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black_hawk_mw2_87

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Everything posted by black_hawk_mw2_87

  1. black_hawk_mw2_87

    [WIP Terrain] Hengam Island - Iran

    Is this project canceled? I was looking for such a map and was happy to find it over the net, but now I saw its status as a WIP. So, should we expect it to be released or not? ๐Ÿ™‚
  2. Hello, community! I have seen such a script, but I can't find it anywhere: - the player needs to complete multiple tasks; - he's debriefed by his HQ and must open a local map (EDEN item, placed on the map); - when he interacts with the map, a map is opened all over the screen; - all tasks are visible on this map as flags; - the flags' markers change its size (grow a little) when the mouse marker is pointing at them; - during this action a text with description is shown next to the current flag marked; - when you click on the flag, you will be teleported to the location; - I want to use the script on the VR map for testing and then move it to the mission's map; - I want another such map asset (item) to be temporary spawned next to me (near player's new location) after being teleported, so the player can go back to the HQ debriefing area, once the task is completed (the player will be allowed to do that only when it's finished /this is not a mandatory condition/). | The second possible variant is just another copy of the map item at the specific task location, but the condition with the task completed must be "true"; - I want the task to be activated, when the player is just spawned and teleported to the task's location, so I guess I will have to put a trigger there. Thanks for the help in advance! ๐Ÿ™‚
  3. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    I was wondering about this option to go back to your first location, where you start the scenario. Like in the video above - an option to return on the ship... ๐Ÿ™‚
  4. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    I tested your scenario! It works great! ๐Ÿ™‚ Now it's time to watch the video! ๐Ÿ˜‰
  5. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    Thank you, friend, time for testing! ๐Ÿ™‚
  6. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    Thank you, dude! I appreciate it! ๐Ÿ™‚
  7. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    Thank you for the help and support, but I really give up. I tried some variants, but they don't let me achieve my final goal. Can you help me making it work? ๐Ÿ™‚
  8. Lol, dude, this is brilliant!!! ๐Ÿ™‚ Absolutely amazing and astonishing with Top Gun soundtrack, the Arma 3 effects etc. ๐Ÿ˜„ I am impressed. Would you help me with the black screen quotes and send me a code so I'd achieve it as well? ๐Ÿ™‚ Thanks in advance and cheers! ๐Ÿ™‚ P.S. Does anyone knows how to open a strategic map with tasks in order to start different missions from there? I mean with addAction or better with holdAction? I know how to do it with a trigger, but I need a white board and a script to open the map itself. ๐Ÿ™‚ Imagine this Pilot going for a briefing on the carrier's deck? ๐Ÿ˜‰ P.S.S. This is the topic btw. ๐Ÿ™‚
  9. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    I just wanted to open the map using the holdAction function and then see the tasks I have marked on it. I know how to set up the tasks on the map, so we are dealing only with the function to open the map, not to teleport the player using the code. The teleportation can be completed by player's choice after he can see the tasks on the map. So, basically, I would not want this part with the setPos [x, y, z], but only to open the map with the tasks. I have provided the video above as an example of how to use a trigger to open the strategic map itself. So what I need is a condition inside your code, that replaces the "presence" condition of the trigger, which would actually activate the map. Thanks again for the efforts! ๐Ÿ™‚ I truly appreciate this! ๐Ÿ™‚
  10. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    @beno_83au It's still not working for me... Would you help me with the entire code or just send a simple VR scenario to see how it works? I will be very thankful. ๐Ÿ™‚ And this is an old, but important thread, so it would be very helpful to a lot of people. Thank you for your understanding. Cheers! ๐Ÿ™‚
  11. Old, but gold! ๐ŸŒŸ Thank you! ๐Ÿ™‚
  12. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    So, friends, my map board is called "myMap". I tried this code: [ myMap, " Open Strategic Map", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "_this distance _target < 3", "_caller distance _target < 3", {}, {}, { _this call _target }, {}, [], 12, 0, true, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, myMap]; Well, it didn't work, but it was the only one code, that did not show me an error and let me click the OK button. ๐Ÿ˜„ But then it says: '... {}, { _this |#|call _target }, {}, Error call: Type Object, expected code What should I do now? ๐Ÿ™‚ Cheers!
  13. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    I tried with "map1", but I got the same error again. Then, inside the strategic modules for the both tasks, I have changed the line with the one you provided me, the one above. Now another error shows up: 'player setPos (getPos (_this select 0));' Error getpos: Type Array, expected Object,Location So, I guess, this "marked location" has to be defined on the map itself. We can probably use an object (for example a house or something else around could be used for a location), so the player must spawn at its location. ๐Ÿ˜„
  14. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    Hello, guys, I have tried to set up a simple test scenario, but I have some strange errors. I have used this very old tutorial to create a strategic map: I have done everything the way it is shown, but when I open the map, an error pops up: 'player |#|setPos [_this select 0];' Error 1 elements provided, 3 expected Another issue I have when I tried using this code: openMAP=[ player, "Open Strategic Map", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "alive player", "alive player", {}, {}, {PUT MAP CALL HERE!}, {}, [], 2, 0, false, true ] call BIS_fnc_holdActionAdd; I put it in a map board init field and it adds the addAction to it, the map is called _map and I put this name inside the code: {_map}, but it shows another error - Init: Reserved variable in expression. I tried to put it in the init.sqf file, but I got the same error. Please, help. ๐Ÿ˜„
  15. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    Thank you very much, guys! I will test it tomorrow! ๐Ÿ™‚ You are very helpful, as always. ๐Ÿ™‚ I will later share the results! ๐Ÿ™‚ Cheers!!!
  16. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    Hello, friends. I did not want to create a new topic having a question in connection to this one. I would like to do something more in addition to this working dynamic map. So here it is: Let us say I have created X numbers of tasks that can be chosen from the map to complete. I need a script that checks if all the tasks are completed. In this case the scenario would be successfully finished. Let's say I would use a variable name for each single task called "task1, task2..." etc. What would you suggest me to do? I need an option that can be used in a trigger because it would be much easier and I have a reason for that: I could eventually decide to - 1. start a final task to report in that all of the tasks are completed, or 2. directly complete the scenario. Thank you in advance and cheers! ๐Ÿ™‚
  17. Hello, community, would you help me with a specific script? ๐Ÿ™‚ I have created a task: the player must pick up his backpack from somewhere and must put it in his vehicle's inventory. I need a script that checks if this item is stored in the car's storage and to complete the task when it's confirmed. The class name of the backpack is: usm_pack_m5_medic. The class name of the car is: UK3CB_CHC_C_Hatchback. I guess the script should be like this: if... then... -> if the item is present in the inventory of the car, the task is successfully completed. Thank you in advance! Cheers! ๐Ÿ™‚
  18. Hello, community. I am working on a Coop mission, where I have placed 3 playable units. I will perhaps add more later, depending on my later ideas. They all (including me - the player) need to be able to pick up an item (a specific bagpack - ace_gunbag_Tan). I have placed this object on the ground and I am the only one who can pick it up right now, but it is an important item, being also a protective gear. ๐Ÿ˜„ So, when I or the other players pick up the first object, the same object should respawn on its previous location after, let us say, 10-15 seconds. It should respawn exactly X times, according to the playable count of units. How do I achieve that? Thank you in advance and cheers! ๐Ÿ™‚
  19. black_hawk_mw2_87

