Jump to content

ottaviodp

Member
  • Content Count

    56
  • Joined

  • Last visited

  • Medals

Posts posted by ottaviodp


  1. Update v4.15

     

    Added

    • AAF faction to arid terrains.
    • Chernarus2020 terrain
    • CUP Chernarus Defense Force (CDF) faction.
    • CUP/RHS Takistan factions to SemiArid terrains
    • RHS Chernarus Defence Force faction.
    • RHS Horizon Islands Defense Force faction
    • RHS Tanoa Liberation Army faction

    Fixed

    • RHS USMC loadout typos

    Improved

    • Demolition mission by adding guards to the weapons caches.
    • Like 2
    • Thanks 1

  2. Update v4.14.0

    • Added RHSPKL terrain.
    • Added CUP Sahrani Liberation Army.
    • Added CUP Sahrani Royal Army.
    • Fixed CUP USMC M16 loadout typos.
    • Fixed CUP USMC M27 Autorifleman mag count.
    • Fixed CUP Russia config error that prevented enemy groups from spawning.
    • Fixed Syndikat config error that prevented enemy groups from spawning.
    • Improved Mission Loadout Menu by selecting player unit by default. Prior to this change, the first unit was selected by default.
    • Improved Defend Convoy mission description.
    • Like 2
    • Thanks 1

  3. Update v4.13.0

    • Added Fallujah terrain.
    • Added support for map location selection during mission briefing. This enables players and MP admins to select locations on the map before the mission is initialized.
    • Added ACE marksman tools to the marksman loadout for non-guerilla factions. The items include:
      • ATragMX
      • Kestrel 4500
      • Range Card
      • Spotting Scope
      • Tripod
    • Added ACE splints to loadout and arsenal.
    • Fixed Escape mission enemy spawn loop from exiting too early.
    • Fixed FIA recon group unit config. Prior to this, some enemy groups failed to spawn due to a config bug.
    • Fixed loadout script error for factions w/out headgear.
    • Improved Camp Raid intel search by making the object to search more visible and consistent.
    • Improved Weferlingen staging area with more lamps during nighttime missions.
    • Improved MP by displaying the respawn ticket count in the top right of the screen.
    • Like 1
    • Thanks 2

  4. 7 hours ago, HBAOplus said:

    Hi, If you dont mind, when ace is loaded, please add some of sniper tools(range card, Kestrel, etc) to the marksman roles. For the vanilla NATO grenadier, please consider adding 3-round grenade "magazines"  to their inventory. Thanks!

     

    @HBAOplus I'll target next release for this.  Please list the sniper items you would like so I don't miss anything.  Thanks.

    • Thanks 1

  5. 6 hours ago, cb65 said:

    @ottaviodp I've noticed recently there seems to be more night missions generated then before is this intentional ?

     

    If it is intentional can you change it back because I prefer the missions to be more evenly balanced between night and day, not a big fan of night missions.

     

    Cheers.

    @cb65 It seems the random time of day logic was broken.  I just pushed a fix.  Thank you for calling this out.

     

    If you prefer daytime missions, you can always configure this in the CBA mission settings.

    • Thanks 1

  6. Update v4.12.0

    • Added ACRE and TFR radios to arsenal
    • Added Kunduz (Doors & Multiplayer fix version) terrain
    • Added RHS NAPA faction.
    • Added RHS Serbian Armed Forces.
    • Added Iraqi-Syrian Conflict factions.
      • Al-Nursa
      • Iraqi Army
      • Iraqi Police
      • Islamic State
      • Peshmerga
      • Syrian Arab Army
      • YPG
    • Fixed config warnings.
    • Fixed FIA Arid Grenadier missing loadout.
    • Fixed medical loadout for GM units.
    • Like 2

  7. @Gunter Severloh

    OK. The mission will work with any of these versions. From my perspective I just want to avoid having to support duplicate terrains as it's less work for me in the long run.

     

    I'll target the MP version since the mission supports MP play.

     

    Thanks.

