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atlas_v

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About atlas_v

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  1. atlas_v

    .xyz vs .tiff for heightmaps

    Absolutely, when I said by hand I meant using a software that can do it like World Machine instead of using a existing satellite heightmap. The hard part is finding a terrain that I want to make.
  2. atlas_v

    .xyz vs .tiff for heightmaps

    Huh, good to know then, i have that tutorial bookmarked and ive been reading it already. Thanks!
  3. atlas_v

    .xyz vs .tiff for heightmaps

    Thanks for the replies. I have done some displacement mapping on geometry at work and the only image format our pipeline uses is .tif's so that's why I was curious about these other formats. From what I understand TB is just displacing the polygons in the y axis, unless it's doing some other witchcraft I dont see. I will do more research into that .asc format. And the tutorials I was looking at was JAF's youtube ones which use the .xyz format. @HorribleGoat yes I plan on creating the terrain by hand
  4. Hey, so im curious about Arma 3's terrain building and wanted to know some differences between file formats. All of the tutorials i have read so far use the .xyz format for the height map, is this something set in stone or could i use a 16/32 bit black and white .tiff? I plan on experimenting with World Machine/Houdini for my height maps and I don't believe either can export .xyz formats. Thanks
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