Jump to content

RZNUNKWN

Member
  • Content Count

    289
  • Joined

  • Last visited

  • Medals

Everything posted by RZNUNKWN

  1. RZNUNKWN

    Ravage

    Maybe placing markers on the map that have the radius + amount/type of items that are spawned (and respawns after some time with different ones) that run via script. If it gets spawned inside the wall or something like that, oh well, it's not that bad.
  2. RZNUNKWN

    Ravage

    I'm more concerned about getting loot. I don't think there are any lootable objects. You could live off the bandit patrols, but it would be nice if not easier a bit to have some lootable stuff. Maybe GFs random spawner of items or something like that.
  3. RZNUNKWN

    Ravage

    Has anyone tried the Chernobyl map with Ravage?
  4. RZNUNKWN

    Ravage

    I know stealing does. But just because the classname of a vehicle comes from the BLUFOR side and it's empty it's still considered friendly... I guess I'm at war with everyone, lmao.
  5. RZNUNKWN

    Ravage

    Excuse me, sir, I'm right over HERE, HELLO, please standstill Also, since I'm using explosives and RPGs to destroy vehicles, sometimes building get destroyed and that counts as a civilian casualty, or when enemy AI abandons vehicle which is from the BLUFOR side but I wanted it destroyed anyway, it counts as a friendly kill. Will these things influence survivors and traders to eventually start shooting at me, or I am allowed to fire at will?
  6. RZNUNKWN

    Ravage

    What are your configs for the hearing/seeing settings for the zeds guys? I want some good settings that allow me to slip by easily enough when it's night time, using flares as a distraction. Also, did anyone else tried to add more items as lootable objects for Chenrarus? I did once, but somehow I broke the code, as, beyond some point, objects just stopped having loot function.
  7. I'm looking for vehicle weapon class names and they seem to be missing from http://wiki.cup-arma3.org. Is it being updated or?
  8. RZNUNKWN

    Ravage

    From what was I able to see, the coef dmg is working fine with the new fix. The vanilla loot bug remains. I did everything again to test it, including the custom weapon arrays and still nothing. AI is carrying the CUP weapons or custom array weapon I give them, but the vanilla weapons/mags still appear in lootable objects.
  9. RZNUNKWN

    Ravage

    Yes, this is true, I had coef to 10 and basically, one-shot kill everything
  10. RZNUNKWN

    Ravage

    Oh yeah, I can confirm that bug too, I just noticed it. On dmg coef 1 it takes 4-5 maybe more hits in the head from a pistol.
  11. RZNUNKWN

    Ravage

    I've put CUP AK-101 which uses its own unique 5.56 mag ammo in the custom array. Vanilla mags still appear in the loot. I noticed AI carrying vanilla RPG7 so I put CUP M72 launcher in the launcher array, vanilla mags still appear in the loot. So no matter what I do, I always get vanilla items.
  12. RZNUNKWN

    Ravage

    @haleks - CUP did improve a lot of their stuff recently, and I know vanilla RPG7 can use CUP ammo, and if I remember correctly, CUP 7.62 AKs can use vanilla 7.62 yellow tracer mags, and there are probably some other weapons too. I've found mags for vanilla lmgs and marksman rifles. I'll try to fiddle around with this a bit, might as well start with equipping everyone with a Makarov
  13. RZNUNKWN

    Ravage

    I have a small problem with vanilla weapons/magazines as of this update. No matter what I select, they always appear in loot. Everything in the pool is set to 'No' except the CUP which I use. Arrays are empty []. No difference in selecting Altis or Chernarus preset, vanilla magazines appear in loot. Did anyone encounter this problem?
  14. RZNUNKWN

    Ravage

    My Ravage got a little bit out of hand Sosnovka. It's one of those awesome moments, and I don't really have an explanation of how all of this happened. I encountered one stuck T55 and then one BMP1, then another BMP appeared behind me shooting me in the back (ERA saved my ass) and I had to bail out fast before it fires an ATGM and I had my rpg7 ready, blasted it, and THEN I got shot twice by a squad coming from the forest, but my vest saved me. Total chaos. BRDM came along to join the fun but I planted explosives just to damage it really good to force crew out so I can get ammo/supplies, destroyed it afterward.
  15. RZNUNKWN

