Jump to content

marki980908

Member
  • Content Count

    180
  • Joined

  • Last visited

  • Medals

Everything posted by marki980908

  1. marki980908

    Community Texture Templates.

    Does anyone have Contact DLC Russian harness vest template?
  2. marki980908

    Retexturing config

    Thanks A LOT again. One last question, how do you know the filepatch for Gorka, arent files encrypted still?
  3. marki980908

    Retexturing config

    Thanks A LOT. It works now. More or less atleast. In regards of what I said about Gorka, I mean that I have no idea the p3d destination for Contact DLC Gorka. So that is the problem is regards of retexturing that one. Also, one more issue. I cant find where in my code I done this: Bodysuit is CSAT Uniform retextured to be Snow White, Gorka (White) is suppose to be Contact DLC gorka, but I realised my p3d destination is wrong. However "Blank" Gorka (White), no idea where that came from. Here is a copy of config again:
  4. marki980908

    Retexturing config

    Thanks, I managed to get the vest to show up, with correct texture, however pouches are not there. In regards of Gorka, I am pretty sure I have the wrong p3d for contact one atleast. In regards of CSAT uniform, it is there and visible, just has default camo, I assume it probably goes by camo1 and camo2
  5. marki980908

    Community Texture Templates.

    I do not know if this is the right place to ask, but I am trying to retexture Contact DLC Tracksuit and I need its p3d location for it? Also here is a template if anyone wants it: https://ibb.co/1b8s5cN
  6. Evening, I have made a white retexture for Contact DLC Tracksuit. I entered the game, my "modded" tracksuit is there, however it doesnt seem to work, it is still black. I did set my texture location correctly (because before I didnt and it gave me error, so I know now its good) Here is my config file: class cfgWeapons { class None; class U_O_R_Gorka_01_black_F; class Uniform_Gorka_White: U_O_R_Gorka_01_black_F { author = "Marki"; displayName = "Gorka (White)"; hiddenSelectionsTextures[] = {"ODIN_Uniforms\Data\Uniform_Gorka_White.paa"}; }; };
  7. marki980908

    Retexturing not working?

    Thanks, I am just trying to figure out, what everything in your code means, I think I will manage
  8. marki980908

    Community Texture Templates.

    Does anyone have a template for Avenger Helmet (covered preferably) from contact DLC?
  9. Evening, I am making custom facemask mod, and I want to take Bandanna (sport) and glasses on it, currently my code looks like this: class cfgPatches { class ODIN_Retextures { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class cfgGlasses { class None; class G_Bandanna_blk; class G_Bandanna_sport; //Red Skull class G_Bandanna_ODIN_Red: G_Bandanna_sport { author = "Marki"; displayName = "Bandana (ODIN-Marki)"; hiddenSelectionsTextures[] = {"ODIN_Bandanas\Data\Bandanna_Mask_Marki.paa"}; }; Bandanna_Mask_Marki.paa only replaces the bottom part of the mask and not the glasses. How do I retextures glasses? I have the template, just not sure how to tell the game to replace the glasses aswell
  10. marki980908

    Edit Bandanna Sports texture?

    Everything works, and now my bandana looks like from ghost recon, perfect. However glasses texture uses the same texture for both left and right eye glasses, meaning you cant make ghost recon computer thingy only on one eye. Only both or nothing
  11. marki980908

    Edit Bandanna Sports texture?

    Thanks I thought so, just didnt know what to write in config, I am testing it now
  12. marki980908

    Edit Bandanna Sports texture?

    Sorry I will delete it in a sec, can I delete it?
  13. marki980908

    JBOY Giant v1

    Can Giants be placed in zeus?
  14. Currently we are running TADST server, out server guy says he cant be running more than 36 mods, because "command line overload" blabla instability blabla etc etc etc. 1. My current question, what limits number of mods you can put on the server? 2. Do you have any server launchers to recommend? (preferably that have discord support etc)
  15. I see that, but once I booted it up, I dont know how to do that
  16. Like, set which mission file to use, which mods, etc etc. I am currently using TADST. So atleast with those features
  17. I am trying to make an animation for an execution, for some reason, when I try to execute a sequence of animations, it gives me an error and just plays the last one, here is my code: shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; Shooter being the executioner, and shooty being the victim. What it does now for some reason, it just starts playing Acts_execution_KillTerminal emote without anything above And gives me "Error generic error in expression"
  18. marki980908

    Switchmove skips

    I had a custom sound file, but yours is even better thanks!
  19. Wait, FASTER is a server updater, not server launcher/manager
  20. Question is this a server launcher or just a tool to update the server?
  21. marki980908

    Switchmove skips

    Thanks, but I have solved it, I noticed it maybe 30 seconds after I started looking into logs. Thanks anyway, it worked perfectly, that code above does a pretty nice execution with sound and stuff, if you have ogg file
  22. marki980908

    Switchmove skips

    Thanks it worked, any idea how to add sound to that? Like: private _dummy = [] spawn { shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; playSound3D [getMissionPath "sound\exeshot.ogg", shooter, false, getPosASL _this, 5, 1, 0]; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; }; Gives me generic error
  23. marki980908

    Switchmove skips

    20:16:22 Suspending not allowed in this context 20:16:22 Error in expression <witchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_Ex> 20:16:22 Error position: <sleep 1.733; shooty switchMove "Acts_Ex> 20:16:22 Error Generic error in expression 20:16:22 Suspending not allowed in this context 20:16:22 Error in expression <hMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_Exec> 20:16:22 Error position: <sleep 2.7; shooty switchMove "Acts_Exec> 20:16:22 Error Generic error in expression Here is how rpt file looks like
  24. Thanks I heard good things about it
×