    Respawn The Object At The Same Position

    Well, that would be very simple, indeed, but if that is a global server, then all other players, who join it, should be able to find it after spawn. If it is not made for only 3 times, for example. ๐Ÿ˜„
  20. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    I promise I will test both versions, so thank you, fellas! ๐Ÿ™‚
  21. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    So, I put them both inside the map's item (white board for example) one after another in its init field? The first one adds the action and the other one makes the player use the hold action to activate it? ๐Ÿ™‚ I hope it ain't quite confusing as an explanation already... ๐Ÿ˜„
  22. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    @wogz187, @beno_83au Thank you both! You are amazing! This is outstanding! You are real friends to be honest! ๐Ÿ™‚ So, if I am right, this is the entire script I need to use? ๐Ÿ™‚ I mean, both of you have suggested 2 different scripts, but, if I am not wrong, the one above is the combined version of them? ๐Ÿ™‚ Cheers! ๐Ÿ™‚
  23. black_hawk_mw2_87

    Use Map Flags To Teleport To A Position

    I was talking about a "strategic map" script. Now I have found out how to call it out and use it, but is there a way to do that via a scroll up down command, for example: addAction ir anything else like it? ๐Ÿ™‚
  24. Hello, my fellow community friends! I have a very "strange" and at the same time interesting idea, having seen it in various FPS games. As you all know, in some games, during a stealth mission, the main character must stay in cover and undetected by the enemy... for at least as long as possible in order to complete a secret task or avoid being captured, being behind enemy lines. A little example is Battlefield 1, where the player was behind the German lines and had to stay hidden for the enemy for as long as possible and then, when detected, fight his way back to the friendlies. I was wondering if such a eye awareness (spotting) system can be somehow created, using all the information and possible commands, scripts and "magics" that exist among the community, no matter if they are vanilla ones or BIS'. For example: when an enemy is spotting the player or his teammates, the knowledge begins to arise a little, and a marker, like in those games I mentioned, starts to appear, changing also its color from white to red. By "knowledge" I mean "X knowsAbout player >..." And this would vary from 0 to the highest possible number, may be 4 in this case. So, we'd need a complex script, including all possible variants up to this highest number, which are checked one by one, and when they start to grow, this action would respond or represent the marker value and visibility on the screen, which means it also should get bigger and more red with the time. And, of course, if the player is no longer being spotted by enemy AIs, it should start to dissapear, using the same method backwards. Another command, reveal, also may come in handy, if it is possible to use it as well, or to combine both. I know it sounds complicated, but if such a marker is not possible to be displayed, how about any other kind of indicator, like an alarm, or anything else. A possible marker to use is the already existing one, by using the "use" button for marking something on the map, where a yellow marker with a sounds appears at the marked direction. So, do you think now that my idea sounds crazy... or it's a perfect new option to use in missions... ๐Ÿ˜‰
  25. black_hawk_mw2_87

    Enemy AI eye awareness marker

    I am expecting to see your way of doing this. I am open to more ideas as well, but yours seems to be right. It sounds quite interesting to me and I can't way to see a working version. ๐Ÿ™‚ I know it's a big challenge for you, but I know you are quite experienced and I rely on your help. ๐Ÿ™‚
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