustCoef[]={1.62,1.37,1.35,1.34,1.43,1.42,1.4,1.3700001,1.29000001,0.5,0,0,0}; //unchanged
    		rudderInfluence=0.966;
    		rudderCoef[]={0.2,0.5,1,1.5,1.8,2.0999999,2.4000001,2.5,2.5999999,2.7,2.7,0.80000001,0.40000001};
    		rudderControlsSensitivityCoef=6;
    		VTOLYawInfluence=12;
    		class eventhandlers
    		{
    			class Jerry_Rig_Door_Vehicle
    			{
    				Init = "[_this select 0,'yes'] execVM ""\MF_Plane_Configs\MF_Y_32X\scripts\door.sqf"";";
    			};
    			class FIR_AWS_Common_EH
    			{
    				Init = "[_this select 0,'yes'] execVM ""\FIR_AirWeaponSystem_US\Script\init\init.sqf"";";		
    			};			
    		};
    		class UserActions
    		{
    			class Aircraft_MFD_Open_N
    			{
    				displayName = "Open I-TGT System";
    				position = "pos cano";
    				radius = 15;
    				shortcut = "User4";
    				condition = "('FIR_TGTPOD' in weapons this or 'Laserdesignator_pilotCamera' in weapons this) and player in this and isengineon this";				
    				statement = "this execVM ""\FIR_AirWeaponSystem_US\Script\TGTSystem\FIR_AWS_MFD_N_Open.sqf""";
    				onlyforplayer = "false";
    				hideOnUse = 1;
    			};
    			class ECM_ON
    			{
    				displayName = "ECM JAMMER ON";
    				position = "pos cano";
    				radius = 15;
    				shortcut = "User2";
    				condition = "player in this and isengineon this and (this getvariable 'ECMJAMMER' == 'yes' or 'FIR_ECMPOD' in weapons this)";
    				statement = "[this] execVM ""\FIR_AirWeaponSystem_US\Script\ECM\ECM_ON.sqf"";";
    				onlyforplayer = "False";
    				hideOnUse = 1;
    			};		
    		};
    		class AMS_LiteOpen
    		{
    			displayName = "<t color='#739eff'>Open AMS Lite</t>";
    			position = "pos cano";
    			radius = 15;
    			shortcut = "User3";
    			condition = "player in this and (speed this < 1)";
    			statement = "this execVM ""\FIR_AirWeaponSystem_US\Script\AMS\AMS_Lite\AMS_Lite_GUI_Open.sqf""";
    			onlyforplayer = "false";
    			priority = 6;
    			hideOnUse = 1;
    		};	
    		class Components: Components
    		{
    			class TransportPylonsComponent
    			{
    				uiPicture="\A3\Air_F_Exp\VTOL_02\Data\UI\VTOL_02_3DEN_CA.paa";
    				class Pylons
    				{
    					class PylonLeft1
    					{
    						attachment="PylonRack_4Rnd_LG_scalpel";
    						priority=5;
    						hardpoints[]=
    						{
    							"UNI_SCALPEL",
    							"B_GBU12",
    							"B_AGM65_DUAL",
    							"B_HARM_INT",
    							"B_SDB_QUAD_RAIL",
    							"EF2K_SRAAM",
    							"O_KAB250_BOMB",
    							"O_R73",
    							"O_R77",
    							"O_KH25",
    							"O_BOMB_PYLON",
    							"O_MISSILE_PYLON",
    							"UNI_SCALPEL",
    							"JS_JC_SU35_Pylon",
    							"FIR_OPFOR_Combined_HP",
    							"FIR_OPFOR_AA_HP",
    							"B_BIM9X_RAIL",
    							"B_BIM9X_DUAL_RAIL",
    							"B_AMRAAM_D_RAIL",
    							"B_AMRAAM_D_DUAL_RAIL",
    							"B_AGM65_RAIL",
    							"B_AGM65_DUAL_RAIL",
    							"B_GBU12",
    							"B_GBU12_DUAL_RAIL",
    							"B_HARM_RAIL",
    							"B_SDB_QUAD_RAIL",
    							"B_BOMB_PYLON",
    							"B_MISSILE_PYLON",
    							"I_BOMB_PYLON",
