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marki980908

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Everything posted by marki980908

  1. marki980908

    RHS Escalation (AFRF and USAF)

    Another question, when I try using a camera on Mig29 it is just grey....and nothing else. It seems like it is failing to display
  2. Evening, I was trying to modify RHS MIG-29, tried adding a laser designator and some weapons to it in zeus via scripts. I tried using this: But for some reason it doesnt seem to work. I was under the impression that "0" default to the driver seat of the vehicle Any ideas?
  3. marki980908

    Addweapon doesnt really work

    I missed that part, worked, love you
  4. marki980908

    RHS Escalation (AFRF and USAF)

    Shouldnt it add it to the drivers possession and fire stuff from existing primary gun? (which is 30mm cannon on mig) Edit: Nvm figured it out, Just needed to change it to [-1]
  5. Evening, I am trying to retexture Parade uniform, but I have no idea what I am doing wrong And here is my code more or less in regards of Cfg Vehicles My character is basically naked after trying to equip the uniform
  6. marki980908

    Uniform retexture not showing up

    Thanks a lot, it works now
  7. marki980908

    RHS Escalation (AFRF and USAF)

    Evening, I am trying to add weapons to RHS MIG-29 and it doesnt seem to work. I tried using a script like this: Any ideas?
  8. marki980908

    JBOY Giant v1

    Does that mean you can spawn them dynamically in zeus?
  9. marki980908

    Uniform retexture not showing up

    This is how it looks in cfg weapons Isnt this defined?
  10. marki980908

    Hyuga Class DDH

    I would absolutely love to get my hands on this, I wish you will release it soon, even if its early alpha version
  11. It doesnt seem to work for some reason in zeus with Zeus Enhanced
  12. Evening, so I was trying to retexture a vehicle in Eden using scripts like: this setObjectTextureGlobal [0, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; this setObjectTextureGlobal [1, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; However after that failed I got curious, I checked out mod config file and noticed that hidden selections were written like this: hiddenSelections[]= { "camo" "camo1" "camo2" "camo3" "camo4" "camo5" "camo6" }; So I changed it to this: hiddenSelections[]= { "camo","camo1","camo2","camo3","camo4","camo5","camo6" }; Afterwards when I tried to retexture it ingame, only texture #1 worked, textures #0, #2, #3..... #15 etc didnt work this setObjectTextureGlobal [1, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; My question is, I assume that selections are named differently in there, and config file is written with mistakes, is there any way I could figure out, how they are suppose to be called?
  13. marki980908

    Retexturing vehicles, not working

    I looked up in hex, and I can see camo, camo 1........camo6. But it doesnt seem to work. Author told me he doesnt remember adding hidden selections. Is there any other way to have multiple textures of the same vehicle without those?
  14. marki980908

    Retexturing vehicles, not working

    I managed to contact the author, and he doesnt even have most of the files from 5 years ago anymore. I looked into the config file and it seems none of the texture paths are set there, I assume they are all set inside the p3d. Any idea how could I make retextures?
  15. marki980908

    Retexturing vehicles, not working

    Problem with that, is that the mod I am trying to expand my knowledge with was abandoned 5 years ago. And I think solving this problem would expand my knowledge once I want to make a vehicle mod from inception myself.
  16. Is there a way to do this in zeus instead of eden?
  17. Evening, I am having some trouble with config file. I am trying to retexture some default game uniforms and other gear (keep in mind I have no idea what I am doing) and I ran into few problems: 1. Both vests when I spawn them are default color tan variants and not retextured variants. (CSAT Harness) 2. I can see 3 versions of "Gorka (white)" in the arsenal. One just makes my character naked, and other 2 makes my character into folded piece of clothing (model when you drop clothing item). Here is my config: P.S. Helmet works perfectly fine
  18. marki980908

    Retexturing config

    I managed to find a script used for "briefings" and made a game display the texture on my screen when I took a screenshot. Thank you, everything works
  19. marki980908

    Retexturing config

    It works perfectly, thank you
  20. marki980908

    Retexturing config

    I will try to figure out how to do that (keep in mind I am super new to this)
  21. marki980908

    Retexturing config

    I assume I replace the first part with the class of one of my vests, what if I want all my vests to have the same protection, do I just put all classes in at once?
  22. marki980908

    Retexturing config

    Some vests are different but I dont mind them sharing the same armor protection for now atleast. Not really sure how to make it inheritable
  23. marki980908

    Retexturing config

    Thanks I see it now. Any idea how I could extract the texture to use as template? Also, I noticed my vests currently have no armor protection, I looked up and I need to put HitPoint classes in cfgvehicles. Do I do that under every single vest?
  24. marki980908

    Retexturing config

    I am pretty sure this is wrong
  25. marki980908

    Retexturing config

    I am not really sure how to do it, I used config viewer, to look where texture and p3d of contact specnaz vest is, but all it has in "model" is dummyvest.p3d in weapons_f, which is obviously incorrect
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