    • Like 2
    • Thanks 1

  8. 5 hours ago, Gunter Severloh said:

    Hi ottaviodp

    I was wondering if you can add the factions from

    Iraqi-Syrian Conflict mod: https://forums.bohemia.net/forums/topic/179746-iraqi-syrian-conflict/

    https://steamcommunity.com/sharedfiles/filedetails/?id=874530860

     

    These are ll the classnames from the mod also located in the mod's readme:

      Reveal hidden contents

    ---------------------------------------------------------------------------
    Iraqi Army (Blufor)
    ---------------------------------------------------------------------------
    ** Infantry **

    isc_ia_officer_b
    isc_ia_grenadier_b
    isc_ia_rifleman_b
    isc_ia_machinegunner_b
    isc_ia_sniper_b
    isc_ia_at_b
    isc_ia_medic_b
    isc_ia_sapper_b
    isc_ia_crewman_b

     

    ** Mechanized **

    isc_ia_m113d_b
    isc_ia_mrap_b
    isc_ia_m1232_b
    isc_ia_BTR60PB_b
    isc_ia_BMP1_b
    isc_ia_BMP1p_b
    isc_ia_BMP2_b

     

    // ** Armor **
    isc_ia_T72ba_b
    isc_ia_T72bb_b
    isc_ia_m1a1_b
    isc_ia_zsu23_b

     

    // ** Artillery **
    isc_ia_BM21_b
    isc_ia_D30_b
    isc_ia_D30_at_b

     

    // ** Aircraft **

    isc_ia_su25_b
    isc_ia_su25_cas_b
    isc_ia_su25_kh29_b
    isc_ia_ec635_b
    isc_ia_mi8amt_b
    isc_ia_mi8amtsh_b
    isc_ia_mi8amtsh_fab_b
    isc_ia_mi8amtsh_upk23_b
    isc_ia_mi8mt_b
    isc_ia_mi8mt_cargo_b
    isc_ia_mi8mtv_b
    isc_ia_mi8mtv_cargo_b
    isc_ia_mi8mtv_fab_b
    isc_ia_mi8mtv_upk23_b
    isc_ia_mi24_at_b
    isc_ia_mi24_b
    isc_ia_mi24_fab_b
    isc_ia_mi24_upk23_b

     

    // ** Static **
    isc_ia_2b14_b
    isc_ia_Metis_b
    isc_ia_ags30_b
    isc_ia_dshkm_b
    isc_ia_dshkm_minitripod_b
    isc_ia_zu23_b
    isc_ia_M2HB_b
    isc_ia_TOW_b

     

    ---------------------------------------------------------------------------
    Iraqi Police (Blufor)
    ---------------------------------------------------------------------------
    ** Infantry **

    isc_ip_officer_b
    isc_ip_policeman_b

     

    ** Motorized **
    isc_ip_offroad_b
    isc_ip_offroad_M2_b

     

    ** MRAP **

    isc_ip_M1117_b

     

    ---------------------------------------------------------------------------
    Peshmerga (Blufor)
    ---------------------------------------------------------------------------
    ** Infantry **

    isc_pesh_leader_b
    isc_pesh_grenadier_b
    isc_pesh_rifleman_b
    isc_pesh_machinegunner_b
    isc_pesh_sniper_b
    isc_pesh_at_b
    isc_pesh_medic_b
    isc_pesh_crewman_b

     

    // ** Motorized **
    isc_pesh_mrap_b
    isc_pesh_offroad_b
    isc_pesh_offroad_M2_b
    isc_pesh_ural_b
    isc_pesh_ural_fuel_b
    isc_pesh_ural_open_b
    isc_pesh_ural_open_flat_b
    isc_pesh_Ural_zu23_b

     

    //** Mechanized **
    isc_pesh_mrap_b
    isc_pesh_brdm2_b
    isc_pesh_m1117_b
    isc_pesh_m1232_b
    isc_pesh_BTR60PB_b
    isc_pesh_BMP1_b
    isc_pesh_BMP1p_b
    isc_pesh_BMP2_b

     

    // ** Armor **
    isc_pesh_zsu23_b

     

    // ** Static **
    isc_pesh_2b14_b
    isc_pesh_Metis_b
    isc_pesh_ags30_b
    isc_pesh_dshkm_b
    isc_pesh_dshkm_minitripod_b
    isc_pesh_zu23_b

     

    ---------------------------------------------------------------------------
    YPG (Blufor)
    ---------------------------------------------------------------------------
    ** Infantry **

    isc_ypg_leader_b
    isc_ypg_rifleman_b
    isc_ypg_machinegunner_b
    isc_ypg_sniper_b
    isc_ypg_at_b
    isc_ypg_medic_b
    isc_ypg_crewman_b

     

    ** Motorized **

    isc_ypg_offroad_b
    isc_ypg_offroad_M2_b
    isc_ypg_hilux_MG_b

    ---------------------------------------------------------------------------
    Syrian Arab Army (Opfor)
    ---------------------------------------------------------------------------