    							"I_MISSILE_PYLON",
    							"UNI_GRIFFIN",
    							"SCALPEL_1RND",
    							"B_ASRAAM",
    							"B_SDB_SINGLE"
    						};
    						maxweight=10000;
    						turret[]={0};
    						UIposition[]={0.34999999,0.16};
    					};
    					class PylonLeft2: PylonLeft1
    					{
    						attachment="PylonRack_19Rnd_Rocket_Skyfire";
    						priority=4;
    						hardpoints[]=
    						{
    							"UNI_SCALPEL",
    							"B_GBU12",
    							"B_AGM65_DUAL",
    							"B_HARM_INT",
    							"B_SDB_QUAD_RAIL",
    							"EF2K_SRAAM",
    							"O_KAB250_BOMB",
    							"O_R73",
    							"O_R77",
    							"O_KH25",
    							"O_BOMB_PYLON",
    							"O_MISSILE_PYLON",
    							"UNI_SCALPEL",
    							"JS_JC_SU35_Pylon",
    							"FIR_OPFOR_Combined_HP",
    							"FIR_OPFOR_AA_HP",
    							"B_BIM9X_RAIL",
    							"B_BIM9X_DUAL_RAIL",
    							"B_AMRAAM_D_RAIL",
    							"B_AMRAAM_D_DUAL_RAIL",
    							"B_AGM65_RAIL",
    							"B_AGM65_DUAL_RAIL",
    							"B_GBU12",
    							"B_GBU12_DUAL_RAIL",
    							"B_HARM_RAIL",
    							"B_SDB_QUAD_RAIL",
    							"B_BOMB_PYLON",
    							"B_MISSILE_PYLON",
    							"I_BOMB_PYLON",
    							"I_MISSILE_PYLON",
    							"UNI_GRIFFIN",
    							"SCALPEL_1RND",
    							"B_ASRAAM",
    							"B_SDB_SINGLE"
    						};
    						UIposition[]={0.33000001,0.20999999};
    					};
    					class PylonRight2: PylonLeft2
    					{
    						mirroredMissilePos=2;
    						UIposition[]={0.33000001,0.34};
    					};
    					class PylonRight1: PylonLeft1
    					{
    						mirroredMissilePos=1;
    						UIposition[]={0.34999999,0.38999999};
    					};
    				};
    				class presets
    				{
    					class Empty
    					{
    						displayName="$STR_empty";
    						attachment[]={};
    					};
    					class Default
    					{
    						displayName="$STR_vehicle_default";
    						attachment[]=
    						{
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_19Rnd_Rocket_Skyfire",
    							"PylonRack_19Rnd_Rocket_Skyfire",
    							"PylonRack_4Rnd_LG_scalpel"
    						};
    					};
    					class AT
    					{
    						displayName="$STR_A3_cfgmagazines_titan_at_dns";
    						attachment[]=
    						{
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_4Rnd_LG_scalpel"
    						};
    					};
    					class CAS
    					{
    						displayName="$STR_A3_CAS_PRESET_DISPLAYNAME";
    						attachment[]=
    						{
    							"PylonRack_19Rnd_Rocket_Skyfire",
    							"PylonMissile_1Rnd_Bomb_03_F",
    							"PylonMissile_1Rnd_Bomb_03_F",
    							"PylonRack_19Rnd_Rocket_Skyfire"
    						};
    					};
    					class HAT
    					{
    						displayName="$STR_A3_Heavy_AT_preset_displayName";
    						attachment[]=
    						{
    							"PylonRack_4Rnd_LG_scalpel",
    							"PylonRack_1Rnd_Missile_AGM_01_F",
    							"PylonRack_1Rnd_Missile_AGM_01_F",
    							"PylonRack_4Rnd_LG_scalpel"
    						};
    					};
    				};
    			};
    		};
    	};
    };
    class cfgMods
    {
    	author="CR Marki";
    	timepacked="1654972984";
    };

