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Everything posted by marki980908
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How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am sorry for being an idiot again, but deleteVehicle _smoke; doesnt seem to be working, no matter how I execute it -
How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am an idiot, I placed an object named m1 -
How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think I am doing something wrong, I put the code into the init and executing _smoke= thingy in execute module and object init and none of them seem to work. Am I high or smth? -
How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Performance issues are not a problem to me. I want to build a scene of a wrecked plane. However Zeus Enhanced smoke looks weak. And the one from T72 Looks awesome and is maybe by magnetude of a 100x bigger, but I got no way to do it. (Well I might have now, I havent had time to test Rydygier's posted stuff yet What I would do alternatively I would destroy a vehicle, and teleport it under the map to have smoke effect, but smoke from wrecks only lasts limited amount of time. -
How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ye, but that one sucks and it is actually not that big -
How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, the easy way is the same size and Zeus Enhanced smoke, which is pretty damn small I am trying to figure out the rocket science way, and it is difficult. If anyone got any examples that I could edit let me know etc -
I tried it like couple months ago on our decicated server, I am pretty sure it didnt hook. Took a while to find the action, after the ballon was deployed I am pretty sure it didnt hook
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I am having trouble publishing a mod, I keep getting this error, any ideas? Edit: Okay, so I own multiple Steam accounts, I tried uploading the mod on one of them (my first one) and it worked, however when I try doing that on my second one, it doesnt, givesme that error ^ I am still trying to figure how to to fix it. Why I dont want to upload this mod on first steam account?, because I use different steam accounts for different communities (gaming groups require you to have different steam names, some with ranks in them, etc so one account I got for FiveM (the one where I can upload) other for ArmA (where I cant upload)) Anyone got any solutions?
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v1 script released JBOY Giant v1
marki980908 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just make your wife play arma with you, host a mission where she will be chased by 10 clothingless, 15 meter men. I bet it will be all good. -
I was wondering, is it possible to use publisher tool on an account that does not own arma itself? I was looking to publish a mod, but instead of doing it on my own account I would like to create arma units account and publish it there, however because the account does not have arma owned on it, it doesnt seem to let me launch the BI Tool, any workarounds?
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v1 script released JBOY Giant v1
marki980908 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just need to make underwear skin colored and will be perfect xd -
I have been messing around with mods, and deleted a few aircraft from PooK that were in no interest, however after that I noticed they still appear in Eden list as blank, which part of configs defines it? So I could find it and edit it.
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I was interested in messing around with some mods, and noticed that a jet which max speed was set as 3600 could barely reach half of that speed while ingame. What needs to be edited for the jet to actually reach its max speed? What are the factors?
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Making stuff spawnable in Zeus
marki980908 replied to marki980908's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I have found a fix, in this situation you basically only need to open config inside .pbo and add the vehicle class and name into cfgpatches line -
I recently checked out a mod, it is an older one. After messing around I noticed that there are quite a few things that are visible in eden, but unavailiable in zeus and if added to zeus using update module, than it gives "insufficient resources" when I try to move it. How does one fix that? This mod contains a number of vehicles in it. Mod in question is D3S Vehicles
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[Public Zeus]How do I spawn a static ship (USS Freedom) in the ocean at sea level?
marki980908 replied to ImSoLayZ's topic in ARMA 3 - ZEUS EDITING
I have noticed that all public zeus servers dont allow any kind of mods, client side or otherwise -
I am looking for a script that could do something like this, but yellow. And maybe a little bit higher. Situation: I am making a mission and a certain area of the map, needs to be "contaminated".
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Localised colored smoke/fog/smog
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That sounds overly complicated, I have found some localised fog scripts by ALIAS, but I remember there being a simpler way. Thanks for help anyway -
[Public Zeus]How do I spawn a static ship (USS Freedom) in the ocean at sea level?
marki980908 replied to ImSoLayZ's topic in ARMA 3 - ZEUS EDITING
Care to elaborate, I tried loading into public zeus with archilles, but I wasnt let in -
Flag Coffin texture
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For those looking to answer same question here it is: The center of the X is more or less the middle of the coffin- 1 reply
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Anyone know the dimensions and center position of flag texture for coffins? Currently it is the 3rd texture, but when ever I place it it is always off center and even when I center it, it always has some problems with it edit: maybe anyone has a template of portraits that came in with AoW DLC?
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One of my mission ideas is to make it inside of a space station, however I would love to simulate gravity if thats the case. One of my ideas was forcing units to move in slow motion. Shitty way to do it is: player forceWalk true; However is there a way to make regular animations be in slow motion? For example running, jogging etc? I know you can with AI, can you with players?
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Move in slow motion
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If that is the case, I can not afford to do that. -
Move in slow motion
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ye I am using ACE. Most groups use ACE these days its almost a must. Anyway any ideas how to get it done if I have ACE? -
Move in slow motion
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If that is the case, it doesnt work for me at all. Thats exactly what I did. Any ideas why?