    ** Infantry **

    isc_saa_officer_o
    isc_saa_grenadier_o
    isc_saa_rifleman_o
    isc_saa_machinegunner_o
    isc_saa_sniper_o
    isc_saa_at_o
    isc_saa_medic_o
    isc_saa_sapper_o
    isc_saa_crewman_o

     

    *// ** Motorized **
    isc_saa_brdm2_o
    isc_saa_brdm2_ATGM_o
    isc_saa_UAZ_o
    isc_saa_UAZ_ags_o
    isc_saa_UAZ_dshkm_o
    isc_saa_UAZ_open_o
    isc_saa_UAZ_spg9_o
    isc_saa_gaz66_o
    isc_saa_gaz66_zu23_o
    isc_saa_kamaz_o
    isc_saa_kamaz_open_o
    isc_saa_kamaz_flatbed_o
    isc_saa_tigr_o
    isc_saa_tigr_3camo_o
    isc_saa_tigr_sts_o
    isc_saa_tigr_sts_3camo_o
    isc_saa_tigr_m_o
    isc_saa_tigr_m_3camo_o
    isc_saa_ural_o
    isc_saa_ural_fuel_o
    isc_saa_ural_open_o
    isc_saa_ural_open_flat_o
    isc_saa_Ural_zu23_o

     

    // ** Mechanized **
    isc_saa_BTR60PB_o
    isc_saa_BTR80_o
    isc_saa_BTR80a_o
    isc_saa_BMP1_o
    isc_saa_BMP1p_o
    isc_saa_BMP2_o

     

    // ** Armor **

    isc_saa_T72ba_o
    isc_saa_T72bb_o
    isc_saa_zsu23_o

     

    // ** Aircraft **
    isc_saa_L39_AA_o
    isc_saa_L39_CAS_o
    isc_saa_su25_o
    isc_saa_su25_cas_o
    isc_saa_su25_kh29_o
    isc_saa_yak130_o
    isc_saa_mi8amt_o
    isc_saa_mi8amtsh_o
    isc_saa_mi8amtsh_fab_o
    isc_saa_mi8amtsh_upk23_o
    isc_saa_mi8mt_o
    isc_saa_mi8mt_cargo_o
    isc_saa_mi8mtv_o
    isc_saa_mi8mtv_cargo_o
    isc_saa_mi8mtv_fab_o
    isc_saa_mi8mtv_upk23_o
    isc_saa_mi24_at_o
    isc_saa_mi24_o
    isc_saa_mi24_fab_o
    isc_saa_mi24_upk23_o

     

    // ** Artillery **
    isc_saa_BM21_o
    isc_saa_2s3_o
    isc_saa_D30_o
    isc_saa_D30_at_o

     

    // ** Static **
    isc_saa_2b14_o
    isc_saa_Metis_o
    isc_saa_Kornet_o
    isc_saa_ags30_o
    isc_saa_dshkm_o
    isc_saa_dshkm_minitripod_o
    isc_saa_kord_o
    isc_saa_kord_high_o
    isc_saa_nsv_o
    isc_saa_spg9_o
    isc_saa_zu23_o

    ---------------------------------------------------------------------------
    Islamic State (Opfor)
    ---------------------------------------------------------------------------

    ** Infantry **

    isc_is_team_leader_o
    isc_is_squad_leader_o
    isc_is_grenadier_o
    isc_is_rifleman_o
    isc_is_militaman_o
    isc_is_irregular_o
    isc_is_autorifleman_o
    isc_is_machinegunner_o
    isc_is_sniper_o
    isc_is_at_o
    isc_is_medic_o
    isc_is_sapper_o
    isc_is_crewman_o

     

    // ** Motorized **
    isc_is_offroad_o
    isc_is_offroad_flag_o
    isc_is_offroad_M2_o
    isc_is_offroad_M2_flag_o    
    isc_is_UAZ_o
    isc_is_UAZ_ags_o
    isc_is_UAZ_dshkm_o
    isc_is_UAZ_open_o
    isc_is_UAZ_spg9_o
    isc_is_gaz66_o
    isc_is_gaz66_flag_o
    isc_is_gaz66_zu23_o
    isc_is_kamaz_o
    isc_is_kamaz_flag_o
    isc_is_kamaz_open_o
    isc_is_kamaz_open_flag_o
    isc_is_kamaz_flatbed_o
    isc_is_kamaz_flatbed_flag_o
    isc_is_ural_o
    isc_is_ural_flag_o
    isc_is_ural_fuel_o
    isc_is_ural_fuel_flag_o
    isc_is_ural_open_o
    isc_is_ural_open_flag_o
    isc_is_ural_open_flat_o
    isc_is_ural_open_flat_flag_o
    isc_is_Ural_zu23_o

