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ottaviodp

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Everything posted by ottaviodp

  1. ottaviodp

    Combat Den

    Introduction Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same. How can I play? It's simple. A randomized mission will be selected complete with a briefing. Just play. Features Single player support. 8 player coop support on a dedicated server or player hosted server. Zeus support. Virtual Arsenal for player and AI units. Configurable CBA mission settings. Multiple distinct mission types complete with briefing. Multi terrain support. See Combat Den Steam collection for full list. Optional ACE support. Optional factions from RHS, CUP, 3CB, and more. See the Wiki for a complete list. Optional Global Mobilization support. Optional IFA3 support Optional ACRE and TFR radios. Required Mods The only required mod is CBA. Mission files on non-vanilla terrains may require additional dependencies. GitHub The source code for this mission is available on GitHub. Feature requests and contributions are welcome. Links Steam Collection - collection of supported terrains GitHub Latest Release - pdo files for dedicated server use and non-Steamers License You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary section of the wiki for a brief description of what is and is not permitted.
  2. ottaviodp

    Combat Den

    The intel is located in a metal case, though you may have to search a little to find it. You should see an action pop-up if you are close enough to the case. ACE shouldn't have any impact.
  3. ottaviodp

    Combat Den

    Make sure you are activating the arsenal and not just opening the crate. You should see an action command as you approach the crate, trigger it to get a loadout menu. Or if you're using ACE, interact with the crate via the ACE interact key. If you are activating the arsenal and it's just empty, tell me for which faction and what mods you have loaded.
  4. ottaviodp

    Combat Den

    Update v4.20.0 Added CUP US Army faction Isla Duala terrain Fixed Missing CUP ACR grenadier loadout items.
  5. ottaviodp

    Combat Den

    In the mean time, players can work a round this issue by disconnecting and rejoining the mission. By doing this, it forces a respawn near existing players (out side of rocks).
  6. ottaviodp

    Combat Den

    Getting stuck inside rocks is feature of Arma 😛. While it's not something I can fix, it may be possible to mitigate by detecting it and teleporting players out. I'll give it some thought.
  7. ottaviodp

    Combat Den

    Update v4.19.0 Added CFP Wagner faction. MP revive as an option. This is disabled by default. Zargabad terrain. Fixed Missing M136 in CFP US Army 1991 arsenal. Spawn logic for Defend Convoy mission. This was rewritten to prevent the mission from getting stuck when enemies disengage and hide. Improved Improve Evade task description in Escape mission.
  8. ottaviodp

    Combat Den

    Thanks for the heads-up, I'll take a look. See #110.
  9. ottaviodp

    Combat Den

    Hi @thirith There is indeed no Zargabad. But, I was actually planning on releasing this terrain next. Your timing is impeccable! You can see the full backlog of terrains here. Feel free to add terrain requests. I release new terrains from this list when I have time. However, if there is a terrain you would like and cannot wait, I've documented the process of porting terrains on my wiki. You don't need scripting expertise, but you do need basic mission editing skills.
  10. ottaviodp

    Combat Den

    Update v4.18.0 Added ACE MX2A thermal imaging device. ACE Spare Barrel Ambient civilian population. New RHS Rifles: rhs_weap_M107 rhs_weap_m14ebrri rhs_weap_m40a5 RHS M8541 scope Pulau terrain. Fixed Extraction helo bug. If the extraction helo was under fire it might take off, hover, and get stuck. Intel hold action bug. In MP is was possible to players to interact with the hold action after it had completed. Logic to determine if a player faction should have a full moon night. This was just broken. Logic to determine a factions allies.
  11. ottaviodp

    Combat Den

    Update v4.17.0 Added ACE clacker to arsenal and EOD backpack. ACE range card, tripod, and spotting scope to default arsenal. ACE_M84 to the arsenal. New factions: CFP US Army 1991. CUP Army of the Czech Republic. TFC Canada. Contribution made by @TheIdiot900. New ACE mags to the the arsenal: ACE_10Rnd_338_300gr_HPBT_Mag ACE_10Rnd_338_API526_Mag ACE_5Rnd_127x99_Mag ACE_5Rnd_127x99_AMAX_Mag ACE_5Rnd_127x99_API_Mag New rifle attachments to CUP WEST arsenals. New rifle attachments to CUP Russia. Rosche terrain. Fixed CUP USMC EOD incorrect grenade type. Hostage hold action bug. Missing Bipods in the arsenal. Some factions had weapons that supported bipods but did not have bipods available in the arsenal. Player death on Escape mission insert. Improved CUP USMC loadout. Add M40A3 and M110 to Marksman loadout. M110 is now default. Replace handgun with M9 Add M240 autorifleman preset loadouts CUP Russia handgun is updated to Makarov. CUP Bundeswehr marksman loadout now defaults to HK417. CUP BAF ladouts now use L109A1 grenades. Enemy faction name is printed in the SITREP message of Escape mission. Randomness of enemy occupied buildings.
  12. ottaviodp

