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marki980908

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Everything posted by marki980908

  1. Is it just me or ACE 3 Extension (Animations and Actions) does not work on servers? It prevents missions from loading.
  2. marki980908

    JBOY Giant v1

    It is fine, I noticed some other dudes might have an answer in this thread, so thats why I asked
  3. marki980908

    JBOY Giant v1

    Sorry for bothering this tread again, but is there a way to spawn those giants in zeus manually? I saw someone above supposidly was doing that? And by in zeus I mean using Zeus Enhanced
  4. I tried to use addon builder to pack a pbo. I was able to do that however the mod contains .hpp and .sqf files. When I pack the mod, those files get deleted. So I added exceptions for those files in options, however what happens now, is that game doesnt recognize the pbo. When ever I boot up it says "nameofthemod.pbo not found". Like wtf?
  5. Evening, so I am trying to make a energy/force field in one of my missions. Helper spheres look promising and scaling them and covering something with them looks nice aswell. However, they do not have collision. Anyone have any other ideas how to archieve simular effects?
  6. marki980908

    Makeshift Force field?

    Does not help when you have no idea how big in meters is the thing you are "protecting"
  7. marki980908

    Makeshift Force field?

    I thought the same thing, but how will I know how to scale it? Or make it semi visible. Its a force shield. So I would probably spawn a sphere as cosmetic thing, and surround the area at the borders by invisible walls. But I do not know to what size to scale it if I cant see it
  8. I need a boat swim directly straight at about 5kmph. I hate that even if I tell ai to do it and there are no obstructions whatsoever it decides to wiggle. It can be done over scripting if anything, its fine, but what would be the best way to do it?
  9. marki980908

    Make a boat swim straight?

    Thanks, however in the begining I need the boat to be stationary, and I will need it to go into a straight line anyway, I wonder if there is a way to do it all in zeus if possible instead of eden (I have zeus enhanced)
  10. Is there are still a way to get this?
  11. I am trying to create false radar signatures for an aircraft. Basically I want to make it harder for jet pilots to lock onto targets. What I tried so far is attach a bunch of set scale 0.01 aircraft to the back of a regular jet of same type so when enemy aims at it, it will have 4/5 chance to lock onto the decoy aircraft (1x main aircraft and 4x attached [set scale 0.01]). However when testing this in an enemy aircraft, when pressing R, the enemy aircraft auto locks onto the "main" aircraft and when pressing R afterwards it doesn't cycle to others. Are attacked vehicles exempt from target cycle?A ny other ideas how to do something similar or improve upon current attempt etc?
  12. marki980908

    Hyuga Class DDH

    Arent there free open source assets for chairs beds, medical rooms etc you could use
  13. Context, I have tried updating my mod with few extra PBOs and modifications to existing ones. If I pack PBOs with PBOManager, it gives me pbo missmatch error., but when I use BI Tools addon builder, it works. HOWEVER Problem. When I upload the mod to the workshop and on the server, content from new and modified PBOs doesnt work. I checked the workshop folder, new files and modified ones are in there. Any ideas?
  14. marki980908

    Aircraft config question

    Problem is that what I want is very simple, to make an aircraft bit faster. And all I am getting while playing with values is it slowing down, literally what ever I do, it slows down. There must be some other kind of value that makes everything go wrong
  15. I have tried editing MIG-29SM from RHS configs a bit to see if I could make it closer to its real world counterpart in regards of speed I have changed thrust coeficient, now the aircraft goes ~1500 with afterburner and around 1200 when it is off. However takeoff/stall speed changed from 220 to ~500 making it impossible for aircraft to take off Edited values: thrustCoef[]={2.31,2.19,2.09,1.92,1.88,1.75,1.61,1.52000003,1.40000002,1.30000002,1.20999999,1.10000001,0,0,0,0}; My question would be, how does thrist coef even work? I looked into the bohemia description, but I dont really get it, according to this at 0Į thrust would be 2.31? Wouldnt it mean that it would take off waayyy faster instead of not take off at all?
  16. marki980908

    Aircraft config question

    Problem is that I asked for help in discord and all I got was this: fSpeed = maxI * (speed / (maxSpeed * 1.5f)) without any explonation
  17. marki980908

    Aircraft config question

    How do you even do those calculations? Also, I changed my top speed to 1800 and copied the thrustcoef from SU-57 (RHS). So now aircraft flies and takes off at reasonable speeds. However I would like to increase its acceleration and to make it able to actually reach 1800 (currently does 1500). I set last numbers as high as >5. but aircraft now can only reach 900kmph instead of 1300kmph it reached before or 1800 I want it to reach. I am VERY confused by these settings, and how they work together.
  18. marki980908

    Aircraft config question

    I am super confused now, I just tried these values on a shikra thrustCoef[]= { 1.76, 1.69, 1.62, 1.68, 1.74, 1.81, 1.89, 1.95, 5.96, 5.96, 5.92, 1.4, 0.4, 0.0, 0.0, 0.0 }; It barely reaches 900km/h. However when values that start with "5" get replaces with "1", it can reach 1300+ Edit: okay so I found this formula: fSpeed = maxI * (speed / (maxSpeed * 1.5f)) What does "speed" and "f" stand for?
  19. marki980908

    Aircraft config question

    Does having numbers above 100% prevents aircraft from reaching max speed?
  20. marki980908

    Aircraft config question

    The reason why I mentioned stall is because I edited (increased) thrustcoef and max speed and stall speed went from 220 to 500. Thats why I mentioned it. Ohh okay I think I get it, but than why is there coef for more than 100% of thrust, how do you go 110%-150%?
  21. marki980908

    Aircraft config question

    Okay, so with these settings (F-22): thrustCoef[] = { 1.76, // 0 1.69, // 120 1.62, // 240 1.68, // 360 1.74, // 480 1.81, // 600 1.89, // 720 1.95, // 840 1.96, // 960 1.96, // 1080 1.92, // 1200 1.4, // 1320 0.4, // 1440 0.0, // 1560 0.0, // 1680 0.0 // 1800 }; Soo lets say, I want to increase acceleration, which values would I increase and would it effect my stall speed?
  22. marki980908

    Aircraft config question

    I still cant figure out how it works, however I will try copying some of the F22 configs and see what happens
  23. marki980908

    Aircraft config question

    Probably, but seeing that RHS F22 has max speed of 2200, and higher thrust coef, I would assume I didnt change it to be too high. I am still confised how stall speed is related to those settings.
  24. marki980908

    Aircraft config question

    That is correct, I have changed it to 1500, later changed it to 2200, however the max speed of an aircraft didnt increase after that. How did you know? Is stall speed a percentage of max speed?
  25. marki980908

    RHS Escalation (AFRF and USAF)

    I will check, because when I try using it, it displays thermal image for like half a second and than goes full grey. I will try equiping different loadout Edit: Camera works, if you have TV missiles equipped
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