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Everything posted by RZNUNKWN
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Toilet paper as the new currency in next update pls ๐๐ฝ
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Started from the bottom now we here. Happy holidays!
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Mortar is doing something glitchy definitely, I'm just not sure how. But anyway I accidentally ran over it and destroyed it xD and I don't want to stop playing so it's sitting in a corner in the town center, all rusty and ruined. ๐คฃ
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I understand that, everyone consumes ammo by , except mortar, that goes for 100. And I noticed it, I always have red triangle above it (also I'm using ACEs load option to carry it around the map). Maybe mortar was just meant for the settlement, but I can disassemble it and pack it into the car, without using the ACE load option, which is kinda the same, but using ACE, the mortar is placed somewhere way below in order to mimic the loaded option, so it's still 'out in the open', maybe that's causing the bug. I'm going to leave it in the settlement and try to get some ammo again.
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Still having that ammo issue. I looted a purple marked house, and got +400 ammo. However, I watched how that numbers dwindles down to 28, it went down by 100. I don't understand. I have 5 or 6 turrets, and 4 guards. When my ammo went to 0, all turret marker went from red to black. I'll look further into this. Can it be that as I receive the ammo, the turrets are rearming themselves so my ammo stock depletes that fast? I don't remember having any large firefights in settlement.
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Speaking of ammo, I've encountered something weird. When I loot the regular house, my ammo drops down instead of being added to the current amount. I just looted house with 80 ammo in stock, got +20, went to 100 then dropped down to 8.5... really weird. I don't think this happens with purple/green marked houses, just regular orange marked houses. EDIT: Ughhhh, probably not a bug, my settlement was under attack by random gang patrol, so at one moment I saw ammo count dropping by one. But I still don't get it how it could drop from 100 to 8, there was 80 ammo, and turrets were active. I'll look further into this, but it quite possible it's not a bug after all.
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One thought: Adding the 'conversion' between ammunition and materials. Since you can craft magazines from materials, you can craft ammunition with some kind of ratio of 10 materials > 5 ammunition or something like that perhaps.
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Yes, exactly this, lingering longer in the Zone gradually lowers the psyche state, because of the horrors Gergory witnessed happening on that day. Trauma, which then induces hallucinations, the longer you stay in the Zone, the longer the consequences are felt, even when being out of the Zone. Now I'm not saying Greg should hallucinate for a week, but day or two should be good immersion. I'm starting during the weekend the sound project about the scenario, I just can't grasp the time between studies, it's all hectic atm.
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I just tried driving a tank near my settlement and it was dancing wild, but right now SUV seems to be going well, I'm far from gravity anomalies; in that case - nice! Maybe you can add an option to unflip the vehicle? I've lost the count on how many times I've flipped my SUV due to gravity. ๐คฃ So I had to go into Zeus to 'mimic' unflipping it. Also what I was thinking about: hallucinations. When venturing into the Zone, Gregory could experience these things, seeing things that aren't there (despite they're being spawned/created). Maybe a simple VR entity just running from point A to point B and then vanishing, or something like that. Maybe staying too long in the Zone could make Gregory hallucinate even beyond the Zone for a few days, where is safe and nice... all due to exposure to radiation/anomalies/things. It would be immersive, if it's doable, imo.
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The vehicle bug is still present, I can notice it, it's affecting the steering of my SUV. (Not to mention I tested it by spawning an APC and it went wild, spinning around like crazy) Is this because of the gravity anomalies?
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Me too, it's too hard to find people now, it's not a bad thing, it's good. And I can't wait to assemble the mortar. "Rectangles of treasures" are now doing a wonderful job. It really gives you something to look for in order to survive. Loving it. It would be cool (if that's even possible) to give your guards better weapons once you acquire them, or even vests. ๐๐๐๐๐ Had to.
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I'm doing that, on the map, charting anomalies and weird stuff I encounter, buzzing sounds that can be oriented using compass, I keep it role-playing style. It would be cool for the player to find some interesting stories/information (laptop or documents) about anomalies. Closer to the Zone - more detailed info, more farther - just rumors and wild speculations what it could possibly be, just to improve the immersion of the scenario. Yes, this happened to me exactly after the reload. But it didn't bother me. One thing if I may suggest: upon entering the Zone, the screen goes suuuuuuuper bright, I find it a bit hard for my eyes, but that's just me. But the center of the zone and the whole 'acid trip' is awesome. I love the tremors!! Such an awesome addition. Love the new crafting station menu. Now it's super hard to find settlers for your settlement, maybe adding a small static radio noise sound next to the message 'There are civilians nearby' as I often don't even see the message. Rifles are hard to come by also, I had SMG for a while. After 20 days of constant looting and raiding the Fittest gang town in the end, this is all I had.
