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WAR326

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Everything posted by WAR326

  1. I'm use both mods and they job fine. I'm loading mod ASR AI3 before mod VcomAI.
  2. This amazing mod, but i'm notice one error. I'm use ACE and Blastcore mods and when vehicle blast show it: "...QSTHELP", false];]; private _trgtPos = |#|getpos _killer; if (isPlayer _unit) ex...' Error getpos: Type Number, expected Object, Location File vcomai\Vcom\Functions\VCM_Functions\fn_Clst_Warn.sqf [VCM_fnc_ClstWarn], line 30
  3. I tested work together ASR AI3 and that mod - together they work fine. ASR AI3 forced AI shooting on 2-3 round. I load ASR AI3 before that mod. Thus to features it mod adds realistic firing mode.
  4. Sad that with it mod AI firing same as vanilla - often single shots. With mod ASR AI3 - AI shooting short on 2-3 round, that is more realistic.
  5. It happening in version 1.2, therefore i reverted to version 1.1 - where all ok.
  6. Im noticed that in it version mod - my units (NATO) too often and long yell "reloading". It is annoying and broke immersion. It is bug?
  7. WAR326

    Blastcore Tracers A3

    Yes - Blastcore Edited (standalone version) full compatible with that mod. I use both mods - all ok.
  8. Thank you very much for update this excellent mod!
  9. WAR326

    Blastcore Tracers A3

    Now your mod work excellent! I'm very appreciate, thank you very much!
  10. WAR326

    Blastcore Tracers A3

    It happens only with mx lsw on side NATO. Remain weapon ok. I'm using optional pbos for ACE, HLC and RHS - corresponding using that mods. Too i'm using mod Blastcore Edited (standalone version). Thank you for answer.
  11. WAR326

    Blastcore Tracers A3

    Began with version 1.25 - autorifleman has tracers as big balls. Adjustment depth of field not help. On version mod 1.24 all right. Somebody know why?
  12. After update mod - weapon in RHS when firing first person - become very silent. It's not good.
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