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marki980908

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Everything posted by marki980908

  1. Care to elaborate, I tried loading into public zeus with archilles, but I wasnt let in
  2. marki980908

    Flag Coffin texture

    For those looking to answer same question here it is: The center of the X is more or less the middle of the coffin
  3. Anyone know the dimensions and center position of flag texture for coffins? Currently it is the 3rd texture, but when ever I place it it is always off center and even when I center it, it always has some problems with it edit: maybe anyone has a template of portraits that came in with AoW DLC?
  4. One of my mission ideas is to make it inside of a space station, however I would love to simulate gravity if thats the case. One of my ideas was forcing units to move in slow motion. Shitty way to do it is: player forceWalk true; However is there a way to make regular animations be in slow motion? For example running, jogging etc? I know you can with AI, can you with players?
  5. marki980908

    Move in slow motion

    If that is the case, I can not afford to do that.
  6. marki980908

    Move in slow motion

    Ye I am using ACE. Most groups use ACE these days its almost a must. Anyway any ideas how to get it done if I have ACE?
  7. marki980908

    Move in slow motion

    If that is the case, it doesnt work for me at all. Thats exactly what I did. Any ideas why?
  8. marki980908

    Move in slow motion

    Weird, I want to slow down their jogging speed, and for me it does not work at all. Which command did you use and how did you execute it?
  9. marki980908

    Move in slow motion

    Thanks for the reply, but the command in question doesnt work, for players atleast in my experience. Tried executing this in ZE "execute code" module and debug console, changed nothing. player setAnimSpeedCoef 0.1; _this setAnimSpeedCoef 0.1; //for ZE this setAnimSpeedCoef 0.1;
  10. marki980908

    United States Air Force Mod (2019)

    Hey, is there a way to retexture C-17, because when ever I do : this setObjectTextureGlobal [3, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; Wing just becomes invisible
  11. I am looking for a script to lock manual vectoring of VTOL to its downward state. Situation: In FireWills Aircraft mod, whenever AV-8B Harrier engines reach the lowest point while the aircraft is on the ground, they automatically go back up. (I assume it is made so we couldnt do vertical take off with it) I want to prevent that from happening. Is there a script which would turn engines to bottom position and lock it?
  12. marki980908

    RHS Escalation (AFRF and USAF)

    Question, I am flying Mig-29SM, I have Kh-29T (TV Missile) equiped. But when ever I ctrl+right click. It opens the targeting for the missile, but the monitor is unreadable. Is his a bug or am I doing something wrong? A-10 seems to be working fine for me I think
  13. I have a question, is there a way to retexture USS liberty (the destroyer)? I mean the exterior, like make the entire ship covered in CSAT camo. Doesnt have to look pretty, it would be used for ambient stuff from the distance.
  14. marki980908

    USS Liberty Retexture

    I just checked the pbo, those are basically model files right. So basically I cant set it with scripts, damn. Kinda dissapointing. One last thing, I will try checking config of the object itself if I can in eden, maybe I will find any clues there
  15. Is there a place which said the future plans you have for the mod (road map basically)?
  16. marki980908

    USS Liberty Retexture

    I know. I used _this setObjectTextureGlobal [0, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; --though-- _this setObjectTextureGlobal [11, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; On some parts of the ship, but all it did was change the name from the back of destroyer when applied on the back part, and removed hull number when applied to the front part. I only tried 0-11 slots because I assumed if nothing changed within 10 slots, than probably something is off anyway. I know how to retexture vehicles I have make a german version of mohawk. But this confuses me a bit. Because if the texture is not in a slot where is it?
  17. marki980908

    JBOY Giant v1

    When is the script coming out? This looks AWESOME. I also love that this is a script and not a mod (I prefer scripts), would be perfect for Attack On Titan scenario
  18. marki980908

    USS Liberty Retexture

    Double clicking it only gives options to change flag texture and name texture. I am looking to change the texture of the entire ship. I know how to retexture stuff but I need to know if there is a way for this one, because "this setObjectTextureGlobal" doesnt seem to work it, unless the color slot is off (I tried 1-10, first 3 would erase the ship number, or name)
  19. marki980908

    RHS Escalation (AFRF and USAF)

    Is there a place where I can make suggestions for RHS? Because I think Yak-141 could be a great addition Russian Armed Forces. It is basically a VTOL Supersonic jet
  20. Anyone got any ideas how to make a makeship space rocket (spaceX style)? I am planning on making a mission where you have to stop the missile launch. I am planning on building it out of towers, grain storage buildings etc. It doesnt have to be realistic, just to have basic shape of a space rocket to look "convincable" from 500m away at night. Any ideas? All the configurations I tried look like trash.
  21. Hello, I got myself a sample helicopter, replaced the texture and tried to test it as a mod, however I keep getting Cannot open object samples_f\test_heli_01\test_heli_01.p3d I though maybe I didnt direct the path in config file, but I am pretty sure I did
  22. marki980908

    Object Not found, sample helicopter

    Thanks it helped. I am still terrible at it, but its progress
  23. I have been looking around and looks like most topics like that ask about markers being attached to units. However I want to just simply move the map (regular one) to different location Why?: Because I got a script which spawns a monster within 300m of the marker placement location. And I want to be able to move that marker away to different location so the monster could spawn in different place. (I dont want to use multiples instances of the same script running). How it works it spawn on a marker named {whatever} so I need to move it somewhere else.
  24. marki980908

    Object Not found, sample helicopter

    Okay I am having another problem, this time it is exactly the same error but in regards of Main_Rotor_F.p3d, the problem is that in config.cpp main rotor location isnt refined in the first place
  25. marki980908

    Object Not found, sample helicopter

    I figured it out it was a very simple mistake, I left "/" in front of the path and thats why it fucked it up
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