    Ravage

    If you remove ace_medical and some other stuff (don't really remember what) from ACE mod pbo, it becomes playable with Ravage without a problem. I've been playing Ravage with Ace for a couple of months. Makes it a real (adjustable?) nightmare. No issues. The nice bonus: - you can remove/replace wheels without toolboxes (tho they are different from ravage wheels) & gas stations(Altis) have some fuel in it, so if you're lucky to acquire some vehicle at the start with low fuel, you can fill it up. I've run ACE+VCOM+Ravage altogether and had no problems but returned to ACE+Ravage only.
  16. RZNUNKWN

    Ravage

    I've been wondering this for a while, I have a feeling that certain areas of Altis are designated for spawning vehicles patrols. I always encounter some vehicle there, no matter what. For example, Molos, I always encounter a vehicle patrol unlike in some other towns. The northernmost airfield near Molos, I've created a survivors camp in it, with traders, safe zone that deletes zombies/foot patrols, but not vehicle patrols, probably because they spawn far away from the zone and get their waypoints set in the/near the airfield. So the survivor camp occasionally gets some BRDM or T55 visit and get wrecked XD, so I had to put some tougher defense since in it. Also, I think population AI doesn't affect the enemy patrol vehicles since mine is at 0.6 or at least not in a great manner, I get way more vehicle patrols than foot patrols and it's kinda... rough? Would be nice to have a Vehicle Patrol Chance or probability/population whatever you want to call it. cheers mateys
  17. RZNUNKWN

    Ravage

    Guys, does anyone have a list of classnames of all backpacks and vests Ravage uses?
  18. RZNUNKWN

    Ravage

    Tried CUP weapons so far, something clicks, a sound like switching the fire modes. I'm using modified lootlists.sqf and cup lists extended for more weapons. I will try to figure out some more.
  19. RZNUNKWN

    Ravage

    Is anyone else unable to holster their weapon, or is it just me? It will holster with GM off, but it won't with GM on. When I try to holster, there's a click sound and that's it.
  20. RZNUNKWN

    Ravage

    So many areas and things to Ravage 😄
  21. RZNUNKWN

    Ravage

    My Arma went to 96gb .... after GM. I'm trying to convince myself to let go of RHS, as I have 13gb left of space lol.
  22. RZNUNKWN

    Ravage

    This is something I was thinking about, intels scattered around the map, revealing positions of radioactive zones. But the problem is connecting intel with the radioactive zone (the random ones that Ravage spawns, not hand placed). So as you progress through gameplay, you eventually find out all the rad zones so you can avoid them, or if there's something good in them, stock on supplies and head into one.
  23. RZNUNKWN

    Ravage

    My 'ambient furniture' option stops working after a while, I worked when I was around the starting area, I got some vehicle, moved some great distance, got into military barracks only to find it completely empty, and building nearby... Has anyone experienced this? {UPDATE: Fixed it} Also, traders sometimes sell CUP sometimes Vanilla weapons. How can I force them to sell only CUP stuff?
  24. RZNUNKWN

    Ravage

    I've just encountered the good ol' just vanilla weapons, even tho I put that on limited and selected CUP to 'Yes'. So, digging right now into to it, to find out what's going on. Might need a fresh scenario from the scratch. EDIT: Nevermind, excuse my ignorance... "Equipment Module: custom weapons lists now override all other settings." And I had only custom launchers in the array. So I guess vanilla goes for rifles/pistols, the custom array for launchers. In the cup.sqf, there's grade3 (mg/sniper) list, should I add launchers there? In game, they still use vanilla RPG7, haven't see anyone carrying CUP rpg or m76 launcher. EDIT2: I also encounter the same error about zombies hearings, but I wasn't using any Ravage modules, just flying around in Takistan, shooting and bombing. Every time I press the left click, error pops up.
  25. RZNUNKWN

    Ravage

    @ArteyFlow - when you loot objects in other maps, (that are not from Arma 3, ie. Chernarus), every object of the same type will be considered looted until, the respawn time, I experience this also since day 1 playing. So it doesn't matter if you looted the barn near Zelenogorsk or near the NW airfield, all barns will be considered looted. Same goes for every object/building, again, until loot respawns.
×