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I'm having way too much fun
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This is an excellent idea! I love it! Explains why my SUV goes 200 km/h ๐คฃ. So no vehicles near the warper anomalies unless I want them glued to the ground thanks to extreme gravity. Love this one. I'm about to start 1.1wip2, so I'll try/test these things, especially mortar! Thank you!
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After finding AK74, ASP-1 Kir and Cyrus, both with scopes in the first three days I have to restart ๐ I was fiddling around with mortar, I thought how can I use it but I had no luck in getting it operated, so instead of placing it, I've added one from the CUP, because adding the vanilla mortar will have the triangle above it. It proved to be quite useful (but this requires ACE (or maybe some load script) in order to load it up in your vehicle), find some scope, or perhaps even some binocs and you can suppress (make pancakes of) enemy forces from a safe spot. So maybe if you can use the vanilla mortart on your own, pack the bags into a vehicle, then you'd have some more advantages over enemies. And of course, I had to add some vehicle crate ammo to rearm the mortar. I never liked it, but I'm changing my opinion rapidly about it, it's really really useful and I'm loving it. Maybe later in game, with enough scouts, you can accurately fire at the warper creatures that are near your base, make your day a bit easier without worrying about attacks, same goes for the gang groups when they attack.
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This explains my crashes, because when I was scanning the lightning shrub, near me was that anomaly and it was draining my FPS a lot, as if there were 5-10 burper anomalies in one place, too many dust, too many leaves flying around, massive fps clog - crash.
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Days survived: 28 Survivors: 42 Ended up with AS-50+optic, MXM+optic, HK417+optic, 2x Dragunov+optics, AKM and couple of good body vests with protection. Around day 24 I realized I can analyze the Warper anomalies for the more data, not just by hunting usual guardians. So things picked up the pace. So having 100 days should be quite enough, but, I just don't like to being limited by time, it keeps me under the bad pressure so I rush everywhere. Totally understandable. I agree. Once I get some free time from studies, I will try to create something. ๐
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I completed the scenario last night, no crashes, but I didn't scan the lightning shrub as I was scared of breaking the scenario since that crash happened when I was near it. No wild numbers about materials as I was careful not to go overboard with them. 100% data, I didn't manage to find the "thing" in the original starting Zone that helps you... to stop the plague? (but I have found it now, since I started playing again ๐ accidentally and trying to figure out what to do next, I'm playing now on Hard and there are a lot more spawns than usual). ACE Map isn't causing the triangle bug, I've no idea what happened in the previous scenario but now I had 4. These are just some my wild ideas for the scenario (I'm leaning more towards scientific stuff) - It would be cool to have CBRN gear giving you some % of protection against radiation when you venture into the Zone, I saw this was mentioned - Combine Food + WM for creating some anti-radiation consumables, pills or bottles - Colorless screen or some other color as you enter or go deeper into the Zone or stay too long in it, but not in that amount that impacts the gameplay (I was thinking about Stalker: Shadow of Chernobyl, when you're approaching the Scorcher antennae; the closer you get the more your screen goes orange, with audio going more and more blurry/mushy) - As the weather goes from good to bad, maybe add rain (sometimes light, sometimes heavy) from time to time, along with thunders and lightning. - Some anomalies can potentially choke you, so they require a gas mask, self-containing breathing apparatus or respiration unit (from Contact DLC) - Occasional earthquake script? (without damage to buildings) - Spectrum Device from Contact DLC for analyzing the anomalies (but this can be potentially hard for gameplay as you don't know when you're going to obtain it, or maybe receive early in the gameplay about potential locations of it (where one location has it 100%) I love working with sound. If I get some free time, I wanna try to create some ominous constant loop sound when you enter the Zone, so it keeps you constantly on your toes and edges. Whispers, weird sounds, maybe distant shouts/screams, but all in low volume so it adds more to the WTF moments, because.... there's no such thing as enough WTF moments in this scenario. ๐
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Found the problem, sometimes when they're being equipped with single use flares (I think they come from RHS in the handgun section), poor bastards run away, hahahahha xD I don't really blame them xD I would too!
