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ottaviodp

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Posts posted by ottaviodp


  1. Update v4.2.0

    • Improve composition generation. This change adds more dynamic compositions including roadblocks depending on the terrain.
    • Fix task text by removing ACE specific material that is no longer relevant.
    • Replace the RHS USMC M14 grenades with demo charges for the default EOD loadout in non-ACE environments. Without advanced throwing, it's too cumbersome to place M14 grenades.
    • Like 1

  2. 6 hours ago, Ulmann said:

    Hello, thank you for mission.
    It is possible to release ACE Arsenal roles selection as standalone script?

     

    The role selection UI is comprised of several scripts and config files.  Unfortunately, I don't have the time at the moment to refactor these files into a standalone package.  However, it should be possible to just copy these files into a mission.  Depending on your level of scripting, you could then tailor them to you're liking.  If you're still interested, I can post how to do this. Just let me know.

     

     


  3. On 12/9/2018 at 10:12 PM, keIIy said:

    And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings.

     

    As of the latest update, the UI is now gone, replaced by CBA Settings.


  4. Update v3.8.0

    • Add support for 3CB BAF units.
    • Add support for CBA Settings.  Lobby parameters and the SP option UI are now replaced by CBA Settings.
    • Add support for Sahrani terrain
    • Update the default loadouts for various factions.
    • Like 2

  5. Update v3.7.0

    • Add support for CUP USMC, BAF, and Bundeswehr as playable units.
    • Add support for Community Factions Project.  This adds various enemy units.
    • Fix helo crash bug.
    • Fix "no room for hosage in helo" bug
    • Update RHS default loadouts

  6. 1 hour ago, keIIy said:

    I found the missions too easy for a group our size

     

    I think an option to increase the difficulty would be straightforward.  I'll see what I can do.  Thanks for the feedback. 

     

    Quote

    And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings.

     

    I don't know how I could make the UI optional.  I'll have to think about it.  I'm not sure if this would help, but you can always just play solo in MP-mode and the UI will not be present.


  7. On 12/8/2018 at 4:40 AM, keIIy said:

    Is it possible to edit the amount of AI that spawn? Is it also possible to have the menu / UI at the start disappear and have a task / mission generated ready-to-go as soon as you load in?

    Adding an option to specify AI count or times spawn can be done. I'm curious though, are you finding the default too easy, or too difficult?

     

    As for the UI question. I'm not sure i understand. You can skip the UI dialog by typing escape. Then you should have a mission. But it sounds like you're asking for something different. Could you elaborate more on this?


  8. Update v2.2.0

    • Added Stratis terrain
    • Added single player UI dialog for mission configuration.  Multiplayer can still use lobby mission parameters.
    • Added HK416 preset loadouts
    • Added UI dialog for loadout presets
    • Various bug fixes.

  9. 43 minutes ago, yxman said:

    would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go.

     

    could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc

    Done.

    • Like 1

  10. Introduction
    Combat Den is a simple randomized mission for single and 8 player coop.  A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same.

     

    How can I play?  
    It's simple.  A randomized mission will be selected complete with a briefing.  Just play. 

     

    Features

    • Single player support.

    • 8 player coop support on a dedicated server or player hosted server.

    • Zeus support.

    • Virtual Arsenal for player and AI units.

    • Configurable CBA mission settings.

    • Multiple distinct mission types complete with briefing.

    • Multi terrain support. See Combat Den Steam collection for full list.

    • Optional ACE support.

    • Optional factions from RHS, CUP, 3CB, and more. See the Wiki for a complete list.

    • Optional Global Mobilization support.

    • Optional IFA3 support

    • Optional ACRE and TFR radios.

     

    Required Mods

    The only required mod is CBAMission files on non-vanilla terrains may require additional dependencies.

     

    GitHub

    The source code for this mission is available on GitHub.  Feature requests and contributions are welcome.

     

    Links

     

    License

    You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.  See the License Summary section of the wiki for a brief description of what is and is not permitted.

    lgplv3-with-text-95x42.png

    • Like 6
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