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marki980908

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Everything posted by marki980908

  1. It doesnt seem to work for some reason in zeus with Zeus Enhanced
  2. Evening, so I was trying to retexture a vehicle in Eden using scripts like: this setObjectTextureGlobal [0, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; this setObjectTextureGlobal [1, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; However after that failed I got curious, I checked out mod config file and noticed that hidden selections were written like this: hiddenSelections[]= { "camo" "camo1" "camo2" "camo3" "camo4" "camo5" "camo6" }; So I changed it to this: hiddenSelections[]= { "camo","camo1","camo2","camo3","camo4","camo5","camo6" }; Afterwards when I tried to retexture it ingame, only texture #1 worked, textures #0, #2, #3..... #15 etc didnt work this setObjectTextureGlobal [1, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; My question is, I assume that selections are named differently in there, and config file is written with mistakes, is there any way I could figure out, how they are suppose to be called?
  3. marki980908

    Retexturing vehicles, not working

    I looked up in hex, and I can see camo, camo 1........camo6. But it doesnt seem to work. Author told me he doesnt remember adding hidden selections. Is there any other way to have multiple textures of the same vehicle without those?
  4. marki980908

    Retexturing vehicles, not working

    I managed to contact the author, and he doesnt even have most of the files from 5 years ago anymore. I looked into the config file and it seems none of the texture paths are set there, I assume they are all set inside the p3d. Any idea how could I make retextures?
  5. marki980908

    Retexturing vehicles, not working

    Problem with that, is that the mod I am trying to expand my knowledge with was abandoned 5 years ago. And I think solving this problem would expand my knowledge once I want to make a vehicle mod from inception myself.
  6. Is there a way to do this in zeus instead of eden?
  7. Evening, I am having some trouble with config file. I am trying to retexture some default game uniforms and other gear (keep in mind I have no idea what I am doing) and I ran into few problems: 1. Both vests when I spawn them are default color tan variants and not retextured variants. (CSAT Harness) 2. I can see 3 versions of "Gorka (white)" in the arsenal. One just makes my character naked, and other 2 makes my character into folded piece of clothing (model when you drop clothing item). Here is my config: P.S. Helmet works perfectly fine
  8. marki980908

    Retexturing config

    I managed to find a script used for "briefings" and made a game display the texture on my screen when I took a screenshot. Thank you, everything works
  9. marki980908

    Retexturing config

    It works perfectly, thank you
  10. marki980908

    Retexturing config

    I will try to figure out how to do that (keep in mind I am super new to this)
  11. marki980908

    Retexturing config

    I assume I replace the first part with the class of one of my vests, what if I want all my vests to have the same protection, do I just put all classes in at once?
  12. marki980908

    Retexturing config

    Some vests are different but I dont mind them sharing the same armor protection for now atleast. Not really sure how to make it inheritable
  13. marki980908

    Retexturing config

    Thanks I see it now. Any idea how I could extract the texture to use as template? Also, I noticed my vests currently have no armor protection, I looked up and I need to put HitPoint classes in cfgvehicles. Do I do that under every single vest?
  14. marki980908

    Retexturing config

    I am pretty sure this is wrong
  15. marki980908

    Retexturing config

    I am not really sure how to do it, I used config viewer, to look where texture and p3d of contact specnaz vest is, but all it has in "model" is dummyvest.p3d in weapons_f, which is obviously incorrect
  16. marki980908

    Community Texture Templates.

    Does anyone have Contact DLC Russian harness vest template?
  17. marki980908

    Retexturing config

    Thanks A LOT again. One last question, how do you know the filepatch for Gorka, arent files encrypted still?
  18. marki980908

    Retexturing config

    Thanks A LOT. It works now. More or less atleast. In regards of what I said about Gorka, I mean that I have no idea the p3d destination for Contact DLC Gorka. So that is the problem is regards of retexturing that one. Also, one more issue. I cant find where in my code I done this: Bodysuit is CSAT Uniform retextured to be Snow White, Gorka (White) is suppose to be Contact DLC gorka, but I realised my p3d destination is wrong. However "Blank" Gorka (White), no idea where that came from. Here is a copy of config again:
  19. marki980908

    Retexturing config

    Thanks, I managed to get the vest to show up, with correct texture, however pouches are not there. In regards of Gorka, I am pretty sure I have the wrong p3d for contact one atleast. In regards of CSAT uniform, it is there and visible, just has default camo, I assume it probably goes by camo1 and camo2
  20. marki980908

    Community Texture Templates.

    I do not know if this is the right place to ask, but I am trying to retexture Contact DLC Tracksuit and I need its p3d location for it? Also here is a template if anyone wants it: https://ibb.co/1b8s5cN
  21. Evening, I have made a white retexture for Contact DLC Tracksuit. I entered the game, my "modded" tracksuit is there, however it doesnt seem to work, it is still black. I did set my texture location correctly (because before I didnt and it gave me error, so I know now its good) Here is my config file: class cfgWeapons { class None; class U_O_R_Gorka_01_black_F; class Uniform_Gorka_White: U_O_R_Gorka_01_black_F { author = "Marki"; displayName = "Gorka (White)"; hiddenSelectionsTextures[] = {"ODIN_Uniforms\Data\Uniform_Gorka_White.paa"}; }; };
  22. marki980908

    Retexturing not working?

    Thanks, I am just trying to figure out, what everything in your code means, I think I will manage
  23. marki980908

    Community Texture Templates.

    Does anyone have a template for Avenger Helmet (covered preferably) from contact DLC?
  24. Evening, I am making custom facemask mod, and I want to take Bandanna (sport) and glasses on it, currently my code looks like this: class cfgPatches { class ODIN_Retextures { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class cfgGlasses { class None; class G_Bandanna_blk; class G_Bandanna_sport; //Red Skull class G_Bandanna_ODIN_Red: G_Bandanna_sport { author = "Marki"; displayName = "Bandana (ODIN-Marki)"; hiddenSelectionsTextures[] = {"ODIN_Bandanas\Data\Bandanna_Mask_Marki.paa"}; }; Bandanna_Mask_Marki.paa only replaces the bottom part of the mask and not the glasses. How do I retextures glasses? I have the template, just not sure how to tell the game to replace the glasses aswell
  25. marki980908

    Edit Bandanna Sports texture?

    Everything works, and now my bandana looks like from ghost recon, perfect. However glasses texture uses the same texture for both left and right eye glasses, meaning you cant make ghost recon computer thingy only on one eye. Only both or nothing
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