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Well, I thought I'm fighting warpers, they're totally black (though it's a soldier in ghillie suit retextured in black, probably because I'm not using the alien mod), they are spawned near town, roaming around, they're shown in red circle with exact number in the group. Yes, exactly this, lootbox with some bandits around. Sometimes after killing some of them there's no message saying 'encampment clear' and I can still see the orange marker on the map for the encampment. Maybe I just missed some of them lurking in buildings thus marker remained. (can they wander off or run away?) But also I had situations where it says 'encampment clear' after killing some bandits that are near it. But anyway I had no crash so far, and the Zone is expanding (still haven't ventured North). I've halted the food production because it's growing fast.
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Yes, Ace changes the Map a bit, it looks more topographic, but that's all I can say, its just "cosmetic" but I could be wrong. I will give it a test asap as the scenario is running good now, I got raided by bandits on day two and got Noreen with silencer and long range scope, and on day 5 I raided bandits and got AK-107, so yeaahhhhh ๐ I still haven't ventured North, because I'm scared of crashes. I think I'll let the Zone come to me, which should be pretty fast. Also I'd like to mention some stuff you might look into: - sometimes I'm missing the turret icon on the map (maybe coming from the same bug I don't see triangles, will test that asap) - the usual warpers sometimes get stuck inside big rocks so they just stand there - the encampments sometimes are missing bandits in order to clear them - sometimes settlers are guarding the defensive spots without arms, despite arms being in the crate - spartan turrets spawn locations, I just lost one due to clipping into the house and being wrecked - the increasing % of any resource; it seems to be working only for food as of now I have 1 guy working and having /325 food per day, or maybe it is designed like that; food to have more % of increase than ammo/materials. It seems like one 1 could feed the entire settlement...
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My first run, I saw some triangles, I didn't know what they were at the beginning. I thought it was some bug. Second run didn't show triangles, that's when I discovered crash. Third run showed one triangle, but I was testing crashes, that's when I went to clean my save game folder. Now I'm on 4th run and no triangles. It really makes me wonder what I'm doing wrong. Is maybe ACE messing up? I know it does something with the map, but I fail to see how it could mess things up. I mean, it's fine even without triangles. Challenge accepted. Just pls no crash. ๐
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Also, one more thing, I rarely get the pointers of treasure on my map, I got it once, it showed a blue triangle on my map. When I search the house, it says pointer added on my map but I don't see the blue triangle.
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I didn't have time to check the changes because of the RL, but I encountered something really weird: my Arma crashes, and I don't honestly remember the last time when it crashed, maybe like two-three years ago. The first run when the game got broken due to weird food/material/ammo stuff, everything was alright. I was venturing north without a problem, scanning anomalies and collecting WMs. The second run when I went for the first time north, to the center of the military complex, on the nearest hill was an anomaly that looked like Vortex anomaly in Stalker; the one that sucks you to its center and crushes you, and it was very, very loud. Even from afar. That one I haven't encountered in the first run like you said because of randomizing things. So I proceed to scan the lightning shrub anomaly when poof, Arma has crashed. Loaded the game again - crashed. Tried moving away - crashed. Teleported back to my settlement - crashed. Thrid run of the scenario - same results; crashing. But it seems as long as I don't venture north, everything is fine, the moment I cross some line, game crashes. So I went to save game folder and deleted everything. Started again, but I'm going to do that again since 1.03 update and going to give it a try. Arma is such a headache sometimes smh. I also have to mention, I'm not using the alien mod and weapons. Can that potentially cause issues?
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Yeah, he pointed me to a house where the bandits are, I cleared it out, reward was just something like +300 food, +100 ammo, +400 materials, and then materials went /28000. Next day it was 28000+ the rest I had in stock. Maybe it was because of the scouts? I had like 12 of them. I know they boost a little bit of everything in addition to fast travel. Also, I forgot about it, when looting I get boosting production, maybe that got out of control somehow. Btw, SUV proved (for me) to be the best current vehicle for driving. Quad is way too noisy.