     

    // ** Mechanized **
    isc_is_BTR60PB_o
    isc_is_m113d_o
    isc_is_m113d_flag_o
    isc_is_BMP1_o
    isc_is_BMP1_flag_o
    isc_is_BMP1p_o
    isc_is_BMP1p_flag_o
    isc_is_BMP2_o
    isc_is_BMP2_flag_o

     

    // ** Armor **
    isc_is_T72ba_o
    isc_is_T72ba_flag_o
    isc_is_T72bb_o
    isc_is_T72bb_flag_o
    isc_is_zsu23_o

     

    // ** Artillery **
    isc_is_D30_o
    isc_is_D30_at_o

     

    // ** Static **
    isc_is_2b14_o
    isc_is_Metis_o
    isc_is_Kornet_o
    isc_is_ags30_o
    isc_is_dshkm_o
    isc_is_dshkm_minitripod_o
    isc_is_kord_o
    isc_is_kord_high_o
    isc_is_nsv_o
    isc_is_spg9_o
    isc_is_zu23_o

    ---------------------------------------------------------------------------
    Islamic State (Independent)
    ---------------------------------------------------------------------------

    ** Infantry **

    isc_is_team_leader_i
    isc_is_squad_leader_i
    isc_is_grenadier_i
    isc_is_rifleman_i
    isc_is_militaman_i
    isc_is_irregular_i
    isc_is_autorifleman_i
    isc_is_machinegunner_i
    isc_is_sniper_i
    isc_is_at_i
    isc_is_medic_i
    isc_is_sapper_i
    isc_is_crewman_i

     

    // ** Motorized **
    isc_is_offroad_i
    isc_is_offroad_flag_i
    isc_is_offroad_M2_i
    isc_is_offroad_M2_flag_i    
    isc_is_UAZ_i
    isc_is_UAZ_ags_i
    isc_is_UAZ_dshkm_i
    isc_is_UAZ_ipen_i
    isc_is_UAZ_spg9_i
    isc_is_gaz66_i
    isc_is_gaz66_flag_i
    isc_is_gaz66_zu23_i
    isc_is_kamaz_i
    isc_is_kamaz_flag_i
    isc_is_kamaz_ipen_i
    isc_is_kamaz_ipen_flag_i
    isc_is_kamaz_flatbed_i
    isc_is_kamaz_flatbed_flag_i
    isc_is_ural_i
    isc_is_ural_flag_i
    isc_is_ural_fuel_i
    isc_is_ural_fuel_flag_i
    isc_is_ural_ipen_i
    isc_is_ural_ipen_flag_i
    isc_is_ural_ipen_flat_i
    isc_is_ural_ipen_flat_flag_i
    isc_is_Ural_zu23_i

     

    // ** Mechanized **
    isc_is_BTR60PB_i
    isc_is_m113d_i
    isc_is_m113d_flag_i
    isc_is_m113d_flag_i
    isc_is_BMP1_i
    isc_is_BMP1_flag_i
    isc_is_BMP1p_i
    isc_is_BMP1p_flag_i
    isc_is_BMP2_i
    isc_is_BMP2_flag_i

     

    // ** Armor **
    isc_is_T72ba_i
    isc_is_T72ba_flag_i
    isc_is_T72bb_i
    isc_is_T72bb_flag_i
    isc_is_zsu23_i

     

    // ** Artillery **
    isc_is_D30_i
    isc_is_D30_at_i

     

    // ** Static **
    isc_is_2b14_i
    isc_is_Metis_i
    isc_is_Kornet_i
    isc_is_ags30_i
    isc_is_dshkm_i
    isc_is_dshkm_minitripod_i
    isc_is_kord_i
    isc_is_kord_high_i
    isc_is_nsv_i
    isc_is_spg9_i
    isc_is_zu23_i


    ---------------------------------------------------------------------------
    al-Nusra Front (Independent)
    ---------------------------------------------------------------------------