     

     

     


  4. Essentially, when I have a specific NVG equipped I want to get an option in ACE Self Interact to be able to replace my NVG with a different NVG
     

    class Ace_Mf_Divisiontech_Category_Main_Red_NVG
                	{
                    displayName = "Division Tech";
                    condition = "count (['MF_Division_Beacon_Red_1_NVG', 'MF_Division_Beacon_Red_2_NVG','MF_Division_Beacon_Red_3_NVG','MF_Division_Beacon_Red_4_NVG','MF_Division_Beacon_Red_5_NVG','MF_Division_Beacon_Red_6_NVG','MF_Division_Beacon_Red_7_NVG','MF_Division_Beacon_Red_8_NVG','MF_Division_Beacon_Red_9_NVG','MF_Division_Beacon_Red_10_NVG'] arrayIntersect assignedItems _player) > 0;"
                    icon = "DivisionBeacon\data\beacon_categories_red.paa";
    	                class Ace_Mf_Divisiontech_Category_Red_1_NVG
    	            	{
    	                displayName = "Adjust Strap (1)";
    	                condition = assignedItems player in ["MF_Division_Beacon_Red_1_NVG", "MF_Division_Beacon_Red_2_NVG","MF_Division_Beacon_Red_3_NVG","MF_Division_Beacon_Red_4_NVG","MF_Division_Beacon_Red_5_NVG","MF_Division_Beacon_Red_6_NVG","MF_Division_Beacon_Red_7_NVG","MF_Division_Beacon_Red_8_NVG","MF_Division_Beacon_Red_9_NVG","MF_Division_Beacon_Red_10_NVG"];
    	                exceptions[] = {};
    	                statement = "params ['_target','_player','_actionParams']; _player addItem 'MF_Division_Beacon_Orange_1_NVG'; _player assignItem 'MF_Division_Beacon_Orange_1_NVG';" 
    	                icon = "DivisionBeacon\data\beacon_categories_red.paa";
    	            	};
    	            	class Ace_Mf_Divisiontech_Category_Red_2_NVG
    	            	{
    	                displayName = "Adjust Strap (2)";
    	                condition = assignedItems player in ["MF_Division_Beacon_Red_1_NVG", "MF_Division_Beacon_Red_2_NVG","MF_Division_Beacon_Red_3_NVG","MF_Division_Beacon_Red_4_NVG","MF_Division_Beacon_Red_5_NVG","MF_Division_Beacon_Red_6_NVG","MF_Division_Beacon_Red_7_NVG","MF_Division_Beacon_Red_8_NVG","MF_Division_Beacon_Red_9_NVG","MF_Division_Beacon_Red_10_NVG"];
    	                exceptions[] = {};
    	                statement = " params ['_target','_player','_actionParams']; _player addItem 'MF_Division_Beacon_Orange_2_NVG'; _player assignItem 'MF_Division_Beacon_Orange_2_NVG';" 
    	                icon = "DivisionBeacon\data\beacon_categories_red.paa";
    	            	};
    ...

    the reason why conditions are different for Ace_Mf_Divisiontech_Category_Main_Red_NVG and Ace_Mf_Division_Category_Red_1_NVG is because I was testing to see if any of those 2 conditions work and none did.
    Right now I can equip MF_DIvision_Beacon_Red_1_NVG, but nothing shows up in ACE Interact
    Also I get this error while ingame:
    error2.jpg
     


  5. On 3/22/2022 at 10:38 PM, johnnyboy said:

    Hey dude.  Since I don't use zues, all I can say is probably.  Your mission would have to run all the init.sqf stuff in my sample mission, and then you would have to create units and run the giant scripts on them like the giants that are editor placed in sample mission.  But exactly how to do that, I don't know.  Sorry, but I don't have time to figure that out for you.   Good luck sir!

    It is fine, I noticed some other dudes might have an answer in this thread, so thats why I asked

    • Like 1

  6. 20 minutes ago, Harzach said:

    Invisible wall (Land_InvisibleBarrier_F).

    I thought the same thing, but how will I know how to scale it? Or make it semi visible.
    Its a force shield. So I would probably spawn a sphere as cosmetic thing, and surround the area at the borders by invisible walls. But I do not know to what size to scale it if I cant see it


  7. I am trying to create false radar signatures for an aircraft. Basically I want to make it harder for jet pilots to lock onto targets.
    What I tried so far is attach a bunch of set scale 0.01 aircraft to the back of a regular jet of same type so when enemy aims at it, it will have 4/5 chance to lock onto the decoy aircraft (1x main aircraft and 4x attached [set scale 0.01]). However when testing this in an enemy aircraft, when pressing R, the enemy aircraft auto locks onto the "main" aircraft and when pressing R afterwards it doesn't cycle to others. Are attacked vehicles exempt from target cycle?A ny other ideas how to do something similar or improve upon current attempt etc?

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