    Combat Den

    @HBAOplus, I was unable to reproduce this issue. I'm not sure what could be causing this. I think it's unlikely the mission is the root cause as nothing is special about this faction regarding NVG. Sorry I couldn't help.
  13. ottaviodp

    Combat Den

    @HBAOplus It can take ~18-20 minutes. It's defined here. Some enemies are searchable. You just need to approach their bodies and see if the search wheel is visible. This is only a subset of the enemies and it's random. Sure. Thanks for the feedback. I'll take a look. What mods do you have installed?
  14. ottaviodp

    Combat Den

    @HBAOplus I'll look into it. For cold war, is there anything specific you had in mind? Which specific items do you think they should have? I'd like to keep RACS low-tech. Tripod and range card? Not all the factions have guns that support bipods. I did notice that some of the factions loadouts that did contained bipods did not include the bipod in the arsenal. I fixed this and it will be included in next release. Here the list of factions that have bipods: 3CB BAF AAF CSAT CUP BAF / Bundeswehr / ION / RACS / USMC FIA NATO IDF RHS HIDF / USMC Syndikat If there is a specific gun you think a faction should have that supports a bipod, let me know and I will take a look.
  15. ottaviodp

    Combat Den

    Update v4.16.0 Added 3-round GL loadout to NATO factions. This is not a default loadout, but is available from the loadout menu. Kujari terrain. Fixed CUP Russia arsenal to include SVD rifle. The Loadout menu dialog so that the player is selected by default. This also selects a loadout type by default. Improved Chernarus 2020 staging area lighting. Units that select the medic loadout, are now always given the medic trait. The Camp Raid mission by reducing the camp seize trigger area. This prevents the mortar fire from triggering too early.
  16. ottaviodp

    Combat Den

    Update v4.15.0 Added AAF faction to arid terrains. Chernarus2020 terrain CUP Chernarus Defense Force (CDF) faction. CUP/RHS Takistan factions to SemiArid terrains RHS Chernarus Defence Force faction. RHS Horizon Islands Defense Force faction RHS Tanoa Liberation Army faction Fixed RHS USMC loadout typos Improved Demolition mission by adding guards to the weapons caches.
  17. ottaviodp

    Combat Den

    Update v4.14.0 Added RHSPKL terrain. Added CUP Sahrani Liberation Army. Added CUP Sahrani Royal Army. Fixed CUP USMC M16 loadout typos. Fixed CUP USMC M27 Autorifleman mag count. Fixed CUP Russia config error that prevented enemy groups from spawning. Fixed Syndikat config error that prevented enemy groups from spawning. Improved Mission Loadout Menu by selecting player unit by default. Prior to this change, the first unit was selected by default. Improved Defend Convoy mission description.
  18. ottaviodp

    Combat Den

    Update v4.13.0 Added Fallujah terrain. Added support for map location selection during mission briefing. This enables players and MP admins to select locations on the map before the mission is initialized. Added ACE marksman tools to the marksman loadout for non-guerilla factions. The items include: ATragMX Kestrel 4500 Range Card Spotting Scope Tripod Added ACE splints to loadout and arsenal. Fixed Escape mission enemy spawn loop from exiting too early. Fixed FIA recon group unit config. Prior to this, some enemy groups failed to spawn due to a config bug. Fixed loadout script error for factions w/out headgear. Improved Camp Raid intel search by making the object to search more visible and consistent. Improved Weferlingen staging area with more lamps during nighttime missions. Improved MP by displaying the respawn ticket count in the top right of the screen.
  19. ottaviodp

    Combat Den

    @HBAOplus I'll target next release for this. Please list the sniper items you would like so I don't miss anything. Thanks.
  20. ottaviodp

    Combat Den

    @1212PDMCDMPPM Thanks for playing. I added those terrains to the backlog.
  21. ottaviodp

    Combat Den

    @cb65 It seems the random time of day logic was broken. I just pushed a fix. Thank you for calling this out. If you prefer daytime missions, you can always configure this in the CBA mission settings.
  22. ottaviodp

    Combat Den

    Update v4.12.0 Added ACRE and TFR radios to arsenal Added Kunduz (Doors & Multiplayer fix version) terrain Added RHS NAPA faction. Added RHS Serbian Armed Forces. Added Iraqi-Syrian Conflict factions. Al-Nursa Iraqi Army Iraqi Police Islamic State Peshmerga Syrian Arab Army YPG Fixed config warnings. Fixed FIA Arid Grenadier missing loadout. Fixed medical loadout for GM units.
  23. ottaviodp

    Combat Den

    @Gunter Severloh OK. The mission will work with any of these versions. From my perspective I just want to avoid having to support duplicate terrains as it's less work for me in the long run. I'll target the MP version since the mission supports MP play. Thanks.
  24. ottaviodp

    Combat Den

    @Gunter Severloh Is there any reason not to use the Fix Doors and MP version of this terrain? I haven't tried it, but people have mention the Fix Doors version is not signed.
  25. ottaviodp

    Combat Den

    @HBAOplus What are your top 5 terrains from that list in order from favorite to less so?
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