    ** Infantry **

    isc_alNusra_team_leader_i
    isc_alNusra_squad_leader_i
    isc_alNusra_grenadier_i
    isc_alNusra_rifleman_i
    isc_alNusra_machinegunner_i
    isc_alNusra_sniper_i
    isc_alNusra_at_i
    isc_alNusra_medic_i
    isc_alNusra_sapper_i
    isc_alNusra_crewman_i

     

    // **Motorized **
    isc_alNusra_offroad_i
    isc_alNusra_offroad_M2_i
    isc_alNusra_UAZ_i
    isc_alNusra_UAZ_ags_i
    isc_alNusra_UAZ_dshkm_i
    isc_alNusra_UAZ_open_i
    isc_alNusra_UAZ_spg9_i
    isc_alNusra_gaz66_i
    isc_alNusra_gaz66_zu23_i
    isc_alNusra_kamaz_i
    isc_alNusra_kamaz_open_i
    isc_alNusra_kamaz_flatbed_i
    isc_alNusra_ural_i
    isc_alNusra_ural_fuel_i
    isc_alNusra_ural_open_i
    isc_alNusra_ural_open_flat_i
    isc_alNusra_Ural_zu23_i

     

    // ** Mechanized **
    isc_alNusra_BMP1_i
    isc_alNusra_BMP1p_i

     

    // ** Static **
    isc_alNusra_2b14_i
    isc_alNusra_Metis_i
    isc_alNusra_dshkm_i
    isc_alNusra_dshkm_minitripod_i
    isc_alNusra_kord_i
    isc_alNusra_kord_high_i
    isc_alNusra_nsv_i
    isc_alNusra_spg9_i
    isc_alNusra_zu23_i

     

     

    Sure. What terrain are you thinking?

    https://github.com/dpottavio/CombatDen/issues/67

     


  9. Update 4.10.0

    • Added CUP ION PMC faction.
    • Added Staszow Winter terrain.
    • Added silencers to the arsenals of following high-tech factions:
      • 3CB BAF
      • CSAT
      • CUP BAF
      • CUP ION PMC
      • CUP Russia
      • CUP USMC
      • NATO
      • RHS Russia
      • RHS USMC
    • Fixed bug that allowed only one faction to be selected, which is invalid.
    • Improved mission initialization performance. On a average, it should take less time.
    • Improved faction configuration. All logic to enable a faction is now in the faction config file. This simplifies faction white listing.
    • Updated all non-playable factions to be playable. This includes the following factions that previously could only be assigned as enemies, now they are playable:
      • CFP Al-Qaeda
      • CFP BokoHaram
      • CFP Guerrilla
      • CFP Hamas
      • CFP Hezbollah
      • CFP Isis
      • CUP Takistan Militia
      • LOP Guerrilla
      • LOP Insurgent
      • LOP Isis
      • LOP Novo
      • LOP Takistan
      • FIA
      • Syndikat
    • Updated the following IFA fractions to use winter gear in winter terrains.
      • Red Army
      • US Army
      • Wehrmacht
    • Like 1
    • Thanks 1

  10. Update 4.9.0

    • Added IFA3 support.  This includes the following additions:
      • Staszow terrain
      • US Army

      • Red Army

      • UK Army

      • Wehrmacht

    • Added GM Poland faction.

    • Added GM M16A2 to WEST arsenal.

    • Added GM C7A1 to WEST arsenal.

    • Fixed GM East German Marksman loadout to use SVD rifle by default.

    • Like 1
    • Thanks 3

  11. Update v4.8.0

    • Added Chernarus Winter terrain.
    • Added cover map module to missions.
    • Updated license to LGPLv3. The motivation behind this is that LGPL seems better aligned with the project goal of free and open source. Specifically, this change removes the APL-SA clause of "no commercial use" and "Arma Only". Anyone is free to use this material for commercial use (e.g., monetized server) or something other than Arma so long as nothing is put in place to prevent access to the source of this material as per the LGPL license.
    • Thanks 1

  12. 8 hours ago, jandrews said:

    Can you blacklist areas to prevent missions in certain areas? 

     

     

    Yes, but not at run-time.  This is defined in a config file, that you can edit depending on your comfort level of either:

    • unpacking and repacking the pdo file with the change
    • or, building from scratch with the change.

    Blacklisting is defined for each terrain in CfgWorlds, here is an example for Malden.  The values in this list are location class names, so if you have a map location in mind, you just need to make sure you use it's classname (which may be different from the map label).  I have instructions on how to build the mission from scratch on the wiki if you go down this route.  Otherwise, you can just unpack and repack the mission.

