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ovialop

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Posts posted by ovialop


  1. hello,

    i´d like to publish my first mission. i can bundle it, but then the publish fails. i did not found a thread in the forum with this topic. what did i wrong?  

    thank you 

     

    console:

     

     ENGINE       : Game successfully created.
     INIT         : Reload WB scripts
     PROFILING    : Reload WB scripts took: 78.027600 ms
     DEFAULT      : Using thumbnail cache directory: C:/Users/ipola/AppData/Local/Temp/Enfusion/Projects/ovialopmission1/thumbnails
    PROFILING    : Workbench startup took: 8683.463100 ms
    BACKEND   (E): Http Error apiCode="ResourceNotFoundError", message="Resource asset not found"
    BACKEND   (E): [RestApi] ID:[4] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"
    BACKEND   (E): Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"

    DEFAULT      : Creating bundle...
    RESOURCES    : ResourceDB: saving cache (id=0 name=ovialopmission1 path=C:\Users\ipola\Documents\My Games\ArmaReforgerWorkbench\addons\ovialop mission 1/resourceDatabase.rdb)
    RESOURCES    : ResourceDB: cache successfully saved
    RESOURCES    : ResourceDB: saving cache (id=3 name=profile path=C:\Users\ipola\Documents\My Games\ArmaReforgerWorkbench\profile/resourceDatabase.rdb)
    RESOURCES    : ResourceDB: cache successfully saved
    RESOURCES    : Packaging project started.
    DEFAULT      : Compression level: 6
    DEFAULT      : key: 7b7a654246060a0d080a060f01525250 
    RESOURCES    : Packaging done. Result: 1
    RESOURCES    : Gproj file copy successful
    DEFAULT      : Created PAK files:
    RESOURCES    : 1: C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/ovialopmission1.pak
    RESOURCES    : Packaging project successful
    RESOURCES    : ResourceDB: saving cache (id=0 name=ovialopmission1 path=C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/resourceDatabase.rdb)
    RESOURCES    : ResourceDB: cache successfully saved
    DEFAULT      : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/ovialopmission1.pak"
    PROFILING    : Computing MD5 took: 31.584400 ms
    DEFAULT      : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/addon.gproj"
    PROFILING    : Computing MD5 took: 4.448900 ms
    DEFAULT      : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/resourceDatabase.rdb"
    PROFILING    : Computing MD5 took: 6.437500 ms
    DEFAULT      : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/previewImage.edds"
    PROFILING    : Computing MD5 took: 4.977000 ms
    DEFAULT      : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/scenario_image_0.png"
    PROFILING    : Computing MD5 took: 6.250100 ms
    RESOURCES    : Saving manifest successful: C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/manifest.json
    DEFAULT      : Bundle successfully saved into: C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/
    RESOURCES    : Creating bundle successful
    DEFAULT      : Publishing bundle to Workshop...
    DEFAULT      : Validating bundle...
    DEFAULT   (E): Bundle does not meet format requirements
    DEFAULT   (E): Validating bundle failed. Aborting publish.
    RESOURCES (E): Publishing failed


  2. hello,

    i think i have the same problem. if i write my public ip in the GameHostRegisterBindAdress, then the ping is ok and my friends can join, but i can not. not with the pc and not with the xbox. 

    if i leave it empty the ping is 999+ and i can join, but my friends can not. 

    how can i see if i am behind a NAT firewall? 

    how do i do this correctly?

    sorry for noob question & bad english. 


  3. Hello there :),

    how can i include a waypoint or a "side-marker" which i set during the mission in a script please? I'd like to send my group to a waypoint i choose after mission start and send another group to the same point over a script/trigger. I tried to "find" the waypoint with "waypoints group" but only waypoints set in the editor are shown like this i guess. How can i do this? 

    Sorry for bad english and thank you very much :) 

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