     

    In the mean time, I'll add a feature request to the backlog to enable players to blacklist location before the mission starts.  I think this should be possible through CBA menu, but I'll need to dig a little deeper.

     

    Quote

     

    Is there a unit config available to edit units per map?

     

    Same response as above except the config for units is located here.  Each faction has it's own config that defines what's in their arsenal and their default loadouts.  You can configure it to change per climate rather than per map.

     

    Changing this at run-time seems more complicated than the blacklisting, but I'll think about it.

     

    Hope this helps.  If you have any further questions, or ideas, just post.  Thanks.

    • Thanks 1

  13. Update 4.7.0

    • Added Anizay terrain
    • Added new Escape mission.
    • Fixed issues with player motorized insert on dedicated server.
    • Improved GM missions by removing Hesco blocks from fortifications.
    • Improved CUP Bundeswehr to use newer helmets from CUP-1.13 release.
    • Like 2
    • Thanks 1

  14. Update 4.6.0

    • Added new Steal Truck mission.
    • Added support for motorized assault vehicles for players. Currently only the Steal Truck mission supports this.
    • Added modest radio chatter sound effects.
    • Added Engineer loadout option.
    • Fixed road block composition orientation. Now roadblocks will face away from what they are protecting.
    • Fixed issue where mission would fail to initialize when only a single faction addon was loaded.
    • Fixed 3CB faction regression that caused it to be not available as friendly faction.
    • Fixed missing intel object in Camp Raid mission.
    • Like 2
    • Thanks 1

  15. @.kju I updated the Wiki to include a section on porting to new terrains.  Let me know if you have any questions or feedback.

     

    If you would also like to port IFA3 factions, there will be some additional work to update the existing compositions to reflect the WWII time period.  This is purely aesthetic, though.  The missions should work, you just might might have Hesco blocks at various places.

     

    The other issue is one of the missions requires a friendly AI helicopter to sling load some equipment.  I'm not familiar enough with IFA3, but I suspect this kind of an asset doesn't exist.  If this is true, I can help resolve this.  It's on my TODO list to allow factions without sing loading an alternative to transport the equipment by truck.  This would also allow insurgent-like factions to be playable.  If you're interested in this, I can prioritize this.  Just let me know.   


  16. 10 hours ago, .kju said:

    > class Arsenal

    you could parse configs based on the selected faction class and gather automatically all the equipment (with blacklist option probably)

    of course keeping the option to explicitly define what classes to use

     

    > class Vehicle

    probably could be parsed too, but may not be reliable enough

     

    > class TruckCrew/HeloPilot/HeloCrew/Pilot

    scan from configs via crew parameter

     

    > squads

    should be possible to scan from cfgGroups

     

    > class Loadout

    again explicit is fine - however in addition could be just to set the infantry class and then take its equipment, or even auto determine infantry classes based on role parameter

     

    as said overall to offer a simplified option to more easily use/define new factions

     

    Yes, I understand your suggestion now.  I had considered something like this in the past, but was never satisfied with it.  I think the main problem is that the missions assume these resources are normalize to be roughly equivalent for each faction.  For example, none of the missions are design for stealth, therefore, the Arsenal and Loadouts for each faction do not contain ghillie suits and silencers.  In this case, it would work as long as these items where blacklisted.  However, it's possible for new assets to arrive which violate this assumption, e.g., a new silencer with different name, etc.  Not a big deal, just a different problem.

     

    In the case of Groups/Squads it get's a little more tricky because the missions make assumptions about what an "Assault Squad" is based on the types of units and weapons in this group.  The current config normalizes these groups across all the factions so that are roughly equivalent.  The is done to maintain some level of balance.  Another issue is some factions don't have the group type the mission calls for, so they have to be explicitly added.

     

    One idea that might work to achieve what  you're proposing for the Groups resource is to come up with a different metric for group size and capability.  Rather than declaring that a "Squad" is guarding the hostage, the missions could declare some generic group rating, perhaps a "Level-3" group.  Rather than define what "Level-3" is for each faction, a script could scan and establish that at runtime.  Maybe "Level-3" for USMC it is a Fire Team, where as for Isis it's a technical.  This would be nice in that it would be less config per faction, it would have the potential of making groups more dynamic, and could pick up new assets automatically.

     

    Do you have any factions in mind that you would like to port?

×